Removed a debug line that was spamming console
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dbf4f27bef
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2 changed files with 1 additions and 17 deletions
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@ -18,18 +18,6 @@ import universalelectricity.api.vector.Vector3;
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import codechicken.multipart.TMultiPart;
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import codechicken.multipart.TMultiPart;
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/** A mechanical node for mechanical energy.
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/** A mechanical node for mechanical energy.
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*
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* From Darkguardsman,
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*
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* Comes built in with extra debug but must be manually triggered by the part using this node. The
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* suggest approach is threw right click of the part with a tool or simple item. In which you will
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* have to switch debug to true. As well provide a way to increase or decrease the cue value. The
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* cue as well is used to divide up the debug based on area inside the node. This allows you to
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* debug one part at a time rather than be spammed with console chat.
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*
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* An external gui is also support for this node but must also be manually created by the part. This
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* gui will show basic info about velocity, angle, torque, and connections. Additional information
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* can be added by extending the gui.
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*
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*
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* @author Calclavia, Darkguardsman */
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* @author Calclavia, Darkguardsman */
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public class MechanicalNode implements IMechanicalNode, ISaveObj, IVectorWorld
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public class MechanicalNode implements IMechanicalNode, ISaveObj, IVectorWorld
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@ -61,10 +61,6 @@ public abstract class PartMechanical extends JCuboidPart implements JNormalOcclu
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{
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{
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checkClientUpdate();
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checkClientUpdate();
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}
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}
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else
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{
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System.out.println("Client->[" + this + "]Angle: " + node.renderAngle);
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}
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if (frame != null)
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if (frame != null)
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{
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{
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frame.update();
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frame.update();
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