Created a Inventory version of PartFace mircoblock
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package resonantinduction.core.prefab.part;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.common.ForgeDirection;
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import calclavia.lib.utility.inventory.ExternalInventory;
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import calclavia.lib.utility.inventory.IExternalInventory;
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import calclavia.lib.utility.inventory.IExternalInventoryBox;
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import codechicken.lib.data.MCDataInput;
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import codechicken.lib.data.MCDataOutput;
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/** Panel based part that provides a prefab for other tiles to build an inventory from. Inventory
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* code is wrapped to an ExternalInventory object allowing inventories to be implemented without
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* repeat copying of code. As well Code is based on TileInventory and should operate in the exact
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* same way.
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*
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* @author Darkguardsman */
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public abstract class PartInventoryPanel extends PartFace implements IExternalInventory, ISidedInventory
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{
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protected IExternalInventoryBox inventory;
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protected int maxSlots = 1;
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protected boolean markedForUpdate = false;
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@Override
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public void update()
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{
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super.update();
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if (ticks % 3 == 0 && !world().isRemote && markedForUpdate)
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{
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sendDescUpdate();
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}
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}
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@Override
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public void onInventoryChanged()
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{
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markedForUpdate = true;
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}
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/** Save and load */
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@Override
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public void load(NBTTagCompound nbt)
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{
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super.load(nbt);
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this.getInventory().load(nbt);
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}
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@Override
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public void save(NBTTagCompound nbt)
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{
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super.save(nbt);
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this.getInventory().save(nbt);
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}
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@Override
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public void readDesc(MCDataInput packet)
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{
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super.readDesc(packet);
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getInventory().load(packet.readNBTTagCompound());
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}
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@Override
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public void writeDesc(MCDataOutput packet)
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{
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super.writeDesc(packet);
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NBTTagCompound nbt = new NBTTagCompound();
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getInventory().save(nbt);
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packet.writeNBTTagCompound(nbt);
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}
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@Override
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public IExternalInventoryBox getInventory()
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{
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if (inventory == null)
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{
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inventory = new ExternalInventory(null, this, this.maxSlots);
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}
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return inventory;
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}
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@Override
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public int getSizeInventory()
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{
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return this.getInventory().getSizeInventory();
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}
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@Override
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public ItemStack getStackInSlot(int i)
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{
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return this.getInventory().getStackInSlot(i);
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}
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@Override
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public ItemStack decrStackSize(int i, int j)
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{
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return this.getInventory().decrStackSize(i, j);
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}
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public void incrStackSize(int slot, ItemStack itemStack)
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{
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if (this.getStackInSlot(slot) == null)
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{
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setInventorySlotContents(slot, itemStack.copy());
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}
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else if (this.getStackInSlot(slot).isItemEqual(itemStack))
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{
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getStackInSlot(slot).stackSize += itemStack.stackSize;
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}
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onInventoryChanged();
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int i)
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{
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return this.getInventory().getStackInSlotOnClosing(i);
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}
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@Override
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public void setInventorySlotContents(int i, ItemStack itemstack)
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{
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this.getInventory().setInventorySlotContents(i, itemstack);
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}
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@Override
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public String getInvName()
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{
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return "Inventory";
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}
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@Override
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public boolean isInvNameLocalized()
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{
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return false;
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}
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@Override
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public int getInventoryStackLimit()
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{
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return this.getInventory().getInventoryStackLimit();
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer entityplayer)
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{
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return this.getInventory().isUseableByPlayer(entityplayer);
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}
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@Override
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public void openChest()
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{
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this.getInventory().openChest();
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}
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@Override
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public void closeChest()
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{
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this.getInventory().closeChest();
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}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack itemstack)
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{
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return this.getInventory().isItemValidForSlot(i, itemstack);
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}
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@Override
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public int[] getAccessibleSlotsFromSide(int var1)
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{
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return this.getInventory().getAccessibleSlotsFromSide(var1);
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}
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@Override
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public boolean canInsertItem(int i, ItemStack itemstack, int j)
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{
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return this.getInventory().canInsertItem(i, itemstack, j);
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}
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@Override
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public boolean canExtractItem(int i, ItemStack itemstack, int j)
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{
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return this.getInventory().canExtractItem(i, itemstack, j);
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}
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@Override
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public boolean canRemove(ItemStack stack, int slot, ForgeDirection side)
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{
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return slot < this.getSizeInventory();
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}
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@Override
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public boolean canStore(ItemStack stack, int slot, ForgeDirection side)
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{
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return false;
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}
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}
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