Created a Inventory version of PartFace mircoblock

This commit is contained in:
Robert S 2014-04-16 08:12:11 -04:00
parent 5a6e92ccd1
commit 4fd8620f2f

View file

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package resonantinduction.core.prefab.part;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.ForgeDirection;
import calclavia.lib.utility.inventory.ExternalInventory;
import calclavia.lib.utility.inventory.IExternalInventory;
import calclavia.lib.utility.inventory.IExternalInventoryBox;
import codechicken.lib.data.MCDataInput;
import codechicken.lib.data.MCDataOutput;
/** Panel based part that provides a prefab for other tiles to build an inventory from. Inventory
* code is wrapped to an ExternalInventory object allowing inventories to be implemented without
* repeat copying of code. As well Code is based on TileInventory and should operate in the exact
* same way.
*
* @author Darkguardsman */
public abstract class PartInventoryPanel extends PartFace implements IExternalInventory, ISidedInventory
{
protected IExternalInventoryBox inventory;
protected int maxSlots = 1;
protected boolean markedForUpdate = false;
@Override
public void update()
{
super.update();
if (ticks % 3 == 0 && !world().isRemote && markedForUpdate)
{
sendDescUpdate();
}
}
@Override
public void onInventoryChanged()
{
markedForUpdate = true;
}
/** Save and load */
@Override
public void load(NBTTagCompound nbt)
{
super.load(nbt);
this.getInventory().load(nbt);
}
@Override
public void save(NBTTagCompound nbt)
{
super.save(nbt);
this.getInventory().save(nbt);
}
@Override
public void readDesc(MCDataInput packet)
{
super.readDesc(packet);
getInventory().load(packet.readNBTTagCompound());
}
@Override
public void writeDesc(MCDataOutput packet)
{
super.writeDesc(packet);
NBTTagCompound nbt = new NBTTagCompound();
getInventory().save(nbt);
packet.writeNBTTagCompound(nbt);
}
@Override
public IExternalInventoryBox getInventory()
{
if (inventory == null)
{
inventory = new ExternalInventory(null, this, this.maxSlots);
}
return inventory;
}
@Override
public int getSizeInventory()
{
return this.getInventory().getSizeInventory();
}
@Override
public ItemStack getStackInSlot(int i)
{
return this.getInventory().getStackInSlot(i);
}
@Override
public ItemStack decrStackSize(int i, int j)
{
return this.getInventory().decrStackSize(i, j);
}
public void incrStackSize(int slot, ItemStack itemStack)
{
if (this.getStackInSlot(slot) == null)
{
setInventorySlotContents(slot, itemStack.copy());
}
else if (this.getStackInSlot(slot).isItemEqual(itemStack))
{
getStackInSlot(slot).stackSize += itemStack.stackSize;
}
onInventoryChanged();
}
@Override
public ItemStack getStackInSlotOnClosing(int i)
{
return this.getInventory().getStackInSlotOnClosing(i);
}
@Override
public void setInventorySlotContents(int i, ItemStack itemstack)
{
this.getInventory().setInventorySlotContents(i, itemstack);
}
@Override
public String getInvName()
{
return "Inventory";
}
@Override
public boolean isInvNameLocalized()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return this.getInventory().getInventoryStackLimit();
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer)
{
return this.getInventory().isUseableByPlayer(entityplayer);
}
@Override
public void openChest()
{
this.getInventory().openChest();
}
@Override
public void closeChest()
{
this.getInventory().closeChest();
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
return this.getInventory().isItemValidForSlot(i, itemstack);
}
@Override
public int[] getAccessibleSlotsFromSide(int var1)
{
return this.getInventory().getAccessibleSlotsFromSide(var1);
}
@Override
public boolean canInsertItem(int i, ItemStack itemstack, int j)
{
return this.getInventory().canInsertItem(i, itemstack, j);
}
@Override
public boolean canExtractItem(int i, ItemStack itemstack, int j)
{
return this.getInventory().canExtractItem(i, itemstack, j);
}
@Override
public boolean canRemove(ItemStack stack, int slot, ForgeDirection side)
{
return slot < this.getSizeInventory();
}
@Override
public boolean canStore(ItemStack stack, int slot, ForgeDirection side)
{
return false;
}
}