Fixed fluid rendering on players head
This commit is contained in:
parent
0293e7b015
commit
ec0c06dc48
1 changed files with 2 additions and 2 deletions
|
@ -69,7 +69,7 @@ public class RenderPipe extends TileEntitySpecialRenderer
|
||||||
|
|
||||||
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
|
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
|
||||||
{
|
{
|
||||||
if (tile.canRenderSide(direction))
|
if (tile.canRenderSide(direction) && direction != ForgeDirection.UP && direction != ForgeDirection.DOWN)
|
||||||
{
|
{
|
||||||
GL11.glPushMatrix();
|
GL11.glPushMatrix();
|
||||||
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||||
|
@ -79,7 +79,7 @@ public class RenderPipe extends TileEntitySpecialRenderer
|
||||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
switch (direction.ordinal())
|
switch (direction.ordinal())
|
||||||
{
|
{
|
||||||
case 4:
|
case 4:
|
||||||
GL11.glTranslatef((float) d + 0F, (float) d1 + 0.1F, (float) d2 + 0.3F);
|
GL11.glTranslatef((float) d + 0F, (float) d1 + 0.1F, (float) d2 + 0.3F);
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue