Got started on this and didn't stop to better document the changes.
First the man changes are to div out the network code to be more usable
in other way than fluids. As well to make a new network class for the
tanks which are now becoming a more like the pipes. I will later as well
make a mechanical network and a data network for later use.
On top of that there are some helper class that i didn't upload before i
started work. There is nothing too them as they were in the start of
development.
renamed the main package to start with dark like my other mods. As well
split the fluid and mech content up to there own package roots. This
will later lead to them become two downloads... maybe.
Give command is used to give an item to an inventory or place it in the
inventory of a tile.
wording is the same as take command Give ID:Meta amount
I will improve this command more allowing for the removal of the extra
args
Still needs improved to be more flex-able and useable by other tiles.
However, it should be very useful for anyone doing autocrafting. As well
if anyone who uses it spots and issue fill free to improve/fix it.
Though i had got this taken care of last time but looks like now.
Change: Inventory is now only used for automation support. Player
interaction goes strait to the collective itemstack then is build back
into the inventory after.
Pathfinder now works better
--It levels of at the correct y level for pathfinding
--It pathfinder no longer in a perfect line but is randomized
--Pathfinder is now limited to search with a set range preventing cross
map interaction
Well again i have fixed a few duping bugs with the imprinter. This time
though i have made it a bit harder for it to break down. However, the
issue could happen again with the current crafting system.