Commit graph

695 commits

Author SHA1 Message Date
DarkGuardsman
0227c0e58b Changed CCMethod call method in armbot task
Added vars to get the same varables as the normal call method. These
should be passed in from the armbot or command handler.
2013-10-15 11:33:32 -04:00
DarkGuardsman
37a889ea57 Worked on Armbot interface 2013-10-15 11:32:51 -04:00
DarkGuardsman
b2220d4d5f Starting on flowchart coder
This is going to be a very long ride of BS and sleepless nights. Too top
it off i shouldn't be starting this during midterms. Not that i ever
study anyways.
2013-10-15 11:14:45 -04:00
DarkGuardsman
7b4ad06449 Auto-Sync 2013-10-12 06:50:10 -04:00
DarkGuardsman
3d9358a173 sync 2013-10-12 06:28:24 -04:00
DarkGuardsman
5d5a346160 sync 2013-10-12 05:52:23 -04:00
DarkGuardsman
11cfbc7c1d Auto-Sync 2013-10-09 12:25:44 -04:00
DarkGuardsman
6aa1a705d2 CleanUp 2013-09-27 19:03:16 -04:00
DarkGuardsman
74fb3882a6 update for packet handling 2013-09-27 18:58:31 -04:00
DarkGuardsman
e5e212dec9 Reduced packet load of machines
Should help out a bit with over loaded connections.
2013-09-27 18:01:21 -04:00
DarkGuardsman
4659fcf404 Auto-Sync 2013-09-25 16:37:41 -04:00
DarkGuardsman
6eb7a36c4e Created alt block texture in place of rejector render
Since the renderers can be disabled i need to slowly work my way threw
and provide block based looks for all non-active models. Active means
things like armbot and sentry guns were the render has a function to
play with how it works.
2013-09-24 11:24:43 -04:00
DarkGuardsman
a169f82e81 Added tiered textures for crates
I know i said i wouldn't do this right away but it was a slow morning.
2013-09-24 11:23:18 -04:00
DarkGuardsman
7562ea8d1b Added messy todo list to top of crate tile entity
Not exactly coding standard but a nice reminder of what i'm going to be
working of for the next few days.
2013-09-24 00:05:01 -04:00
DarkGuardsman
016a002e05 ChangesToPairClass 2013-09-23 13:36:04 -04:00
DarkGuardsman
5a4cbad70f UpdatedToNewForgeVersion 2013-09-23 12:10:06 -04:00
DarkGuardsman
0ad578ab0d AutoSync 2013-09-22 00:07:13 -04:00
DarkGuardsman
dc6e0ccb3d ReworkedExtraInfoLoading 2013-09-22 00:05:28 -04:00
DarkGuardsman
50d359f048 Fixed create inputting creates on double click 2013-09-21 18:35:16 -04:00
DarkGuardsman
f3c114af0f fixed processor output buffer not emptying
Output buffer was not emptying due to the processor wasn't functioning.
As in when the input slot was empty the process turns off. Since it was
off the output buffer would not empty until something was added to the
slot.
2013-09-21 18:30:25 -04:00
DarkGuardsman
a56657539a RemovedRecipeLoaderFromBlocks 2013-09-21 18:15:32 -04:00
DarkGuardsman
15e169a120 Archive crane render & model classes
Since i don't plan to work on the crane right now i'll archive all the
model & renderers for later use.
2013-09-21 17:00:37 -04:00
DarkGuardsman
7abe19e96d Worked on ore processor
Added option to turn off animation
Fixed inventory update issue
Fixed Lang file names
2013-09-21 16:57:33 -04:00
DarkGuardsman
4b37d90795 Cleanup 2013-09-20 12:04:02 -04:00
DarkGuardsman
1bc1169375 FixedIssuesWithRegistry 2013-09-20 12:01:56 -04:00
DarkGuardsman
cfebdfe9de BlockRegistryChanges 2013-09-20 09:34:17 -04:00
DarkGuardsman
63bac6c8cc LicenseUpdate 2013-09-20 05:39:34 -04:00
DarkGuardsman
d3457e3f97 Cleanup 2013-09-18 09:20:09 -04:00
DarkGuardsman
cc4134652f Changes 2013-09-18 06:56:30 -04:00
DarkGuardsman
06b8321792 dark-CleanupSync 2013-09-18 04:29:04 -04:00
DarkGuardsman
0cac9216b8 got the salvaging system working 2013-09-17 06:09:56 -04:00
DarkGuardsman
c4c9922aa8 Worked on processor setup & added grinder
Laying the group work for the next two processors to be auto added when
done.
2013-09-17 01:09:47 -04:00
DarkGuardsman
575d016dbc Created grinder model
Needs more work but i can start with this for now.
2013-09-17 00:01:09 -04:00
DarkGuardsman
2fdb142ab7 fixed manipulator interaction issue 2013-09-16 10:12:43 -04:00
DarkGuardsman
2f43204498 fixed crate input stack automation
crate was checking for perfect equal stacks instead of just itemID &
meta.
2013-09-16 08:50:11 -04:00
DarkGuardsman
a2dea095b1 Fixed processor output
Forgot to copy the stack when using receipe output stack.
2013-09-16 08:46:02 -04:00
DarkGuardsman
6f48a50674 Auto-Sync 2013-09-16 07:30:20 -04:00
DarkGuardsman
7ce107e991 setting up the process for grinder & press
Press i think i might need to do some more work to get it were i want. I
might want to even setup a separate tileEntity as i plan to do armor and
part pressing with it. In which it will require a 3rd item slot for the
imprinting plate. Idea is to provide very cheap part creation as 1/2 to
3/4 the cost of making the item by hand. This way mass production can be
achieved with a bonus over normal production. A few other machines might
be created later when i implement higher tech machines, items, entities,
drones, missiles, etc etc
2013-09-14 09:22:10 -04:00
DarkGuardsman
b6a213b587 moved processor recipes to core 2013-09-14 04:16:32 -04:00
DarkGuardsman
5b7b064397 Got crusher working
Well mostly work, still need to finish up the GUI, and finish animation.
2013-09-14 01:29:07 -04:00
DarkGuardsman
023e752f4f minor corrections 2013-09-13 23:54:49 -04:00
DarkGuardsman
57f214edac Created a crusher machine
First machine in a series of machines. This is designed to be a low
capacity machine with a single stack input. Larger version will be added
later that can process items as fast as they are inputted. As well it
will be belt based, and will not actually store the item.  Instead it
will process the item on the belt and does have a chance to miss the
item if the belt goes too fast.
2013-09-13 23:36:40 -04:00
DarkGuardsman
b7f158604e Back to using a set version per mod 2013-09-12 19:59:03 -04:00
DarkGuardsman
68346fde01 possible fix for crash loading old crates
Detected when running a bukkit server so unsure if its a mcpc+ thing or
an actual bug.
2013-09-09 00:45:17 -04:00
DarkGuardsman
c07803de22 Fixed create loading items that don't exist
Since the create saves item stacks different than MC it would load them
even if the item they went too no longer existed. I'll work on a more
improved fix for this that will save the unlocalized name so in case the
IDs change the create remembers what was in it.
2013-09-09 00:15:14 -04:00
DarkGuardsman
6f8dd90743 improved packet rate for conveyor belts
since by default the belt renders down there is no point in sending a
packet to tell the client its already rendering correctly. This should
save on lag spikes when logging into rooms full or conveyor belts
2013-09-09 00:13:37 -04:00
DarkGuardsman
0bb1c1bc6c cleanup && Packet handler work 2013-09-08 05:18:10 -04:00
DarkGuardsman
78b4ab1514 Changed power values 2013-09-06 04:24:34 -04:00
DarkGuardsman
1ac9228879 @SideOnly(Side.CLIENT) 2013-09-05 20:40:27 -04:00
DarkGuardsman
5b57572c89 AutoSync: source code formatting 2013-09-05 20:04:25 -04:00