Commit graph

522 commits

Author SHA1 Message Date
Robert
108a3b93ac Worked on steam generator a bit 2013-11-27 05:38:59 -05:00
Robert
ef70331d5f Coded the basics of the steam gen
Will get to the rest of this when i get up
2013-11-26 07:48:00 -05:00
Robert
e04aa0b7aa Removing some junk
Might re-add some of this stuff back later but its in the way
2013-11-26 07:31:51 -05:00
Robert
fec18db641 Taking basic generator into a different direction
After looking at the new coal gen model i decided to change how i want
to create start up machines. The new design will require a basic steam
generator to be placed bellow a steam user. In this case there will be a
coal fired, and liquid fuel fired steam gen. Then a turbine and a piston
steam consume will be placed above the gen. They will work together to
create power though not as effective as single block version. However,
it will be cheaper to run and require less work to keep running. The
player should only have to added water to the machines every 1000
cycles.
2013-11-26 07:11:22 -05:00
Robert
a77b14a58c Started working on starter machines again 2013-11-26 02:37:15 -05:00
DarkGuardsman
c5c3488c21 Auto-Sync 2013-11-26 00:29:56 -05:00
Robert
a6c868e7da Worked on fixing issues with groups 2013-11-25 19:17:47 -05:00
Robert
f5bbcbd925 Fixed an issue adding objects to groups 2013-11-25 17:24:07 -05:00
DarkGuardsman
a172592989 Working on fixing a few recipes 2013-11-25 11:03:56 -05:00
DarkGuardsman
facbc231ed Worked on part textures 2013-11-25 10:44:57 -05:00
DarkGuardsman
ab420b19b5 Re-did orenames for ore dirv parts
Created a method to get the orenames from within the core which should
reduce issues with ref to the orenames
2013-11-25 10:05:09 -05:00
DarkGuardsman
8fb5813807 this and that 2013-11-25 09:59:47 -05:00
Robert
517a5a506d minor change 2013-11-24 17:17:01 -05:00
Robert
fb2b8baca7 . 2013-11-22 20:05:56 -05:00
Robert
7fd258d8ae Worked on gas related objects 2013-11-22 18:28:11 -05:00
Robert
15fd2fdb30 got gas ore gen working 2013-11-22 16:59:14 -05:00
Robert
ec59a3d8b5 worked on gas blocks
dropped the ideal of using a tile entity as it was not generating with
it correctly. Instead we are going to use metadata to represent the
volume starting at 512 bucks and working down to 10mb.
2013-11-22 16:44:33 -05:00
Robert
574491d126 worked on some prefabs 2013-11-21 23:03:39 -05:00
Robert
676ce13d34 removed debug 2013-11-21 18:07:28 -05:00
Robert
0ca9680fb2 fixed ray trace for entity hits from a block
Turned out that minecraft's ray trace do for blocks was changing my vec
3 coords. I thought this was the case but took me a while to trace down
which part of the code was causing it.
2013-11-15 20:09:17 -05:00
Robert
387c933c52 more of the last 2013-11-14 13:16:14 -05:00
Robert
f4f507913d More work on raytrace helper 2013-11-14 12:11:03 -05:00
Robert
4fb31612be A few small ray trace changes 2013-11-14 11:48:39 -05:00
Robert
1e5383f9a3 added a get vector method to the base prefab 2013-11-14 11:03:07 -05:00
Robert
ce4c40c0fb changed getPacket to getTilePacket for tileEntity requests
keep calling its overload by mistake
2013-11-12 21:43:25 -05:00
Robert
cc9b26b021 wrote some rotation code 2013-11-12 21:14:55 -05:00
Robert
3f7df44b3f did a bit of work on the sentry prefabs 2013-11-12 20:35:10 -05:00
Robert
83a43748c2 Merge branch 'master' of https://github.com/DarksCoreMachine/CoreMachine 2013-11-12 15:55:34 -05:00
Robert
74c033b57f updated apis 2013-11-12 15:55:24 -05:00
Robert
974fdde1f5 updated api files 2013-11-12 15:54:05 -05:00
Robert
4acb350cfd Started work on the base sentry prefab
going to actually stop here for the moment and pick this up later
2013-11-12 15:42:08 -05:00
Robert
41aa838510 Setup a registration system for sentry guns 2013-11-12 15:12:44 -05:00
Robert
75ede59759 Starting on adding prefabs for sentrys
@Calclavia i know i havn't gotten the final word from you for giving up
ICBM sentries but i did say i was going to do this either way. What i
will do is avoid recreating the same sentry guns but will focus on new
ones.
2013-11-12 14:28:09 -05:00
Robert
526d35e51c Changed raytrace to not use quaterians
Something either was wrong with how i was using it or changes calc made
to the class in UE. What ever was wrong it was not taking the yaw
rotation so i switched it to use a changed veserion of MC's getlook that
i was already using for entities.
2013-11-12 14:23:25 -05:00
Robert
5568e0dd61 Removed debug 2013-11-12 10:45:09 -05:00
Robert
6a93f99f43 Added laser mining code to the laser event
Might be a bad place for the code but it makes it easy to access from
all the mods.
2013-11-11 22:15:07 -05:00
Robert
ccc9dfbfd2 Added to ray trace helper 2013-11-11 19:13:53 -05:00
Robert
6d397bcf98 fixed a bug with inv helper 2013-11-11 17:45:54 -05:00
Robert
7f5b317cf9 Added Machine mining event 2013-11-11 16:36:57 -05:00
Robert
2866b49088 changed IExtendedStorage interface 2013-11-11 16:02:51 -05:00
Robert
5f50373ba6 Added inv helper from AL 2013-11-11 15:42:54 -05:00
Robert
516a1bbec4 Started new item textures 2013-11-11 13:13:04 -05:00
Robert
519d794308 Removed Recipe creator from recipe loader
In most instances it was not working so it is now removed
2013-11-11 12:22:36 -05:00
Robert
5178f52cf4 Added MM to the build path
For 1.7 update this will be changed to each mod building itself but for
the moment this works
2013-11-11 11:58:22 -05:00
DarkGuardsman
84a37bd1c5 this and that 2013-11-11 09:51:21 -05:00
Robert
ca71a5cca1 Added laser damage event catch
Creeps will explode if killed by lasers. Though this would be a nice
addion. As well made an attempt at having diamond armor reflect laser
damage. Though this didn't work as well
2013-11-11 00:03:37 -05:00
Robert
603874d94c Worked on car a bit
Noticed it has a flaw updating serverside
2013-11-11 00:02:23 -05:00
Robert
78fb37d51a A few things 2013-11-10 22:50:24 -05:00
Robert
720d2c2aed Added an auto craft event 2013-11-10 21:47:16 -05:00
Robert
3c40ae5af8 typo 2013-11-10 21:40:12 -05:00