Commit graph

93 commits

Author SHA1 Message Date
Henry Mao 0ba2651413 AL 0.1.3 Release 2012-11-28 21:42:30 +08:00
Henry Mao 232988887a Reformat 2012-11-28 18:29:26 +08:00
Henry Mao 14295aece6 Got rid of unwanted API 2012-11-28 18:27:50 +08:00
Rseifert 2ec75ad736 General Update: Untested
really quick update that i should have uploaded 3 days ago but meh.
Anyways no real changes thought i change the task system to inlude the
TE
in the constuction instead of a seperate method. Since i have no way to
test the tasks yet i have yet to know if this will effect anything. Will
add arm to mod by dec 10. For the moment i have other things to do.
2012-11-26 11:58:03 -05:00
Henry Mao ce66426131 AS 0.1.2 Release 2012-11-17 11:19:22 +08:00
Henry Mao ee30aad996 Added Architect's Table 2012-11-07 21:10:06 -08:00
Henry Mao bde67ef14d Reformat 2012-11-07 20:53:32 -08:00
Rseifert 449890530c Moved Stuff and toyed with belts
no major changes just yet, need to teach my new coders how to make mods
first.
2012-11-06 01:35:24 -05:00
Rseifert 8be97739c9 Build number bump 2012-11-05 17:14:44 -05:00
Rseifert 2dcac2670b again nothing much
Just created some files, and fixed a bug with the rejector. Also renamed
the sorter to rejector, since i'm going to create an actual sorter after
i finish the belts. If i find tha time i'll finish the elevator belt
tonight
2012-11-05 17:14:10 -05:00
Rseifert 859616d353 uploading tnc models to resource folder
Might want to change your script to ignore these Calc so they don't end
up package with the mod. I've upload them just incase someone else want
to change them later on. Also it help to have these if you edit textures
over loading the texture into the game and guessing.
2012-11-05 11:34:52 -05:00
Rseifert b3174ce5a0 nothing much
Started on new belts but to tired to doing anything with them. Will
continue tommorow after physics Class.

New Belts but still WIP
Covered Belt - prevents items from being picked up by player
Elevator Belt - moves items up
Slanted Belt - not new but a change to the normal belt
2012-11-05 02:24:31 -05:00
Calclavia 685f3c2507 Build number bump 2012-11-03 18:06:48 +08:00
Calclavia 5938dd30f1 Updating build script to upload APIs to server 2012-11-03 17:19:54 +08:00
Rseifert 8296a8dc32 added a Quick api
Need a way to detect belt for my Mining Machin mod so i added an
iterface to find each instance of a belt. As well what items are above
this belt, what direction its facing, and quick add entities to it
ignore list.
2012-11-03 00:35:11 -04:00
Calclavia 57f8a12c6d Added more task related classes 2012-11-03 12:15:29 +08:00
Calclavia bd78faab1f Reformatted some GUI 2012-11-03 11:56:51 +08:00
Calclavia cefb0245bd Got rid of TileEntityBase 2012-11-03 11:55:11 +08:00
Calclavia 990c58fef7 More AI additions 2012-11-03 11:18:44 +08:00
Calclavia 38a391c496 Depricated Container
I am planning to make the crafter not require a GUI.
2012-11-03 11:04:55 +08:00
Calclavia a1caf9acf3 Massive reformatting 2012-11-03 11:04:24 +08:00
Calclavia d3a40a764b Reformat 2012-11-03 11:01:09 +08:00
Calclavia 3fe2e0b919 Added Task Class 2012-11-03 10:56:13 +08:00
Calclavia ed4ee51a5e Build number bump 2012-11-03 10:44:57 +08:00
Rseifert ea693be636 Nothing much
just uploading to upload, also change multiBlock enum for the machine
too include a Gui ID, the way you had it Calc was ok but wasteful.
2012-11-02 14:30:00 -04:00
Rseifert c97a065429 Finished Sorter GUI
created a simple GUI to allow for turning off slots, and toggling
rejection state. Also fixed a bug with the rejection checker where it
was always false. Though now i have a bug with the packets never making
i to the server.
2012-10-31 23:29:31 -04:00
Rseifert 27e43ebfa7 Cleaned up and started on crafters
I removed some commented out areas from the other files.
Also started on autocrafter at the moment nothing is done just creating
init files, methods, and trying to layout the ground work. Let see if i
can code these cleaner than i usually do he he :)

Also looks like some other things are getting uploaded in this. Might be
a slight version diff in the UE and Buildcraft api version i have. As
well i added the textures to the src folder. Not sure how you mod with
them in the resource folder.
2012-10-29 13:47:33 -04:00
Rseifert bc73c978c5 Sorter simi Cleaned up
Not sure what you expected calc but not much changed
2012-10-29 13:43:36 -04:00
Calclavia 9abc4e3a0f Patch 2012-10-28 22:55:12 +08:00
Calclavia 8fef86026c Released 0.1.0! 2012-10-28 21:56:50 +08:00
Calclavia 4242c45a9f Made manipulator output from inventory 2012-10-28 19:54:55 +08:00
Calclavia addac728e2 Info file update 2012-10-28 18:18:27 +08:00
Calclavia 6d06ca0241 Build #1 2012-10-28 18:01:09 +08:00
Calclavia 501d44fa44 Compatiblity with IInventory and ISidedInventory 2012-10-28 18:00:46 +08:00
Calclavia a554b914bd Added wrenching ability to set to output 2012-10-28 17:26:23 +08:00
Calclavia edb4234ad0 Massive cleanup to manipulator 2012-10-28 17:21:13 +08:00
Calclavia d7576fa983 Fixed client side not working with conveyor belts 2012-10-28 16:20:29 +08:00
Calclavia ead4de1a27 Moved textures and fixed build file 2012-10-28 16:17:08 +08:00
Calclavia 4bbaded7a4 Enum Organization 2012-10-28 15:47:58 +08:00
Calclavia cbad7f40cd Added back in textures 2012-10-28 15:19:21 +08:00
Calclavia e66818447a More commits 2012-10-28 13:51:08 +08:00
Calclavia e8afe5d767 More fixes 2012-10-28 13:36:34 +08:00
Calclavia e13a214549 Initial 1.4.2 and UE 1.0 update 2012-10-28 13:25:56 +08:00