Commit graph

3 commits

Author SHA1 Message Date
Rseifert
1e5c47ad3f nothing much
Moved some stuff around, and made LiquidHandler able to be used in the
api folder to help other people work with this mod. The api is not
actual needed to work with this mod but it contains helpers to make life
easier.

Also added a method to LiquidHandler to get the name of a LiquidStack
which for some reason can't be directly gotten from the liquidStack
itself. Too get it i had to iterate over the hashMap used to store
liquids. If the LiquidStack is linked to a LiquidData it will use the
LiquidData name first.

Also removed PipeInstance since its not actual needed anymore now that
PipeColor is directly linked the pipe as well as the PipeBlock metadata.
2013-01-06 23:15:21 -05:00
Rseifert
183dc35c47 more Changes
*added Name to the color Enum
*added a new liquid call Waste liquid
*added effect for mixing liquids in pipes
*stored+filling=outcome
*lava+water = obby
*water+lava=cobble
*other+other=waste liquid
*Improve pipe render and create 14 new pipe textures
*Improved Tank render and creates some new textures
*Fixed lang file for all Blocks, items still don't work
*Fixed save issue using Compent Tags to save liquids
*Fixed Universal Pipe working with pumps
*Removed: Some crafting recipes plus fixed others
*Removed: Item version of pipe,tank, though a similar version is used
just for naming as a BlockItem
*Bug: Tanks don't work at all
2013-01-06 00:13:09 -05:00
Rseifert
b9833f6327 more changes of the last
Still working on moving everything over to my new system. So far i've
got it mostly done for the tank and pipe though i have no way to test
them yet.

I would list the change but meh its break time, i'm tired and the code
says everything

Things that are still broken
*Lang file
*release Valve
*pipe
*Tank
*Some crafting
2013-01-05 15:05:53 -05:00