resonant-induction/minecraft/liquidmechanics/common/block/BlockTank.java
Rseifert 1e5c47ad3f nothing much
Moved some stuff around, and made LiquidHandler able to be used in the
api folder to help other people work with this mod. The api is not
actual needed to work with this mod but it contains helpers to make life
easier.

Also added a method to LiquidHandler to get the name of a LiquidStack
which for some reason can't be directly gotten from the liquidStack
itself. Too get it i had to iterate over the hashMap used to store
liquids. If the LiquidStack is linked to a LiquidData it will use the
LiquidData name first.

Also removed PipeInstance since its not actual needed anymore now that
PipeColor is directly linked the pipe as well as the PipeBlock metadata.
2013-01-06 23:15:21 -05:00

146 lines
4.8 KiB
Java

package liquidmechanics.common.block;
import java.util.List;
import liquidmechanics.api.helpers.LiquidHandler;
import liquidmechanics.client.render.BlockRenderHelper;
import liquidmechanics.common.LiquidMechanics;
import liquidmechanics.common.TabLiquidMechanics;
import liquidmechanics.common.tileentity.TileEntityPump;
import liquidmechanics.common.tileentity.TileEntityTank;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import net.minecraftforge.liquids.LiquidStack;
import universalelectricity.prefab.BlockMachine;
public class BlockTank extends BlockMachine
{
public BlockTank(int id)
{
super("lmTank", id, Material.rock, TabLiquidMechanics.INSTANCE);
this.setHardness(1f);
this.setResistance(5f);
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public boolean renderAsNormalBlock()
{
return false;
}
@Override
public int getRenderType()
{
return BlockRenderHelper.renderID;
}
@Override
public int damageDropped(int meta)
{
return meta;
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityplayer, int side, float hitX, float hitY, float hitZ)
{
ItemStack current = entityplayer.inventory.getCurrentItem();
if (current != null)
{
LiquidStack liquid = LiquidContainerRegistry.getLiquidForFilledItem(current);
TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
if (tileEntity instanceof TileEntityTank)
{
TileEntityTank tank = (TileEntityTank) tileEntity;
// Handle filled containers
if (liquid != null)
{
int filled = tank.fill(ForgeDirection.UNKNOWN, liquid, true);
if (filled != 0 && !entityplayer.capabilities.isCreativeMode)
{
entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem, LiquidHandler.consumeItem(current));
}
return true;
// Handle empty containers
}
else
{
LiquidStack stack = tank.tank.getLiquid();
if (stack != null)
{
ItemStack liquidItem = LiquidContainerRegistry.fillLiquidContainer(stack, current);
liquid = LiquidContainerRegistry.getLiquidForFilledItem(liquidItem);
if (liquid != null)
{
if (!entityplayer.capabilities.isCreativeMode)
{
if (current.stackSize > 1)
{
if (!entityplayer.inventory.addItemStackToInventory(liquidItem)) return false;
else
{
entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem, LiquidHandler.consumeItem(current));
}
}
else
{
entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem, LiquidHandler.consumeItem(current));
entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem, liquidItem);
}
}
tank.tank.drain(liquid.amount, true);
return true;
}
}
}
}
}
return false;
}
@Override
public TileEntity createNewTileEntity(World var1)
{
return new TileEntityTank();
}
@Override
public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
{
int meta = world.getBlockMetadata(x, y, z);
return new ItemStack(this, 1, meta);
}
@Override
public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
{
par3List.add(new ItemStack(par1, 1, 1));
par3List.add(new ItemStack(par1, 1, 4));
par3List.add(new ItemStack(par1, 1, 15));
}
}