The idea is to have a sorter arm on the belt to flip items to the left,
right or let them pass. Similar to a pinball table. This block will
allow player to create more complex sorters, as well as item
distrubuters if they set both outputs the same.
Ok i'm done but non of the textures sheets are lined up. I'll do this
later or a texture artist is welcome to line the sheet up.
CraneArm is the arm this will be rendered where every the target is at.
There is a block in it that needs to be removed from the code when
added. IT is there just to help me model it. If anyone knows how it can
also be used to render the block texture on when the arm picks up a
block
craneArmHoist is were the arm connects to the craneMount point. Metal
cables need to be rendered from it to the craneArm. Look at Beacon code
for help or use Calclavia's Laser Fx with some tweaks.
I also adjusted some number in the belt in hope to fix and issue with
stuff getting caught on the edge of a belt when a slated belt is trying
to place an item on it.
I ORIGINAL added this so that machine could take control of the Entity
without the belt trying to move the Entity. This should correct the
issue with the armbot trying to grab an Entity but it being ripped out
of its hands by the moving belt.
You can now use the Entities name as well as say if you want to grab the
adult or child version of the Entity. The parms are reversable so the
user can use
grab Entity Child
grab child Entity
grab Entity
Now to just figure out how to actual apply power to a block and this
command will be done.
Also i still can't get 7zip cmd installed on my computer too use. So i
had to create my own include script for now.
I really need a better name for this collection of helper methods but
can't think of one. So if you guys have a more usable name i'm open to
suggestions.