Commit graph

3560 commits

Author SHA1 Message Date
Robert WC Seifert
505472fd98 Update README.md 2013-07-22 01:12:45 -04:00
DarkGuardsman
7f130d330f uploading license.txt 2013-07-22 01:11:21 -04:00
Robert WC Seifert
9883d971f7 Update README.md 2013-07-22 01:10:30 -04:00
DarkGuardsman
fb37031651 Moved APIs over from API bank to reduce repo count 2013-07-22 01:05:40 -04:00
DarkGuardsman
7e1ef517b9 massive package and file movement 2013-07-22 01:00:00 -04:00
DarkGuardsman
b44b1d709f registered Multi-block 2013-07-22 00:44:26 -04:00
DarkGuardsman
c2633cacd5 removed subs and build file 2013-07-22 00:35:51 -04:00
DarkGuardsman
b5b4373672 cleanup 2013-07-22 00:35:42 -04:00
DarkGuardsman
8bdec4d608 removed subs and build file 2013-07-22 00:33:38 -04:00
DarkGuardsman
4128b63e47 main package rename 2013-07-21 23:58:38 -04:00
DarkGuardsman
7acf0a5642 Made AL a sub of the Dark-Core 2013-07-21 23:56:26 -04:00
DarkGuardsman
bb0d5b6fad Merged TheDarkMachine into core
At first i was going to keep the core as a simple loader but seeing that
need for content out of my DarkMachine mod i merged the two. This will
cause a bit of extra stuff for the player to deal with. However, i did
add configs to disable the ore and ore Items from the mod.
2013-07-21 23:43:56 -04:00
DarkGuardsman
2763a6c964 Cleanup and optimization
Removed some code that is no longer support in the core mod
Merged all ItemBlock classes into a simple class that will later be
moved to the core.
Optimized blockID and config
2013-07-21 22:56:25 -04:00
DarkGuardsman
609954e058 updated code for UE api
Removed TileEntityElectricMachine and replaced it with the UE
UniversalMachine class
Removed the BC to UE class as it is no longer needed or functional

Added NetworkSharedPower so that tileEntities can share power in a
network allowing things like Electric Fences or battery box grids.
However, it doesn't unloaded power then it is removed so should only be
used for running machines
2013-07-21 22:53:49 -04:00
DarkGuardsman
612e1cfe26 cleanup 2013-07-21 22:51:02 -04:00
DarkGuardsman
dce6e49a69 Cleanup 2013-07-19 11:40:02 -04:00
DarkGuardsman
c21700e633 changed block structure
Creative tab and configs are now done in a main block class to reduce
lines of code
2013-07-19 11:39:25 -04:00
DarkGuardsman
6365e06b08 Cleanup and restructure of machine block 2013-07-19 11:37:50 -04:00
DarkGuardsman
8538476bc9 cleanup 2013-07-19 10:04:41 -04:00
DarkGuardsman
2121a01e5a Changed Creative Tab and Cleaned up inports 2013-07-19 09:58:20 -04:00
DarkGuardsman
3d82011b96 Fixed Liquid renderer
This was at one point in time the BuildCraft fluid renderer. However, i
have rewrote most of it in order to fix it. BuiltCraft staff is welcome
to take anything from the render code they want.
2013-07-18 14:32:31 -04:00
DarkGuardsman
e3300615a6 Turned Lib into a mod 2013-07-18 14:31:28 -04:00
DarkGuardsman
3933ce1179 Merge remote-tracking branch 'origin/master' into MC1.6 2013-07-16 19:10:25 -04:00
DarkGuardsman
2123d65cac Revert "Fixed config issue with multi-Block"
This reverts commit 0af366fb85.
2013-07-16 19:09:45 -04:00
DarkGuardsman
ebb0d0f43a Fixed multi block config 2013-07-16 19:08:51 -04:00
DarkGuardsman
0af366fb85 Fixed config issue with multi-Block 2013-07-16 19:06:15 -04:00
DarkGuardsman
4404f4feab Fixed tank fluid rendering
This took a bit of time too do plus rewriting BuildCraft fluid render
code to just find out they registered the texture path wrong
2013-07-15 19:21:55 -04:00
DarkGuardsman
9baa621c94 fixed error with computer craft api change 2013-07-14 10:54:43 -04:00
DarkGuardsman
d9a74730ab Edit, changes, etc..
Forgot to push while i still remember what i did and what each change
was. Guess it will due just to have it synced
2013-07-14 10:50:35 -04:00
DarkGuardsman
c6dbe71cfe Fixed NPE error with fluidstack 2013-07-12 11:27:22 -04:00
DarkGuardsman
6d454f880f Fixed most texture issues 2013-07-12 11:27:11 -04:00
DarkGuardsman
9ce878400a Fixed Resource Location and asset loading
mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00
DarkGuardsman
805b632818 slight network change 2013-07-11 04:40:38 -04:00
DarkGuardsman
7a3fc461d0 removed all update errors from MC1.6 2013-07-11 04:40:07 -04:00
DarkGuardsman
f749ddc7fa (untested) removed all red errors 2013-07-11 04:39:20 -04:00
DarkGuardsman
7b6ae77fdf All errors remove and updated to 1.6
Not to just bug test
2013-07-10 23:51:50 -04:00
DarkGuardsman
bbcc18dd9c added multi-block code from old UE 2013-07-10 04:35:08 -04:00
DarkGuardsman
eac9b1ee8c Added BC fluid render and fixed them 2013-07-10 04:34:55 -04:00
DarkGuardsman
77183651d0 little cleanup and error killing 2013-07-10 04:33:31 -04:00
DarkGuardsman
5d12db00be changed consumeItem to be static 2013-07-10 02:05:34 -04:00
DarkGuardsman
f760a4dcb4 Fixed all non-graphic errors(untested) 2013-07-10 02:05:03 -04:00
DarkGuardsman
c20acfc473 added to fluid Helper 2013-07-09 23:44:59 -04:00
DarkGuardsman
d4b3d3585a removed more errors and formating 2013-07-09 23:44:27 -04:00
DarkGuardsman
6f0411f1fe Cleaned up errors in pumps
Need to check these later too see if they actually function at all
2013-07-09 22:17:51 -04:00
DarkGuardsman
c961f3634e removed more errors 2013-07-09 14:27:00 -04:00
DarkGuardsman
e096748451 starting to look better
Still have a ton of work too just update all method and remove errors.
Though it is starting to look better and better by the min.
2013-07-09 14:25:58 -04:00
DarkGuardsman
485ca799d8 Oh joy of updating to 1.6
This is going to take a lot of time to get working 100%
2013-07-09 13:10:09 -04:00
DarkGuardsman
ce11ee36cc Merge remote-tracking branch 'origin/master' into MC1.6 2013-07-08 05:44:44 -04:00
DarkGuardsman
2e1f2de9a6 Fixed NPE with setting filter 2013-07-08 05:44:00 -04:00
DarkGuardsman
d5fc3aaf85 Oh this is going to hurt 2013-07-08 03:21:40 -04:00