Robert WC Seifert
505472fd98
Update README.md
2013-07-22 01:12:45 -04:00
DarkGuardsman
7f130d330f
uploading license.txt
2013-07-22 01:11:21 -04:00
Robert WC Seifert
9883d971f7
Update README.md
2013-07-22 01:10:30 -04:00
DarkGuardsman
fb37031651
Moved APIs over from API bank to reduce repo count
2013-07-22 01:05:40 -04:00
DarkGuardsman
7e1ef517b9
massive package and file movement
2013-07-22 01:00:00 -04:00
DarkGuardsman
b44b1d709f
registered Multi-block
2013-07-22 00:44:26 -04:00
DarkGuardsman
c2633cacd5
removed subs and build file
2013-07-22 00:35:51 -04:00
DarkGuardsman
b5b4373672
cleanup
2013-07-22 00:35:42 -04:00
DarkGuardsman
8bdec4d608
removed subs and build file
2013-07-22 00:33:38 -04:00
DarkGuardsman
4128b63e47
main package rename
2013-07-21 23:58:38 -04:00
DarkGuardsman
7acf0a5642
Made AL a sub of the Dark-Core
2013-07-21 23:56:26 -04:00
DarkGuardsman
bb0d5b6fad
Merged TheDarkMachine into core
...
At first i was going to keep the core as a simple loader but seeing that
need for content out of my DarkMachine mod i merged the two. This will
cause a bit of extra stuff for the player to deal with. However, i did
add configs to disable the ore and ore Items from the mod.
2013-07-21 23:43:56 -04:00
DarkGuardsman
2763a6c964
Cleanup and optimization
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Removed some code that is no longer support in the core mod
Merged all ItemBlock classes into a simple class that will later be
moved to the core.
Optimized blockID and config
2013-07-21 22:56:25 -04:00
DarkGuardsman
609954e058
updated code for UE api
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Removed TileEntityElectricMachine and replaced it with the UE
UniversalMachine class
Removed the BC to UE class as it is no longer needed or functional
Added NetworkSharedPower so that tileEntities can share power in a
network allowing things like Electric Fences or battery box grids.
However, it doesn't unloaded power then it is removed so should only be
used for running machines
2013-07-21 22:53:49 -04:00
DarkGuardsman
612e1cfe26
cleanup
2013-07-21 22:51:02 -04:00
DarkGuardsman
dce6e49a69
Cleanup
2013-07-19 11:40:02 -04:00
DarkGuardsman
c21700e633
changed block structure
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Creative tab and configs are now done in a main block class to reduce
lines of code
2013-07-19 11:39:25 -04:00
DarkGuardsman
6365e06b08
Cleanup and restructure of machine block
2013-07-19 11:37:50 -04:00
DarkGuardsman
8538476bc9
cleanup
2013-07-19 10:04:41 -04:00
DarkGuardsman
2121a01e5a
Changed Creative Tab and Cleaned up inports
2013-07-19 09:58:20 -04:00
DarkGuardsman
3d82011b96
Fixed Liquid renderer
...
This was at one point in time the BuildCraft fluid renderer. However, i
have rewrote most of it in order to fix it. BuiltCraft staff is welcome
to take anything from the render code they want.
2013-07-18 14:32:31 -04:00
DarkGuardsman
e3300615a6
Turned Lib into a mod
2013-07-18 14:31:28 -04:00
DarkGuardsman
3933ce1179
Merge remote-tracking branch 'origin/master' into MC1.6
2013-07-16 19:10:25 -04:00
DarkGuardsman
2123d65cac
Revert "Fixed config issue with multi-Block"
...
This reverts commit 0af366fb85
.
2013-07-16 19:09:45 -04:00
DarkGuardsman
ebb0d0f43a
Fixed multi block config
2013-07-16 19:08:51 -04:00
DarkGuardsman
0af366fb85
Fixed config issue with multi-Block
2013-07-16 19:06:15 -04:00
DarkGuardsman
4404f4feab
Fixed tank fluid rendering
...
This took a bit of time too do plus rewriting BuildCraft fluid render
code to just find out they registered the texture path wrong
2013-07-15 19:21:55 -04:00
DarkGuardsman
9baa621c94
fixed error with computer craft api change
2013-07-14 10:54:43 -04:00
DarkGuardsman
d9a74730ab
Edit, changes, etc..
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Forgot to push while i still remember what i did and what each change
was. Guess it will due just to have it synced
2013-07-14 10:50:35 -04:00
DarkGuardsman
c6dbe71cfe
Fixed NPE error with fluidstack
2013-07-12 11:27:22 -04:00
DarkGuardsman
6d454f880f
Fixed most texture issues
2013-07-12 11:27:11 -04:00
DarkGuardsman
9ce878400a
Fixed Resource Location and asset loading
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mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00
DarkGuardsman
805b632818
slight network change
2013-07-11 04:40:38 -04:00
DarkGuardsman
7a3fc461d0
removed all update errors from MC1.6
2013-07-11 04:40:07 -04:00
DarkGuardsman
f749ddc7fa
(untested) removed all red errors
2013-07-11 04:39:20 -04:00
DarkGuardsman
7b6ae77fdf
All errors remove and updated to 1.6
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Not to just bug test
2013-07-10 23:51:50 -04:00
DarkGuardsman
bbcc18dd9c
added multi-block code from old UE
2013-07-10 04:35:08 -04:00
DarkGuardsman
eac9b1ee8c
Added BC fluid render and fixed them
2013-07-10 04:34:55 -04:00
DarkGuardsman
77183651d0
little cleanup and error killing
2013-07-10 04:33:31 -04:00
DarkGuardsman
5d12db00be
changed consumeItem to be static
2013-07-10 02:05:34 -04:00
DarkGuardsman
f760a4dcb4
Fixed all non-graphic errors(untested)
2013-07-10 02:05:03 -04:00
DarkGuardsman
c20acfc473
added to fluid Helper
2013-07-09 23:44:59 -04:00
DarkGuardsman
d4b3d3585a
removed more errors and formating
2013-07-09 23:44:27 -04:00
DarkGuardsman
6f0411f1fe
Cleaned up errors in pumps
...
Need to check these later too see if they actually function at all
2013-07-09 22:17:51 -04:00
DarkGuardsman
c961f3634e
removed more errors
2013-07-09 14:27:00 -04:00
DarkGuardsman
e096748451
starting to look better
...
Still have a ton of work too just update all method and remove errors.
Though it is starting to look better and better by the min.
2013-07-09 14:25:58 -04:00
DarkGuardsman
485ca799d8
Oh joy of updating to 1.6
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This is going to take a lot of time to get working 100%
2013-07-09 13:10:09 -04:00
DarkGuardsman
ce11ee36cc
Merge remote-tracking branch 'origin/master' into MC1.6
2013-07-08 05:44:44 -04:00
DarkGuardsman
2e1f2de9a6
Fixed NPE with setting filter
2013-07-08 05:44:00 -04:00
DarkGuardsman
d5fc3aaf85
Oh this is going to hurt
2013-07-08 03:21:40 -04:00