dropped the ideal of using a tile entity as it was not generating with
it correctly. Instead we are going to use metadata to represent the
volume starting at 512 bucks and working down to 10mb.
Turned out that minecraft's ray trace do for blocks was changing my vec
3 coords. I thought this was the case but took me a while to trace down
which part of the code was causing it.
I added the system to do this a while ago but never implemented it fully
in AL. There will be another change like this down the road for
registering all the tileEntities in the blocks
Working on creating an upgraded hopper that has features for control
when the hopper works, what it can handle, sorting, and direct
interaction with some machine. Including a version that has a create
built into it.
Better pistons & frames. Pistons will be an extended version of the
pistons found in minecraft. Frames will be my own take on the redpower
frames, and the solution to creating cranes & quarries. Though they will
be much easier to use then the redpower frames.
@Calclavia i know i havn't gotten the final word from you for giving up
ICBM sentries but i did say i was going to do this either way. What i
will do is avoid recreating the same sentry guns but will focus on new
ones.
Something either was wrong with how i was using it or changes calc made
to the class in UE. What ever was wrong it was not taking the yaw
rotation so i switched it to use a changed veserion of MC's getlook that
i was already using for entities.
Creeps will explode if killed by lasers. Though this would be a nice
addion. As well made an attempt at having diamond armor reflect laser
damage. Though this didn't work as well