Turns out i was in the middle of converting AL to the registry system
and forgot to finish. So a few builds were pushed were no render code
was being register. This was due to how the registry system depends on
the block being registered to it to activate the other registry calls
for the block.
I added the system to do this a while ago but never implemented it fully
in AL. There will be another change like this down the road for
registering all the tileEntities in the blocks
Working on creating an upgraded hopper that has features for control
when the hopper works, what it can handle, sorting, and direct
interaction with some machine. Including a version that has a create
built into it.
Better pistons & frames. Pistons will be an extended version of the
pistons found in minecraft. Frames will be my own take on the redpower
frames, and the solution to creating cranes & quarries. Though they will
be much easier to use then the redpower frames.
Took a lot of remembering how to do this unity than translating that to
java minecraft. As well to calculate the correct translation base on the
fact that my gui is scaled by .52 of a normal one.
We have something though its not much. The encoder now has an inventory,
code, and help gui. The inventory gui needs a slot for the disk and
possible more slots for other disk. Possible should add a way to clear
the disk and clone to another disk. The code gui is not close to finish
though it now does render parts of the task. Still working on lining
things up and thinking about expanding the size. The help gui has
nothing.