Commit graph

3696 commits

Author SHA1 Message Date
Robert WC Seifert
46389975b2 Merge pull request #31 from Vexatos/patch-1
Create de_DE.properties
2013-07-07 04:34:24 -07:00
Vexatos
1ea058b614 Create de_DE.properties
Also, added cookies.
2013-07-07 13:33:00 +02:00
Robert WC Seifert
2674a4e586 Merge pull request #45 from Vexatos/patch-1
Created de_DE.properties
2013-07-07 04:07:05 -07:00
Vexatos
8f0085446c Update de_DE.properties
Also, removed Herobrine.
2013-07-07 13:01:36 +02:00
Vexatos
875d155e50 Create de_DE.properties
Also, added Cookies.
2013-07-07 12:58:12 +02:00
DarkGuardsman
88778499fb more work on assembly network
still buggy as in not working past powering assembly tiles. As well it
seems to be getting a 100W packet of power every 2 seconds from both
mekanism and buildcraft power pipes. It should not be storing anymore
than the internal battery size but its seem to be anyways. As well max
packet size should only be equal to the request which as well is not the
case.
2013-07-07 05:15:13 -04:00
DarkGuardsman
0b5da1920b runnableMachine no longer drain its own network
If runable machine is an instance of INetworkPart it will not drain
power from any tile entity around it that shares the same network to
prevent self powering.
2013-07-07 05:06:34 -04:00
DarkGuardsman
b1fbad6201 minor edit 2013-07-06 02:18:31 -04:00
DarkGuardsman
aade0001b4 Fixed infinite power issue 2013-07-06 02:17:11 -04:00
DarkGuardsman
04318b350b network changes 2013-07-06 00:48:12 -04:00
DarkGuardsman
202a775a6d Cleanup and fixed network split 2013-07-06 00:46:56 -04:00
DarkGuardsman
cb320b6115 cleanup 2013-07-06 00:45:50 -04:00
DarkGuardsman
5113e5f660 Got network working on power now
Still need to fix what looks like an infinite power issue.
2013-07-05 23:21:32 -04:00
DarkGuardsman
b0b7ae3c06 Fixed slanted belt network connections 2013-07-05 22:32:47 -04:00
DarkGuardsman
4f4225d6f8 more work on assembly power network 2013-07-05 22:11:31 -04:00
DarkGuardsman
353333f80a cleaned up armbot 2013-07-05 22:11:15 -04:00
DarkGuardsman
d4cdd93130 Working on my own power network class 2013-07-05 22:09:50 -04:00
DarkGuardsman
80dce03362 Added my own direction class
Same as ForgeDirection but with more directions
2013-07-05 22:09:40 -04:00
DarkGuardsman
f4e5f023ce random changes to runnable machine 2013-07-05 22:09:24 -04:00
DarkGuardsman
3510a37a90 changed path finder to use tileEntity lists
This should allow for more connections than the standard 6 sides that
most tiles seem to only use.
2013-07-05 22:09:08 -04:00
DarkGuardsman
b6c026b1ba cleanup 2013-07-05 22:08:22 -04:00
DarkGuardsman
1fc0664683 rejector cleanup 2013-07-05 20:12:23 -04:00
DarkGuardsman
0621433663 slight package change 2013-07-05 19:52:51 -04:00
DarkGuardsman
f9f985b468 removed basic components submodule
no longer needed
2013-07-04 22:56:48 -04:00
DarkGuardsman
976f382fbd general work on belt network 2013-07-04 22:55:41 -04:00
DarkGuardsman
f231b67db3 cleanup 2013-07-04 02:10:47 -04:00
Robert WC Seifert
f96560d6a5 Merge pull request #30 from DarkGuardsman/Overhaul
changes for dark-Library
2013-07-03 23:03:51 -07:00
Robert WC Seifert
7d021d7998 Update LICENSE.txt 2013-07-02 15:47:54 -04:00
DarkGuardsman
6dc9cb3255 changed recipes 2013-07-01 19:41:54 -04:00
DarkGuardsman
e3816bb574 Changes for the dark-lib 2013-07-01 19:41:47 -04:00
DarkGuardsman
a18587e998 changes for dark-Library 2013-07-01 19:40:40 -04:00
DarkGuardsman
ce76d225ee removed basic components 2013-07-01 19:05:40 -04:00
DarkGuardsman
296838857a updated basic component lib 2013-07-01 19:01:21 -04:00
DarkGuardsman
ac15cf12a0 Changed RunnableMachine to function diffrent 2013-07-01 19:00:36 -04:00
DarkGuardsman
0d465abb7e working on belts 2013-06-30 22:35:01 -04:00
DarkGuardsman
c69ac743ee cleanup 2013-06-30 22:13:49 -04:00
DarkGuardsman
7de88e4d70 worked on packet handling and power
changed the packet handler to use a method allowing for super classes to
work with the packet. This is without losing the packet ID or needing to
reread the data from the packet again.

As well more improvement to how the tile understands how its powered
from the network. Added ways to detect if the tile was remove, no longer
connected, and a delay in case the power source missed a power cycle.
More improvement are to come especial with how much power is used by the
entire network.
2013-06-30 21:48:59 -04:00
DarkGuardsman
702e72227f updated subs 2013-06-30 19:26:51 -04:00
DarkGuardsman
12ea85d5b9 more work on tile network code 2013-06-30 19:25:37 -04:00
DarkGuardsman
6474b73099 updated subs 2013-06-30 19:24:20 -04:00
DarkGuardsman
30fc0c0914 cleanup 2013-06-30 19:23:37 -04:00
DarkGuardsman
1160213f47 more work on network code 2013-06-30 01:58:26 -04:00
DarkGuardsman
aca1e28a97 Changed how config file is handled 2013-06-27 13:39:31 -04:00
DarkGuardsman
bdd481f8c2 move TileEntity Registry to main file 2013-06-27 13:12:36 -04:00
DarkGuardsman
c479ce22ac changed base block file 2013-06-27 13:08:05 -04:00
DarkGuardsman
4e9da6a76f wrote a pathfinder to see if the tile has power
This path finder will track back to see if it can find a power source in
range to power it.
2013-06-25 23:29:31 -04:00
DarkGuardsman
f23892e224 Reworking assembly network
Changing the fake network like power system for the belts into a better
network. This way i can start to do more with the network and manage it
better.
2013-06-25 22:30:27 -04:00
DarkGuardsman
fe90843d44 updated subs 2013-06-25 15:37:24 -04:00
DarkGuardsman
b5bb3e6316 Worked on Manipulator
This has not fixed issue with mekanism interaction yet. However, i am
still working on this though i don't think it just the manipulator
causing the issue.

Changes:
*Fixed: Filter not resetting for inventory helper
*Fixed: Manipulator consume items
*Fixed: Manipulator taking more items than existed
*General: Cleanup, docs, and minor corrections
2013-06-25 14:52:23 -04:00
DarkGuardsman
50c1f30793 Fixed spaces in config file 2013-06-24 16:10:32 -04:00