@calclavia update submodules as i'm still working on getting Bitbucket
to clone ICBM threw sourceTree. Something about modding-lib will not
cloning... if you moved it to bitbucket might want to give me access.
Sorry @Calclavia if this looks like copying but i want to use this class
in all my mods without including your library. This way i can allow
other modders to work on my code without asking for your code.
unkown if this was common or rare how it should be fixed. As well i
removed some code since it was already handled again else where. This
should make the crates load from map faster.
I think i still have a bit to work on to make this work as i'm not
getting a perfect circle in testing. Rather i'm getting a star shaped
pattern from the points.
This doesn't seem to be going well however i don't really understand how
to use them yet. Looking at them though i think OpenGl uses these for
model rotation. I might want to look into there code later...
I'll test this after i make a test frame for it. Though i think this
might be it as long as i got the ideal down. After i tried to go to
sleep my brain broke down the changes pre rotation. If Y axis changes
the XZ distance change. If Z Axis changes YX distance changes. If X Axis
changes YZ axis changes. After figuring that out now i can use sin cos
to get the radian angles and times that by radius to get the delta
change in position.... or at least that is what i think. Testing will
prove me right or wrong.
Some how two numbers got switched causing the entire render to fail. Not
sure how these numbers got changed as i have not messed with them since
i wrote them. As well the code worked before last commit...