DarkGuardsman
640a0e27b2
worked on network adding tiles to correct sets
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Not tested but its looking good though this could be more resource
demanding then i like. However, it should only be called every so often.
2013-08-26 04:52:11 -04:00
DarkGuardsman
7feba3c3ca
enabled zh_CN lang file
2013-08-26 04:37:30 -04:00
DarkGuardsman
d86dd992a7
Merge branch 'master' of https://github.com/DarkGuardsman/Assembly-Line
2013-08-26 04:33:26 -04:00
DarkGuardsman
beedc254ca
Worked on network cleanup
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Since the AL network will need to track input and output tiles it will
need to clear then if invalid. To do this i added a nice system to both
clear for invalid types, and clear for no connections, & no
supply/demand.
2013-08-26 04:33:18 -04:00
Robert WC Seifert
c958a6fcb3
Merge pull request #57 from crafteverywhere/patch-1
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Create zh_CN.properties
2013-08-25 18:20:42 -07:00
crafteverywhere
89efc705b6
Create zh_CN.properties
2013-08-26 01:47:37 +08:00
Robert WC Seifert
dd6641bc65
Merge pull request #56 from gFreezer/master
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Fix extraction from sided inventories
2013-08-24 07:34:37 -07:00
DarkGuardsman
6af4b635bc
misc sync
2013-08-24 10:12:36 -04:00
gFreezer
3c9348af43
Fix extraction from sided inventories
2013-08-24 15:52:26 +02:00
DarkGuardsman
6fee35bb17
Added refresh rate configs
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This will only work for the map host, and is design to control the rate
at which the Assembly tile network will update its connections to other
tiles.
2013-08-24 09:51:55 -04:00
DarkGuardsman
d0b5f22900
Worked on Assembly TileNetwork
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Right now its just an extended version of the Shared power network. This
should get the network moving towards running first. Then i can slowly
add in support for powering UE machines back. UE support should auto
cover BC, & IC2. So only thing to do after that is refine and add fluid
support.
2013-08-24 09:51:02 -04:00
DarkGuardsman
5e3a440ff0
Deprecated onUpdate() in the Assembly prefab
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This is left over from a long ago time when UE had an onUpdate function.
Its finally time for it to be removed in favor of something better.
2013-08-24 08:33:42 -04:00
DarkGuardsman
8be2ac3665
Packet handling change
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see DarksCoreMachine for more info
2013-08-24 08:02:49 -04:00
DarkGuardsman
ee742fc624
Fixed crash with inv
2013-08-08 10:12:30 -04:00
DarkGuardsman
0828930ddd
Fixed enchanted items saving in crates
2013-08-07 17:11:09 -04:00
DarkGuardsman
c736a84c9c
reworked crates
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still need to fix the NBT saving issue for the item stack. Either its
not saving inside the crate or its being removed on eject from the
crate. Should be an easy fix just need to take the time to find the
issue spot.
2013-08-06 17:01:41 -04:00
DarkGuardsman
000a01daa2
fixed save issue with new formate
2013-08-06 15:03:35 -04:00
DarkGuardsman
999f8c6d29
changed crate save format
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changed it to save directly from the itemstack too allow for NBT extra
data on the stack though it shouldn't have any.
2013-08-06 14:03:31 -04:00
DarkGuardsman
78d9a001ae
old crane designs
2013-08-06 11:31:32 -04:00
DarkGuardsman
fb2d7c9723
reworking crates
2013-08-06 11:31:23 -04:00
DarkGuardsman
50d03a632f
Added constructors to match prefab class
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Mainly just changes to meet TileEntityMachine power changes. Will still
need to go threw most of these later later to fix issues with power
drain.
2013-07-29 03:48:40 -04:00
DarkGuardsman
bc9c30d66b
reformatting and cleanup
2013-07-26 02:14:51 -04:00
DarkGuardsman
0acfc7e585
changed block IDs to called getNextID()
2013-07-24 15:27:41 -04:00
DarkGuardsman
a20592178f
Fixed crash on placing Armbot
2013-07-23 23:49:27 -04:00
DarkGuardsman
ddc983cd40
fixed domain loading issue
2013-07-23 03:40:36 -04:00
DarkGuardsman
96f485042e
reworked recipe system and main class file
2013-07-22 18:23:10 -04:00
DarkGuardsman
8bdec4d608
removed subs and build file
2013-07-22 00:33:38 -04:00
DarkGuardsman
4128b63e47
main package rename
2013-07-21 23:58:38 -04:00
DarkGuardsman
7acf0a5642
Made AL a sub of the Dark-Core
2013-07-21 23:56:26 -04:00
DarkGuardsman
612e1cfe26
cleanup
2013-07-21 22:51:02 -04:00
DarkGuardsman
dce6e49a69
Cleanup
2013-07-19 11:40:02 -04:00
DarkGuardsman
3933ce1179
Merge remote-tracking branch 'origin/master' into MC1.6
2013-07-16 19:10:25 -04:00
DarkGuardsman
2123d65cac
Revert "Fixed config issue with multi-Block"
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This reverts commit 0af366fb85
.
2013-07-16 19:09:45 -04:00
DarkGuardsman
ebb0d0f43a
Fixed multi block config
2013-07-16 19:08:51 -04:00
DarkGuardsman
0af366fb85
Fixed config issue with multi-Block
2013-07-16 19:06:15 -04:00
DarkGuardsman
9baa621c94
fixed error with computer craft api change
2013-07-14 10:54:43 -04:00
DarkGuardsman
9ce878400a
Fixed Resource Location and asset loading
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mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00
DarkGuardsman
f749ddc7fa
(untested) removed all red errors
2013-07-11 04:39:20 -04:00
DarkGuardsman
77183651d0
little cleanup and error killing
2013-07-10 04:33:31 -04:00
DarkGuardsman
ce11ee36cc
Merge remote-tracking branch 'origin/master' into MC1.6
2013-07-08 05:44:44 -04:00
DarkGuardsman
2e1f2de9a6
Fixed NPE with setting filter
2013-07-08 05:44:00 -04:00
DarkGuardsman
a4435994e7
Init update to 1.6
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Mostly done but just a few textures refs too go
2013-07-08 03:14:00 -04:00
DarkGuardsman
e1e5a4461f
version++
2013-07-08 01:39:06 -04:00
DarkGuardsman
6d8fc08fe1
updated build file
2013-07-08 01:38:24 -04:00
DarkGuardsman
e59dd6d7ea
updated Dark-Lib
2013-07-08 01:31:06 -04:00
DarkGuardsman
0e24faf8d5
enabled de_DE lang
2013-07-08 01:30:17 -04:00
DarkGuardsman
b5dc2b3c71
Merge branch 'master' of https://github.com/DarkGuardsman/Assembly-Line
2013-07-08 01:09:41 -04:00
DarkGuardsman
00bd3a9e8e
...
2013-07-08 01:09:08 -04:00
DarkGuardsman
d08bb5c48e
more work on network
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resolved a few power issues though i'm running into mekanism energy
cubes self powering. As well energy cube, different one, is request
power from the network but is never getting supplied any.
2013-07-07 09:26:00 -04:00
Robert WC Seifert
2674a4e586
Merge pull request #45 from Vexatos/patch-1
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Created de_DE.properties
2013-07-07 04:07:05 -07:00