Commit graph

638 commits

Author SHA1 Message Date
DarkGuardsman
640a0e27b2 worked on network adding tiles to correct sets
Not tested but its looking good though this could be more resource
demanding then i like. However, it should only be called every so often.
2013-08-26 04:52:11 -04:00
DarkGuardsman
7feba3c3ca enabled zh_CN lang file 2013-08-26 04:37:30 -04:00
DarkGuardsman
d86dd992a7 Merge branch 'master' of https://github.com/DarkGuardsman/Assembly-Line 2013-08-26 04:33:26 -04:00
DarkGuardsman
beedc254ca Worked on network cleanup
Since the AL network will need to track input and output tiles it will
need to clear then if invalid. To do this i added a nice system to both
clear for invalid types, and clear for no connections, & no
supply/demand.
2013-08-26 04:33:18 -04:00
Robert WC Seifert
c958a6fcb3 Merge pull request #57 from crafteverywhere/patch-1
Create zh_CN.properties
2013-08-25 18:20:42 -07:00
crafteverywhere
89efc705b6 Create zh_CN.properties 2013-08-26 01:47:37 +08:00
Robert WC Seifert
dd6641bc65 Merge pull request #56 from gFreezer/master
Fix extraction from sided inventories
2013-08-24 07:34:37 -07:00
DarkGuardsman
6af4b635bc misc sync 2013-08-24 10:12:36 -04:00
gFreezer
3c9348af43 Fix extraction from sided inventories 2013-08-24 15:52:26 +02:00
DarkGuardsman
6fee35bb17 Added refresh rate configs
This will only work for the map host, and is design to control the rate
at which the Assembly tile network will update its connections to other
tiles.
2013-08-24 09:51:55 -04:00
DarkGuardsman
d0b5f22900 Worked on Assembly TileNetwork
Right now its just an extended version of the Shared power network. This
should get the network moving towards running first. Then i can slowly
add in support for powering UE machines back. UE support should auto
cover BC, & IC2. So only thing to do after that is refine and add fluid
support.
2013-08-24 09:51:02 -04:00
DarkGuardsman
5e3a440ff0 Deprecated onUpdate() in the Assembly prefab
This is left over from a long ago time when UE had an onUpdate function.
Its finally time for it to be removed in favor of something better.
2013-08-24 08:33:42 -04:00
DarkGuardsman
8be2ac3665 Packet handling change
see DarksCoreMachine for more info
2013-08-24 08:02:49 -04:00
DarkGuardsman
ee742fc624 Fixed crash with inv 2013-08-08 10:12:30 -04:00
DarkGuardsman
0828930ddd Fixed enchanted items saving in crates 2013-08-07 17:11:09 -04:00
DarkGuardsman
c736a84c9c reworked crates
still need to fix the NBT saving issue for the item stack. Either its
not saving inside the crate or its being removed on eject from the
crate. Should be an easy fix just need to take the time to find the
issue spot.
2013-08-06 17:01:41 -04:00
DarkGuardsman
000a01daa2 fixed save issue with new formate 2013-08-06 15:03:35 -04:00
DarkGuardsman
999f8c6d29 changed crate save format
changed it to save directly from the itemstack too allow for NBT extra
data on the stack though it shouldn't have any.
2013-08-06 14:03:31 -04:00
DarkGuardsman
78d9a001ae old crane designs 2013-08-06 11:31:32 -04:00
DarkGuardsman
fb2d7c9723 reworking crates 2013-08-06 11:31:23 -04:00
DarkGuardsman
50d03a632f Added constructors to match prefab class
Mainly just changes to meet TileEntityMachine power changes. Will still
need to go threw most of these later later to fix issues with power
drain.
2013-07-29 03:48:40 -04:00
DarkGuardsman
bc9c30d66b reformatting and cleanup 2013-07-26 02:14:51 -04:00
DarkGuardsman
0acfc7e585 changed block IDs to called getNextID() 2013-07-24 15:27:41 -04:00
DarkGuardsman
a20592178f Fixed crash on placing Armbot 2013-07-23 23:49:27 -04:00
DarkGuardsman
ddc983cd40 fixed domain loading issue 2013-07-23 03:40:36 -04:00
DarkGuardsman
96f485042e reworked recipe system and main class file 2013-07-22 18:23:10 -04:00
DarkGuardsman
8bdec4d608 removed subs and build file 2013-07-22 00:33:38 -04:00
DarkGuardsman
4128b63e47 main package rename 2013-07-21 23:58:38 -04:00
DarkGuardsman
7acf0a5642 Made AL a sub of the Dark-Core 2013-07-21 23:56:26 -04:00
DarkGuardsman
612e1cfe26 cleanup 2013-07-21 22:51:02 -04:00
DarkGuardsman
dce6e49a69 Cleanup 2013-07-19 11:40:02 -04:00
DarkGuardsman
3933ce1179 Merge remote-tracking branch 'origin/master' into MC1.6 2013-07-16 19:10:25 -04:00
DarkGuardsman
2123d65cac Revert "Fixed config issue with multi-Block"
This reverts commit 0af366fb85.
2013-07-16 19:09:45 -04:00
DarkGuardsman
ebb0d0f43a Fixed multi block config 2013-07-16 19:08:51 -04:00
DarkGuardsman
0af366fb85 Fixed config issue with multi-Block 2013-07-16 19:06:15 -04:00
DarkGuardsman
9baa621c94 fixed error with computer craft api change 2013-07-14 10:54:43 -04:00
DarkGuardsman
9ce878400a Fixed Resource Location and asset loading
mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00
DarkGuardsman
f749ddc7fa (untested) removed all red errors 2013-07-11 04:39:20 -04:00
DarkGuardsman
77183651d0 little cleanup and error killing 2013-07-10 04:33:31 -04:00
DarkGuardsman
ce11ee36cc Merge remote-tracking branch 'origin/master' into MC1.6 2013-07-08 05:44:44 -04:00
DarkGuardsman
2e1f2de9a6 Fixed NPE with setting filter 2013-07-08 05:44:00 -04:00
DarkGuardsman
a4435994e7 Init update to 1.6
Mostly done but just a few textures refs too go
2013-07-08 03:14:00 -04:00
DarkGuardsman
e1e5a4461f version++ 2013-07-08 01:39:06 -04:00
DarkGuardsman
6d8fc08fe1 updated build file 2013-07-08 01:38:24 -04:00
DarkGuardsman
e59dd6d7ea updated Dark-Lib 2013-07-08 01:31:06 -04:00
DarkGuardsman
0e24faf8d5 enabled de_DE lang 2013-07-08 01:30:17 -04:00
DarkGuardsman
b5dc2b3c71 Merge branch 'master' of https://github.com/DarkGuardsman/Assembly-Line 2013-07-08 01:09:41 -04:00
DarkGuardsman
00bd3a9e8e ... 2013-07-08 01:09:08 -04:00
DarkGuardsman
d08bb5c48e more work on network
resolved a few power issues though i'm running into mekanism energy
cubes self powering. As well energy cube, different one,  is request
power from the network but is never getting supplied any.
2013-07-07 09:26:00 -04:00
Robert WC Seifert
2674a4e586 Merge pull request #45 from Vexatos/patch-1
Created de_DE.properties
2013-07-07 04:07:05 -07:00