Commit graph

274 commits

Author SHA1 Message Date
DarkGuardsman
bbf5b92bec Added drop inv to BlockMachine
And somehow all the API files decided they wanted to binary change
2013-08-14 13:28:37 -04:00
DarkGuardsman
f23060f0c1 updated APIs 2013-08-08 09:35:27 -04:00
DarkGuardsman
95c0b099fb Added a helper to get Fluid levels in tanks
Useful for  tanks with multi-sub tanks per side
2013-08-06 11:30:35 -04:00
DarkGuardsman
794600d71f Added to tools set 2013-08-06 11:30:04 -04:00
DarkGuardsman
cec261a273 Worked on inv prefabs 2013-08-06 11:29:56 -04:00
DarkGuardsman
38e98bab59 Fixed a few issues with the is fillable methods 2013-07-30 23:10:13 -04:00
DarkGuardsman
d3c27ca6e9 Plan for the future
Later down the road i will need some wires for my machines. The idea is
to extends the UE one and insert several function to make it function
better.
2013-07-30 03:13:39 -04:00
DarkGuardsman
8d70cf177c Added to the drain block method
It now contains an extra update flag var allowing more control on how
the block is set after its was changes. This was mainly done to allow
the starter pump in FM to still function as an infinite water source
while drain several blocks at a time.
2013-07-30 03:12:58 -04:00
DarkGuardsman
4b9d5a8a14 Fixed some issues with NetworkShaedPower.class 2013-07-29 03:35:49 -04:00
DarkGuardsman
390562876c Added some contructors to TileEntityMachine
Mainly an easier way to set watt per tick, and max power stored.
2013-07-29 03:35:29 -04:00
DarkGuardsman
8e5e42d7bf finished up revised NetworkSharedPower 2013-07-29 02:45:14 -04:00
DarkGuardsman
e306156684 Added IPowerLess interface
Mainly worthless but is used to make it easier for other classes to
check if a tile runs without power. Example is in NetworkSharedPower
class were it need to check for to see if it can run power less based
off it network parts.
2013-07-29 02:35:10 -04:00
DarkGuardsman
4788e2d51a Worked on fill method in FluidHelper class 2013-07-29 02:33:09 -04:00
DarkGuardsman
38e0833a21 Added a read and write method to NetworkTile class
Should allow networks that extend this to read and write data from there
tiles when its called. Mainly used to store important info in tiles
while merging or splitting a network. However, it is used by
NetworkFluidTiles class in FM for reading/writing fluid volumes to the
tiles.
2013-07-29 02:32:52 -04:00
DarkGuardsman
ced2f8f142 Added consume power and client update to machine prefab
Though general its a bad idea to control packet handling in a prefab
class i though it be best seeing as most of my machines need a client
update. As well added a generic consume power method that is called per
tick server side.
2013-07-29 00:50:46 -04:00
DarkGuardsman
2fa69b1221 Fixed NPE and added Fill tank method to fluidhelper
Fixed a null point crash with getting the block when trying to fill a
tile.

Added: FillTanksAllSides to make it easy for tiles to fill
IFluidHandlers around them
2013-07-27 18:17:50 -04:00
DarkGuardsman
472a6894db Changed drain and added fill method to FluidHelper 2013-07-26 21:53:54 -04:00
DarkGuardsman
1c234740eb reformatting and cleanup 2013-07-26 02:17:17 -04:00
DarkGuardsman
a1400a1a12 Add init() to network after merge/split
This should remove the need for other networks to have custom split or
merge code just to add a few lines of code. Example was the removal of
the needed for Fluid networks in FM to have custom split/merge code to
add balanceTanks() method.
2013-07-25 07:19:55 -04:00
DarkGuardsman
c6dcab98a6 Added an auto block ID finder
This should prevent issues with config files generating but will not
prevent Block ID conflict with other mods. However, later i might expand
this to try to pre-register the block and correct its block ID if
something goes wrong.
2013-07-24 15:26:41 -04:00
DarkGuardsman
81c1d78ac1 attempted to fix a load error 2013-07-23 23:50:07 -04:00
DarkGuardsman
533fef288e Fixed errors with Domain and recipe loader 2013-07-23 03:38:55 -04:00
DarkGuardsman
18cd9b1319 Developed a way to load recipes easier 2013-07-23 01:46:27 -04:00
DarkGuardsman
27acf3287e Created a Triple class 2013-07-23 01:45:38 -04:00
DarkGuardsman
b52de99572 reworked recipe system and main class file 2013-07-22 18:25:01 -04:00
DarkGuardsman
090c84b48f moved API file 2013-07-22 01:20:20 -04:00
DarkGuardsman
fb37031651 Moved APIs over from API bank to reduce repo count 2013-07-22 01:05:40 -04:00
DarkGuardsman
7e1ef517b9 massive package and file movement 2013-07-22 01:00:00 -04:00
DarkGuardsman
b44b1d709f registered Multi-block 2013-07-22 00:44:26 -04:00
DarkGuardsman
bb0d5b6fad Merged TheDarkMachine into core
At first i was going to keep the core as a simple loader but seeing that
need for content out of my DarkMachine mod i merged the two. This will
cause a bit of extra stuff for the player to deal with. However, i did
add configs to disable the ore and ore Items from the mod.
2013-07-21 23:43:56 -04:00
DarkGuardsman
609954e058 updated code for UE api
Removed TileEntityElectricMachine and replaced it with the UE
UniversalMachine class
Removed the BC to UE class as it is no longer needed or functional

Added NetworkSharedPower so that tileEntities can share power in a
network allowing things like Electric Fences or battery box grids.
However, it doesn't unloaded power then it is removed so should only be
used for running machines
2013-07-21 22:53:49 -04:00
DarkGuardsman
6365e06b08 Cleanup and restructure of machine block 2013-07-19 11:37:50 -04:00
DarkGuardsman
8538476bc9 cleanup 2013-07-19 10:04:41 -04:00
DarkGuardsman
3d82011b96 Fixed Liquid renderer
This was at one point in time the BuildCraft fluid renderer. However, i
have rewrote most of it in order to fix it. BuiltCraft staff is welcome
to take anything from the render code they want.
2013-07-18 14:32:31 -04:00
DarkGuardsman
e3300615a6 Turned Lib into a mod 2013-07-18 14:31:28 -04:00
DarkGuardsman
d9a74730ab Edit, changes, etc..
Forgot to push while i still remember what i did and what each change
was. Guess it will due just to have it synced
2013-07-14 10:50:35 -04:00
DarkGuardsman
7a3fc461d0 removed all update errors from MC1.6 2013-07-11 04:40:07 -04:00
DarkGuardsman
bbcc18dd9c added multi-block code from old UE 2013-07-10 04:35:08 -04:00
DarkGuardsman
eac9b1ee8c Added BC fluid render and fixed them 2013-07-10 04:34:55 -04:00
DarkGuardsman
5d12db00be changed consumeItem to be static 2013-07-10 02:05:34 -04:00
DarkGuardsman
c20acfc473 added to fluid Helper 2013-07-09 23:44:59 -04:00
DarkGuardsman
c961f3634e removed more errors 2013-07-09 14:27:00 -04:00
DarkGuardsman
485ca799d8 Oh joy of updating to 1.6
This is going to take a lot of time to get working 100%
2013-07-09 13:10:09 -04:00
DarkGuardsman
30161f90f1 Fixed some power math 2013-07-08 01:28:37 -04:00
DarkGuardsman
0db6bb803d changed power network and machine 2013-07-07 09:26:51 -04:00
DarkGuardsman
0b5da1920b runnableMachine no longer drain its own network
If runable machine is an instance of INetworkPart it will not drain
power from any tile entity around it that shares the same network to
prevent self powering.
2013-07-07 05:06:34 -04:00
DarkGuardsman
b1fbad6201 minor edit 2013-07-06 02:18:31 -04:00
DarkGuardsman
cb320b6115 cleanup 2013-07-06 00:45:50 -04:00
DarkGuardsman
d4cdd93130 Working on my own power network class 2013-07-05 22:09:50 -04:00
DarkGuardsman
80dce03362 Added my own direction class
Same as ForgeDirection but with more directions
2013-07-05 22:09:40 -04:00
DarkGuardsman
f4e5f023ce random changes to runnable machine 2013-07-05 22:09:24 -04:00
DarkGuardsman
3510a37a90 changed path finder to use tileEntity lists
This should allow for more connections than the standard 6 sides that
most tiles seem to only use.
2013-07-05 22:09:08 -04:00
DarkGuardsman
b6c026b1ba cleanup 2013-07-05 22:08:22 -04:00
DarkGuardsman
ce76d225ee removed basic components 2013-07-01 19:05:40 -04:00
DarkGuardsman
ac15cf12a0 Changed RunnableMachine to function diffrent 2013-07-01 19:00:36 -04:00
Calclavia
43f54a3d5d Fixed Buildcraft energy issue 2013-06-21 19:41:13 -04:00
DarkGuardsman
cf1d9f4598 cleaned up and reduced library
@calclavia update submodules as i'm still working on getting Bitbucket
to clone ICBM threw sourceTree. Something about modding-lib will not
cloning... if you moved it to bitbucket might want to give me access.
2013-06-19 06:22:33 -04:00
Robert Seifert
ed2868d981 Fixed orbit manager radius 2013-06-15 11:38:18 -04:00
Robert Seifert
14d3054e5b Changed runnableMachine to not rely on Calc's code
Sorry @Calclavia if this looks like copying but i want to use this class
in all my mods without including your library. This way i can allow
other modders to work on my code without asking for your code.
2013-06-14 12:32:21 -04:00
Robert Seifert
6feb886340 Massive package and class rework 2013-06-11 20:45:04 -04:00
Robert Seifert
92a0c5248f Worked on Factions and factions prefabs 2013-06-11 19:43:28 -04:00
Robert Seifert
86ad98a2fb Possible fix to smp sentry issue 2013-06-11 00:48:33 -04:00
Robert Seifert
edfa4739e8 Changes to FakeEntityTile 2013-06-09 21:57:34 -04:00
Robert Seifert
41c1032226 Small change to damage entity
Still will need to be corrected later to pass the question to the tile
2013-06-09 10:29:30 -04:00
Robert Seifert
e4327c7cc2 Changed EntityTileDamage to extend entityLiving
This allow for entities to target this entity if it was an attack source
2013-06-09 07:49:11 -04:00
Robert Seifert
0c6b9153ca Passed right clicks onto the tile 2013-06-09 06:13:39 -04:00
Robert Seifert
3c43f66dd6 Added to IHpTile 2013-06-09 06:13:13 -04:00
Robert Seifert
1ef0ea0be2 Made basic machine class have an inf power mode
This mode should only be triggered by players in creative mode. This way
a creative mode player can force the machine to run without power.
2013-06-09 05:35:26 -04:00
Robert Seifert
022a1a0d75 Add IHeatObject
This is too be used by objects mainly block to store heat.
2013-06-09 05:34:16 -04:00
Robert Seifert
a8d4560cba Worked on custom damage and damage entity 2013-06-09 05:33:55 -04:00
Robert Seifert
e33f0b98e3 Added custom damage code
As well i added a way to create a fake entity for tile to be attacked by
vinalla and other mobs.
2013-06-08 03:02:53 -04:00
Robert Seifert
e84b7aa28f Getting somewhere with Quaternions
I think i still have a bit to work on to make this work as i'm not
getting a perfect circle in testing. Rather i'm getting a star shaped
pattern from the points.
2013-06-06 22:35:41 -04:00
Robert Seifert
dab331f042 Testing use of Quaternions for rotation
This doesn't seem to be going well however i don't really understand how
to use them yet. Looking at them though i think OpenGl uses these for
model rotation. I might want to look into there code later...
2013-06-06 15:45:28 -04:00
Robert Seifert
8724a1023d Possible solution to orbit (untested)
I'll test this after i make a test frame for it. Though i think this
might be it as long as i got the ideal down. After i tried to go to
sleep my brain broke down the changes pre rotation. If Y axis changes
the XZ distance change. If Z Axis changes YX distance changes. If X Axis
changes YZ axis changes. After figuring that out now i can use sin cos
to get the radian angles and times that by radius to get the delta
change in position.... or at least that is what i think. Testing will
prove me right or wrong.
2013-06-05 05:16:41 -04:00
Robert Seifert
10788a58b2 Worked on using sphere cords for orbit calcs (untested) 2013-06-05 03:27:06 -04:00
Robert Seifert
c3684dc952 Added math for Spherical coordinates
ref for math http://en.wikipedia.org/wiki/Spherical_coordinates

Might be adding more math methods later as i need them
2013-06-05 03:03:09 -04:00
Robert Seifert
0fcb2a0a54 File rename and doc edits 2013-06-05 03:00:32 -04:00
Robert Seifert
9f60e32729 repackaging and orbit changes 2013-06-05 02:30:19 -04:00
Robert Seifert
1a4415779c Worked on orbit helper/network
This is going to need a ton of work and love to get right. Right now its
not even going to function.
2013-06-05 01:50:27 -04:00
Robert Seifert
a2d4398419 package change for hydraulic api 2013-06-03 08:34:02 -04:00
Robert Seifert
6cfa463c2b changed balanceCollieveTank to better simulate tanks
Original this just spread out the liquid to all network parts. For the
ContainerNetwork which simulate tanks this fills the bottom tanks first.
2013-06-03 08:32:17 -04:00
Robert Seifert
ccf812758b Added render classes from BC
I'll need to edit these later just so i don't fill like i took code
freely from BC. Even though there license does allow taking code freely
:/
2013-06-03 07:11:14 -04:00
Robert Seifert
dc4e34496e Network corrections
Fixed several issues with the network but there are still more to go.
2013-06-03 04:27:08 -04:00
Robert Seifert
3de7ab0ca5 Massive Fluid Network changes
Got started on this and didn't stop to better document the changes.
First the man changes are to div out the network code to be more usable
in other way than fluids. As well to make a new network class for the
tanks which are now becoming a more like the pipes. I will later as well
make a mechanical network and a data network for later use.

On top of that there are some helper class that i didn't upload before i
started work. There is nothing too them as they were in the start of
development.
2013-06-03 02:22:29 -04:00
Robert Seifert
04a81b09a3 Fixed crash with getting flow rate 2013-05-29 01:38:53 -04:00
Robert Seifert
b056b97a9c minor changes to autocrafter 2013-05-25 23:53:02 -04:00
Robert Seifert
b70fc9bdce Added crafting manager from assembly line
Still needs improved to be more flex-able and useable by other tiles.
However, it should be very useful for anyone doing autocrafting. As well
if anyone who uses it spots and issue fill free to improve/fix it.
2013-05-25 21:39:01 -04:00
Robert Seifert
adedb540a1 added a fail safe for no users on a lock 2013-05-25 20:45:16 -04:00
Henry Mao
c7b5dd05fd Improved terminal packets 2013-05-19 17:23:57 +08:00
Henry Mao
ffe37c8e4d Your spelling sucks. 2013-05-19 16:04:06 +08:00
Henry Mao
d87ce2f987 Stopped using deprecated functions 2013-05-18 22:33:31 +08:00
Robert Seifert
955101d74b Added hydraulic Lib 2013-05-17 14:37:51 -04:00
Robert Seifert
81f581e8a5 pulled some reusable files from AL
These files can be put to good use in other mods rather than recreating
them.
2013-05-15 17:36:46 -04:00
Robert Seifert
a122242c75 cleanup 2013-05-15 06:31:04 -04:00
Robert Seifert
75e7805c21 random stuff... really just random 2013-05-13 13:36:57 -04:00
Robert Seifert
ad5ffc8687 re-added copper wires 2013-05-11 11:09:34 -04:00
Robert Seifert
5fb1b3d1bb added container class for terminal base 2013-05-11 09:25:27 -04:00
Henry Mao
48e5550957 Fixed some minor issues 2013-05-11 20:38:39 +08:00
Henry Mao
b3eefca979 Fixed not calling super.update() 2013-05-11 19:44:25 +08:00
Robert Seifert
07f01b6696 updated subs 2013-05-09 22:55:04 -04:00
Robert Seifert
20da3f682d updated subs 2013-05-09 06:08:41 -04:00
Robert Seifert
d9ccca74d0 removed beam and tracer methods
each mod should create its own methods for this in its proxies
2013-05-09 03:38:23 -04:00
Robert Seifert
8bc283708e updated for updated bc 2013-05-08 09:37:13 -04:00
Robert Seifert
1f2bcec549 created an extends version of UniversalyRunnable 2013-05-08 08:12:30 -04:00
Robert Seifert
7f34d242cd added a way to check if no power system is loaded
This will make is possible for mods using the lib to just check if a
power system they can use it loaded.
2013-05-08 03:06:55 -04:00
Robert Seifert
2827565c7a Updated subs and add bc item loading 2013-05-08 02:35:01 -04:00
Robert Seifert
e5445d75d1 updated subs 2013-05-06 19:32:45 -04:00
Robert Seifert
bc6ae3f8a6 reduced time of bullet tracer 2013-05-06 06:02:27 -04:00
Robert Seifert
a599b20fb9 added bullet tracer effect 2013-05-06 02:24:52 -04:00
Robert Seifert
4105242a3e update for 1.5.2 2013-05-03 16:04:02 -04:00
Robert Seifert
5ed8f3dc46 cleanup of terminal 2013-05-02 23:35:45 -04:00
Robert Seifert
2994c5240b added pre-fab machines 2013-04-30 15:51:12 -04:00
Robert Seifert
7b8fa4258c cleanup 2013-04-27 05:05:06 -04:00
Robert Seifert
5adc18890f remove init from DarkMain 2013-04-27 04:57:42 -04:00
Robert Seifert
7e3bc1e8df removed proxys 2013-04-27 01:40:06 -04:00
Henry Mao
f6c0c8fa20 Fixed diamond operator error 2013-04-25 16:49:08 +08:00
Robert Seifert
ad29a6aa59 work on Global lists for GUI 2013-04-25 04:28:31 -04:00
Robert Seifert
2ba22f5417 added global access gui
Still have work too do with it to even use it but it opens threw greater
security till i can think of a way to manage the gui opening another
way.
2013-04-25 02:02:25 -04:00
Robert Seifert
893a94d142 clean and addition of access code
this code came from ICBM_Sentries but was part of dark/library before
being merged into sentry code.
2013-04-24 11:23:20 -04:00
Robert Seifert
a3c2bc8299 added new prefab 2013-04-21 07:33:50 -04:00
Robert Seifert
a540820821 fixed guis 2013-04-21 07:33:43 -04:00
Robert Seifert
3a7b0e7951 added assets 2013-04-20 08:24:24 -04:00
Robert Seifert
a1d51ae1ef pulled in more of my code collection 2013-04-20 08:05:28 -04:00
Robert Seifert
53b72eaaa0 pulled classes out of other mods
These were in the same dark file package however were in different
repos. As time goes I'll try to collect the rest of the files. For the
moment many of this libraries class are hiding in my other mods both
current and dead.
2013-04-20 07:36:23 -04:00