resolved a few power issues though i'm running into mekanism energy
cubes self powering. As well energy cube, different one, is request
power from the network but is never getting supplied any.
still buggy as in not working past powering assembly tiles. As well it
seems to be getting a 100W packet of power every 2 seconds from both
mekanism and buildcraft power pipes. It should not be storing anymore
than the internal battery size but its seem to be anyways. As well max
packet size should only be equal to the request which as well is not the
case.
changed the packet handler to use a method allowing for super classes to
work with the packet. This is without losing the packet ID or needing to
reread the data from the packet again.
As well more improvement to how the tile understands how its powered
from the network. Added ways to detect if the tile was remove, no longer
connected, and a delay in case the power source missed a power cycle.
More improvement are to come especial with how much power is used by the
entire network.
Changing the fake network like power system for the belts into a better
network. This way i can start to do more with the network and manage it
better.
This has not fixed issue with mekanism interaction yet. However, i am
still working on this though i don't think it just the manipulator
causing the issue.
Changes:
*Fixed: Filter not resetting for inventory helper
*Fixed: Manipulator consume items
*Fixed: Manipulator taking more items than existed
*General: Cleanup, docs, and minor corrections