Took a lot of remembering how to do this unity than translating that to
java minecraft. As well to calculate the correct translation base on the
fact that my gui is scaled by .52 of a normal one.
We have something though its not much. The encoder now has an inventory,
code, and help gui. The inventory gui needs a slot for the disk and
possible more slots for other disk. Possible should add a way to clear
the disk and clone to another disk. The code gui is not close to finish
though it now does render parts of the task. Still working on lining
things up and thinking about expanding the size. The help gui has
nothing.
Its a very good idea but a bit harder than i though. I'm going to have
to get very creative with what i can pull from the game. Including how i
want to handle textures as they need to be loaded in a way both the mod
can use and later a website design. Though i want to avoid having the
xml file be packaged with textures inorder to work.
Took some time to find were the generator stores its values but i found
them and matched them up. I might come back to this later and create a
master ore generator config to override vinalla ores
There were several issues were i over looked how the tools worked. Main
one was canHarvest as i forgot the method and needed to use a forge
version to get it to work correctly. It not works though i'll need to
fine tune it some more.
Read wires.txt for notes on new wire design. As for network i'm going to
create a way to store multi-networks in a block to allow for more
advanced control.