Brian Ricketts
54aa4f2ee2
Manipulator mode fix - conflict with inversion
2012-12-29 22:13:43 -06:00
Brian Ricketts
f374e916b9
Fixed down-slope power transmission
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(Off-by-one error, sir... XD)
2012-12-29 18:37:35 -06:00
Brian Ricketts
85cf225efb
Merge branch 'master' of https://github.com/calclavia/Assembly-Line.git
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Conflicts:
src/minecraft/assemblyline/client/render/RenderHelper.java
src/minecraft/assemblyline/client/render/RenderImprintable.java
2012-12-29 18:24:45 -06:00
Brian Ricketts
f4e1576dbb
Supposedly fixed Manipulators and Rejectors not powering adjacent belts
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Fix was to deduct power requirement from wattsReceived instead of
setting it to "0". Rejector also wasn't calling super.onUpdate().
2012-12-29 18:15:12 -06:00
Brian Ricketts
3842d4a81e
Globalized ability to invert filter
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Globalized colored float text depending on inversion
2012-12-29 15:50:20 -06:00
Brian Ricketts
9fd9466457
Globalized ability to invert filter
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Globalized colored float text depending on inversion
2012-12-29 15:38:08 -06:00
Henry Mao
800684f553
Build
2012-12-30 02:11:41 +08:00
Henry Mao
e12c9231e2
Renamed filter to imprint
2012-12-30 00:03:05 +08:00
Henry Mao
56a9ff0add
Fixed textures
2012-12-29 23:58:16 +08:00
Henry Mao
9cc32fd692
Version Bump
2012-12-29 23:50:03 +08:00
Henry Mao
07d7759e8f
Assembly Line 0.2.0 Release
2012-12-29 17:50:53 +08:00
Henry Mao
0d553f03ed
Simplified code
2012-12-29 17:35:46 +08:00
Henry Mao
8c5d407ca1
Added un-imprinting feature
2012-12-29 17:05:40 +08:00
Brian Ricketts
008e22a35a
Merge branch 'master' of https://github.com/calclavia/Assembly-Line
2012-12-29 01:16:48 -06:00
Brian Ricketts
6c0ad6cb20
Updated language file for Imprinter
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Changed version number to 0.2.0
2012-12-29 01:15:21 -06:00
Brian Ricketts
5c03b2de3b
Updated language file for Imprinter
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Changed version number to 0.2.0
2012-12-29 01:14:09 -06:00
Brian Ricketts
95f27d5408
Implemented filter crafting in the Imprinter
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(Renamed Stamper to Imprinter)
2012-12-29 01:03:48 -06:00
Henry Mao
5c42b9ae6a
Attempt to fix packet issue
2012-12-29 13:04:51 +08:00
Henry Mao
585a2b9599
Removed unused inventory classes
2012-12-29 12:48:43 +08:00
Henry Mao
f6b4ce8f98
Made Manipulators accept filters
2012-12-29 12:07:08 +08:00
Henry Mao
c070788382
Made filter info render when looked at
2012-12-29 11:39:07 +08:00
Henry Mao
147ae58b4c
Reformat and Reorganize
2012-12-29 11:25:11 +08:00
Henry Mao
142c25603a
Empty commit
2012-12-29 11:10:16 +08:00
Brian Ricketts
88596a9361
Publish release 35 for 0.1.9
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0.2.0 is coming later
2012-12-28 18:13:26 -06:00
Brian Ricketts
aa06a8b6c0
Revert "Published and updated info.txt"
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This reverts commit aa8a1b5979
.
2012-12-28 18:09:56 -06:00
Brian Ricketts
aa8a1b5979
Published and updated info.txt
2012-12-28 17:52:33 -06:00
Brian Ricketts
2a732328a1
Finished drawing labels over filter-supporting machines
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Also cleaned up some packet code and modularized filters
2012-12-28 17:43:23 -06:00
Brian Ricketts
46c59251fc
Mis-commit
2012-12-28 14:43:24 -06:00
Brian Ricketts
0bc33ea862
Finished the Rejector rendering code...now renders filter contents above
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it when the player is within 5 blocks
2012-12-28 14:40:02 -06:00
Brian Ricketts
6cd86ee3c5
Starting to work on printing the filtered items above the rejector
2012-12-28 03:23:55 -06:00
Brian Ricketts
d1dfaad6dd
Added missing belt textures
2012-12-28 03:13:37 -06:00
Brian Ricketts
b55ca97831
Animated the conveyor belts
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To do: animate manipulators
2012-12-28 01:44:34 -06:00
Henry Mao
790fbb3e9c
AS 0.1.9 Release
2012-12-28 14:30:11 +08:00
Henry Mao
c4105e06bf
Attempted to make autocrafting
2012-12-27 20:05:15 +08:00
Henry Mao
91d48f4628
Made detectors use filters
2012-12-27 18:04:46 +08:00
Henry Mao
e88d2d9ee3
Made stamp work, changed detector to a block
2012-12-27 17:28:28 +08:00
Henry Mao
d4781ab3b0
Fixed detector and improved manipulator
2012-12-27 15:20:28 +08:00
Henry Mao
b867644894
API Update
2012-12-27 12:50:15 +08:00
Brian Ricketts
c11a15b6d5
Merged Item Sensor (Sensor) into Assembly Line
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Some errors left to resolve
2012-12-26 22:10:05 -06:00
Henry Mao
44a84fddd4
Started working on stamper
2012-12-26 20:57:13 +08:00
Rseifert
e1a095be34
version change :p
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nothing inportant just checking if everything is synced
2012-12-25 23:30:03 -05:00
Henry Mao
1be7f7c403
Crate Item Insert Improvement
2012-12-26 02:40:31 +08:00
Henry Mao
d8f3f065be
Improved crate render
2012-12-26 01:50:28 +08:00
Henry Mao
ad0fb070ba
Fixed wrong info file
2012-12-25 13:32:34 +08:00
Henry Mao
dbdf81601b
Texture Update
2012-12-25 02:12:28 +08:00
Henry Mao
8988452c85
Assembly Line 0.1.8. Release
2012-12-24 15:59:22 +08:00
Rseifert
558ed1bda8
Face Lift
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Added: Item Render for Pipe
Added: Item Render for Tank
Changed: Improve motor model
Changed: Tank vol to use global var
Disabled: Motor rotation( tempary)
Fixed: Pick Block for all blocks except pipe which picks to steam pipe
etc etc normal cleanup and derps
2012-12-24 00:20:30 -05:00
Rseifert
f2c04a007d
update to 1.4.6 lol
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Nothing really change for updating to 1.4.5 to 1.4.6 only had to fix 3
errors related to UE Vector3. However i did correct a config file bug as
well as fix pump wire connect to work better.
2012-12-23 07:27:58 -05:00
Rseifert
5787f65148
Reformating, and rebalance of tanks, Final 1.4.5
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Did some file changes to make finding things easier
Added: Custom creative tab
Changed: File root system, :p to many files
Changed: Tank liquid trade method to balance out instead of full trade
Changed: the packet update rate of the Tank to try to fix Render Lag
Fixed: Tank Render so Liquid levels can be seen
BugIgnorable: uneven levels of liquid will not show up on tank render
but are present
BugIgnorable: eValve names sometime glitch and call all instances Empty
XXX
TODO: Fix Textures, and add model for eValve
TODO: Finish One way valve
TODO: Finish OIL,STEAM,FUEL liquid/gas blocks
2012-12-23 05:28:26 -05:00
Rseifert
b9b23fc63f
Recipes,Names, and Liquid tank fixes
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Fixed: the pipes having the same name as eValves
Fixed: Liquid tank trading system
Fixed: Tank being full and not filling next tank
Fixed: empty version of things showing up for Liquid type default
Added: eValve recipes
CleanedUP: Recipes, and convered most # to enum data to make things
easier to read
2012-12-23 04:26:36 -05:00