Commit graph

2094 commits

Author SHA1 Message Date
DarkGuardsman
21ffc54264 Created a script to update the core
Arch fill free to use this to save you time
2013-12-04 07:39:29 -05:00
DarkGuardsman
700ca95467 Added built-broken-lib to the manual clone script 2013-12-04 07:37:26 -05:00
Robert
da61748b6f Got battery boxes full working
Well fully in terms of they store power, give power, take batteries, and
accept wire connections. Work still needs to be done for visuals, and
features such as redstone disabling.
2013-12-03 09:38:15 -05:00
Robert
a08cc322ce Changed how gui packets are sent
instead of asking the machine to send the packet the prefab asks for the
data to send. This way the need to know how to send the packet is not
needed. Rather the only thing that needs to be done is to return a new
packet with the data.
2013-12-03 09:00:03 -05:00
Robert
68e121cdfc worked on generators and battery box 2013-12-03 08:59:11 -05:00
Robert
58f3634f4b Worked on a generator prefab 2013-12-03 08:36:44 -05:00
Robert
1fe1a31d88 Cleaned up Energy Machine class 2013-12-03 08:09:34 -05:00
Robert
35a1ee5a8a Documentation of Energy Machine 2013-12-03 07:58:28 -05:00
Robert
a055a4a2ca Worked on battery box 2013-12-03 07:58:26 -05:00
Archtikz
8e232535fd Sorry, just configuring something on my end 2013-12-03 07:42:11 +00:00
Archtikz
3f99e996dd Renamed some things 2013-12-03 07:19:49 +00:00
DarkGuardsman
cfc0ef4a6e changed add to insert button
worked the add button into more of an insert button. As well added a
bellow and above button for insert though the above is disabled
currently due to bugs.
2013-12-02 09:08:40 -05:00
DarkGuardsman
6c235767b0 got add task working 2013-12-02 08:22:48 -05:00
DarkGuardsman
59b1382134 Got argument edits to save/load/update 2013-12-02 07:49:48 -05:00
DarkGuardsman
c04830ebc4 Most likely broke a few things
Was working on getting edits to task to save when i decided to redo
arguments. I have yet to fully test the changes so things might be
broken.
2013-12-02 07:43:16 -05:00
DarkGuardsman
fad9b46b4d Got encoder working
Well not fully but it can send the program to the client. The client can
remove and edit parts of the program. Though some changes don't save due
to the task not being fully setup yet.
2013-11-30 05:47:27 -05:00
DarkGuardsman
b720ce59bc .last 2013-11-30 05:46:19 -05:00
DarkGuardsman
3f3095f3d9 Finished message box 2013-11-30 05:46:07 -05:00
DarkGuardsman
fab6a2df1f text 2013-11-30 05:15:55 -05:00
DarkGuardsman
4a30727193 working on message box for gui 2013-11-30 05:04:05 -05:00
DarkGuardsman
22a7dd8c12 minor changes 2013-11-30 03:45:47 -05:00
DarkGuardsman
a3009a72a7 Removed test program from gui
well removed it from the gui but added it to the tile in the same exact
format. Mainly just to test that the gui can pull the program from the
tile. Once this test is done though the program will need to be moved to
server side. That way packet testing can begin. After that its on to
actual editing.
2013-11-30 03:44:36 -05:00
DarkGuardsman
cdaf97f480 Got tool tips and edit gui working
Still a long ways to go but its start to look like something.
2013-11-30 03:25:08 -05:00
DarkGuardsman
cdbc6b1313 + last 2013-11-30 02:49:29 -05:00
DarkGuardsman
529344f1db Working on encoder gui 2013-11-30 02:49:16 -05:00
DarkGuardsman
20a03233af worked on encoder 2013-11-29 23:20:02 -05:00
DarkGuardsman
014e6cc50c . 2013-11-29 20:39:16 -05:00
DarkGuardsman
21ca83e8a6 Turn build broken classes into a submodule 2013-11-29 20:14:07 -05:00
Robert
aecf41bfbc a mess of stuff 2013-11-29 19:36:23 -05:00
Robert
3ec2c9e60e Changed guis a bit 2013-11-29 19:34:55 -05:00
Archtikz
e8fbf3131f Small Change 2013-11-30 00:18:37 +00:00
Robert
4d82513bab Fixed turntable
Forgot to set its tick rate
As well fixed an issue rotating vanilla blocks
2013-11-29 17:42:14 -05:00
Robert
7d1f9c0dd6 Fixed a client issue with conveyor belts
Due to a packet issue belts were not moving when a player logged in.
2013-11-29 17:26:16 -05:00
Robert
0f3408ec5d Fixed some mapping issues for tiles 2013-11-29 16:04:28 -05:00
Robert
b5002d4f52 Fixed most of the rendering issues
Turns out i was in the middle of converting AL to the registry system
and forgot to finish. So a few builds were pushed were no render code
was being register. This was due to how the registry system depends on
the block being registered to it to activate the other registry calls
for the block.
2013-11-29 15:57:15 -05:00
Robert
fbebc2ffa9 Started on my own energy interfaces
Plan to replace most of UE calls with these though i will still keep the
UE calls but will send them to these new methods.
2013-11-28 12:33:45 -05:00
Robert
1e36c674a3 Moved a few things to the api file 2013-11-28 12:19:15 -05:00
Robert
c4d59a027b Starting on the basic of Global Access Lists 2013-11-28 12:12:25 -05:00
Robert
e54ceedcec Added MFFS api 2013-11-28 10:46:24 -05:00
Robert
599a6e8770 Created a class for storing node constants 2013-11-28 09:32:02 -05:00
Robert
87d267869a Finished Turkey 2013-11-28 08:58:42 -05:00
Robert
97557cdbe8 for thanksgiving i give minecraft a turkey
Ya its been done before but i'm trying to get into the holiday spirit
with my mods.  Most of my mods care less what day it is but farm tech
will now have turkeys
2013-11-28 07:12:49 -05:00
DarkGuardsman
dc80c87140 Changed battery box to use all 6 sides 2013-11-27 11:29:38 -05:00
DarkGuardsman
8a29a78e9e Wrote a quick battery box 2013-11-27 11:16:43 -05:00
DarkGuardsman
b82fc60928 worked on steam gen a bit 2013-11-27 10:23:49 -05:00
DarkGuardsman
a9c084c8d4 Fixed first person view render for can 2013-11-27 10:23:39 -05:00
DarkGuardsman
56e8e58009 Got fluid rendering correctly in can when held 2013-11-27 10:05:04 -05:00
DarkGuardsman
b77ee71fdf Created most of the fluid can code including render 2013-11-27 09:39:37 -05:00
DarkGuardsman
3ffe18367b added a null check to network merge 2013-11-27 08:56:18 -05:00
DarkGuardsman
186a564717 worked on tile network for shared power 2013-11-27 08:56:08 -05:00