Well fully in terms of they store power, give power, take batteries, and
accept wire connections. Work still needs to be done for visuals, and
features such as redstone disabling.
instead of asking the machine to send the packet the prefab asks for the
data to send. This way the need to know how to send the packet is not
needed. Rather the only thing that needs to be done is to return a new
packet with the data.
worked the add button into more of an insert button. As well added a
bellow and above button for insert though the above is disabled
currently due to bugs.
Well not fully but it can send the program to the client. The client can
remove and edit parts of the program. Though some changes don't save due
to the task not being fully setup yet.
well removed it from the gui but added it to the tile in the same exact
format. Mainly just to test that the gui can pull the program from the
tile. Once this test is done though the program will need to be moved to
server side. That way packet testing can begin. After that its on to
actual editing.
Turns out i was in the middle of converting AL to the registry system
and forgot to finish. So a few builds were pushed were no render code
was being register. This was due to how the registry system depends on
the block being registered to it to activate the other registry calls
for the block.
Ya its been done before but i'm trying to get into the holiday spirit
with my mods. Most of my mods care less what day it is but farm tech
will now have turkeys