Robert
3fc8bbb317
updated en_US
2013-12-12 19:26:43 -05:00
Hisirious
672b8a93f8
Create pt_BR.properties
2013-12-10 10:03:08 -02:00
Vexatos
71fa9d4676
Update de_DE.properties
2013-12-09 17:53:39 +01:00
DarkGuardsman
cdbc6b1313
+ last
2013-11-30 02:49:29 -05:00
Robert
46bb0f1eb4
worked on the advanced hopper
2013-11-13 19:33:50 -05:00
crafteverywhere
cceeec1fae
Update zh_CN.properties
2013-10-31 00:09:31 +08:00
DarkGuardsman
cc37505fe0
Worked on rendering arrows in the GUI
2013-10-24 18:27:01 -04:00
DarkGuardsman
4de3b2ab39
Worked on encoder
...
We have something though its not much. The encoder now has an inventory,
code, and help gui. The inventory gui needs a slot for the disk and
possible more slots for other disk. Possible should add a way to clear
the disk and clone to another disk. The code gui is not close to finish
though it now does render parts of the task. Still working on lining
things up and thinking about expanding the size. The help gui has
nothing.
2013-10-23 22:51:38 -04:00
DarkGuardsman
9fd3ddb66e
Starting on encoder
2013-10-23 13:32:27 -04:00
DarkGuardsman
bab12f761d
Created textures for ore machines
2013-10-22 16:44:52 -04:00
DarkGuardsman
ac953b2c50
Worked on Task interfaces and Program handler
...
Started breaking down the interfaces into simpler ones so its easier to
create tasks without extra junk. As well worked more on the Program
class and how it handles the tasks. Is getting close to fully coded to
be used in the encoder. Though i need to do more work and test it fully.
I might end up creating a fake program before the encoder is finished
just to test this. At this point i've failed to follow coding guide
lines to test everything you code.
2013-10-18 10:43:34 -04:00
DarkGuardsman
4659fcf404
Auto-Sync
2013-09-25 16:37:41 -04:00
DarkGuardsman
6eb7a36c4e
Created alt block texture in place of rejector render
...
Since the renderers can be disabled i need to slowly work my way threw
and provide block based looks for all non-active models. Active means
things like armbot and sentry guns were the render has a function to
play with how it works.
2013-09-24 11:24:43 -04:00
DarkGuardsman
a169f82e81
Added tiered textures for crates
...
I know i said i wouldn't do this right away but it was a slow morning.
2013-09-24 11:23:18 -04:00
DarkGuardsman
7abe19e96d
Worked on ore processor
...
Added option to turn off animation
Fixed inventory update issue
Fixed Lang file names
2013-09-21 16:57:33 -04:00
DarkGuardsman
575d016dbc
Created grinder model
...
Needs more work but i can start with this for now.
2013-09-17 00:01:09 -04:00
DarkGuardsman
5b7b064397
Got crusher working
...
Well mostly work, still need to finish up the GUI, and finish animation.
2013-09-14 01:29:07 -04:00
DarkGuardsman
57f214edac
Created a crusher machine
...
First machine in a series of machines. This is designed to be a low
capacity machine with a single stack input. Larger version will be added
later that can process items as fast as they are inputted. As well it
will be belt based, and will not actually store the item. Instead it
will process the item on the belt and does have a chance to miss the
item if the belt goes too fast.
2013-09-13 23:36:40 -04:00
crafteverywhere
89efc705b6
Create zh_CN.properties
2013-08-26 01:47:37 +08:00
DarkGuardsman
9ce878400a
Fixed Resource Location and asset loading
...
mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00
Vexatos
8f0085446c
Update de_DE.properties
...
Also, removed Herobrine.
2013-07-07 13:01:36 +02:00
Vexatos
875d155e50
Create de_DE.properties
...
Also, added Cookies.
2013-07-07 12:58:12 +02:00
PancakeCandy
a92bef70c7
Created France Translation
...
Now people from france can use Assembly line in their language!
2013-06-02 09:05:00 +02:00
Robert Seifert
b9d17eeb84
...
2013-06-01 01:52:19 -04:00
Robert Seifert
a7e8785cb8
prop name correction
2013-06-01 01:51:49 -04:00
PancakeCandy
cfd1f82248
Translated Encoder to Codeerder Fix
...
Another translation
2013-05-29 16:10:17 +03:00
Robert Seifert
711b51f947
Dutch translation by PancakeCandy
...
Might have to see if this actually loads correctly later but for now its
added.
2013-05-28 21:51:35 -04:00
Robert Seifert
afeacb1c6e
cleanup
2013-04-20 07:41:52 -04:00
Rseifert
9df766ce28
Fixed crash on load
...
forgot to remove preload of old textures which would cause a crash since
the textures are missing.
2013-03-18 00:48:07 -04:00
Rseifert
d6f06e5276
mostly updated to 1.5
...
doing bug testing now too see what i missed or need to work on
2013-03-18 00:45:36 -04:00
Henry Mao
a38c7f4b4d
Split textures for MC 1.5
...
I split and reorganized the texture files to be compatible with MC 1.5.
2013-03-10 22:34:30 +08:00
Henry Mao
615ae220da
Version Bump to 0.2.8
2013-03-02 14:44:12 +08:00
Henry Mao
496c13405f
AS 0.2.6 Release
2013-02-15 16:32:17 +08:00
Henry Mao
d96d48ea2d
Added laser drill model into code
2013-02-14 17:17:34 +08:00
Rseifert
29be8c5ce3
uploading <Comply_cat_Ed> Model for the lazer
2013-02-14 03:46:00 -05:00
Henry Mao
0c68e19733
Added texture for crane frame
2013-02-12 19:29:47 +08:00
Brian Ricketts
ff3fa8a29e
Merge branch 'master' of https://github.com/calclavia/Assembly-Line.git
2013-02-12 00:47:46 -06:00
Brian Ricketts
ccaca0c92f
Fixed some render craps
2013-02-12 00:47:28 -06:00
Henry Mao
475d0e494c
Version Bump
2013-02-12 14:24:22 +08:00
Henry Mao
353f522cae
Fixed imprinter dupe
2013-02-12 12:27:11 +08:00
Brian Ricketts
b1d5ea505c
Crane work
2013-02-11 20:13:15 -06:00
Brian Ricketts
21db437897
Calclavia...leave the include.bat using the same 7z as publish.bat please >.<
2013-02-11 12:24:36 -06:00
Henry Mao
b83a7a22ec
Added name to crane frame
2013-02-10 22:33:12 +08:00
Brian Ricketts
c5edf68989
Worked a lot on frame
2013-02-10 01:32:35 -06:00
Henry Mao
ed749ed2a4
Crane controlled texture update
2013-02-08 17:45:47 +08:00
Henry Mao
c3e5c5f383
Finished turntable
2013-02-06 15:18:42 +08:00
Henry Mao
92f212483b
Added basic turntable
2013-02-06 14:28:37 +08:00
Henry Mao
37b57e31a4
New Imprinter GUI
2013-02-02 15:57:16 +08:00
Henry Mao
bc035f3078
Texture Changes
2013-02-02 14:56:22 +08:00
Henry Mao
48eba3bed2
Fixed Dark's Derp + Version Bump
2013-01-30 18:07:16 +08:00