Commit graph

584 commits

Author SHA1 Message Date
DarkGuardsman
4b55a3b648 Packet handler work 2013-09-08 05:17:02 -04:00
DarkGuardsman
b76756d691 fixed missing channel on MultiBlock 2013-09-08 02:44:02 -04:00
DarkGuardsman
c3730acf8e Hard coded config path into blocks
Not really a reason why i had a var on the constructor to change the
config path.
2013-09-08 02:28:51 -04:00
DarkGuardsman
a02246c163 Changed damageable tile stuff 2013-09-07 18:53:31 -04:00
DarkGuardsman
0a11984db1 Toying with build script some more 2013-09-06 21:07:17 -04:00
DarkGuardsman
417ec0befa fixed resource path 2013-09-06 20:54:20 -04:00
DarkGuardsman
5c3814d1ec working on build script 2013-09-06 20:50:33 -04:00
DarkGuardsman
3c55400044 redirected git clone 2013-09-06 20:47:40 -04:00
DarkGuardsman
db0ee72168 Moved scripts to bin
Cleanup, and incase i start to add more  scripts later down the road.
2013-09-06 20:41:41 -04:00
DarkGuardsman
506f48357c working on changeLog creation 2013-09-06 20:39:54 -04:00
DarkGuardsman
05cd6b85f6 Working on changeLog creation 2013-09-06 20:30:59 -04:00
DarkGuardsman
871bc0cf65 Updated meter electric readings
They now use UE display class to provide a cleaner output of reading
numbers
2013-09-06 04:48:28 -04:00
DarkGuardsman
d1cd75c612 Worked on power issues 2013-09-06 04:23:36 -04:00
DarkGuardsman
9fe604449b Added transport part of BuildCraft API 2013-09-06 02:31:44 -04:00
DarkGuardsman
80c7eb930f Corrected ItemParts names and icons 2013-09-06 01:18:41 -04:00
DarkGuardsman
81abfe2627 Correct textures and name loading 2013-09-06 01:05:37 -04:00
DarkGuardsman
113706820b Fixed debugBlock registering tileEntities 2013-09-06 00:54:06 -04:00
DarkGuardsman
d048d92da4 Worked on lang file a bit 2013-09-06 00:47:28 -04:00
DarkGuardsman
c950f24580 Worked on debug block a bit 2013-09-06 00:32:02 -04:00
DarkGuardsman
13815689a2 @SideOnly(Side.CLIENT) 2013-09-05 20:47:03 -04:00
DarkGuardsman
e1256face0 cleanup 2013-09-04 22:56:51 -04:00
DarkGuardsman
f6914b21e9 merged ilus element into core
100% optional content, everything can be disabled
2013-09-04 22:50:29 -04:00
DarkGuardsman
f96c6542cf fixed server crash 2013-09-04 22:23:11 -04:00
DarkGuardsman
d617d914e5 Added force and pressure to connection types 2013-09-04 22:23:05 -04:00
DarkGuardsman
1065f3e66e Changed ITileConnector
added a sub enum system to better ID connections.
2013-09-04 18:44:35 -04:00
DarkGuardsman
08c51bf14d Moved api stuff around 2013-09-04 18:43:26 -04:00
DarkGuardsman
b0e07865df txt is not a folder 2013-09-03 23:02:03 -04:00
DarkGuardsman
8e30222648 I think ':' is invalid for sourceforge scp
just a test but it doesn't matter either way works
2013-09-03 22:55:27 -04:00
DarkGuardsman
b2e72094d2 Lets include the license with each build
To be safe
2013-09-03 22:54:01 -04:00
DarkGuardsman
21bb734bb0 removed * as its not a valid file path 2013-09-03 22:48:08 -04:00
DarkGuardsman
4662f21340 Fixed missing / in script 2013-09-03 22:45:11 -04:00
DarkGuardsman
774df79686 Created a zip containing all mods
I only get credit for own download per person per so many days. So it
makes no point to force users to download each file one at a time.
2013-09-03 22:42:47 -04:00
DarkGuardsman
e775882aa0 Changed names of mod.jars
I was going to treat each mod as a branch of the main focusing on a set
task. However, some fan seem to like the old names, and frankly I do as
well. Not sure what got me started on naming them something else but it
doesn't matter.
2013-09-03 22:38:22 -04:00
DarkGuardsman
f19ac591ae Added Ilus Element mod for merging
Content will be merged into the core as an optional decor block/item
set.
2013-09-03 17:24:43 -04:00
DarkGuardsman
933b4e44b4 Fixed proxy paths 2013-09-03 04:31:12 -04:00
DarkGuardsman
1dd2d090ea j != k, fixed script error 2013-09-03 04:28:13 -04:00
DarkGuardsman
d182944568 Added missing APIs copying to script 2013-09-03 04:18:05 -04:00
DarkGuardsman
bb70fe58a1 3 / can cause so much errors 2013-09-03 04:04:17 -04:00
DarkGuardsman
9e735d16bc More work on build script 2013-09-03 03:48:48 -04:00
DarkGuardsman
42d8d1b163 Another attempt at fixing path copying 2013-09-03 03:39:24 -04:00
DarkGuardsman
468b9fc42a Attempt to correct file path copying 2013-09-03 03:28:42 -04:00
DarkGuardsman
28dde9715a Fixed asset location 2013-09-03 03:17:04 -04:00
DarkGuardsman
0938d0e748 corrected spelling 2013-09-03 03:00:24 -04:00
DarkGuardsman
358da32854 Added resource paths to script 2013-09-03 02:51:28 -04:00
DarkGuardsman
1e9ab33c7a Included other src folder in script 2013-09-03 02:49:08 -04:00
DarkGuardsman
36e9888edc fixed path for git clone scripts 2013-09-03 02:43:39 -04:00
DarkGuardsman
19c38be6b1 moved git sync after forge copy 2013-09-03 02:41:08 -04:00
DarkGuardsman
4bec0983de Worked on build script 2013-09-03 02:39:45 -04:00
DarkGuardsman
a0d4b364c5 Created basic build file
May need some more work so if commits start to pop up with",,," you'll
know why.
2013-09-03 01:54:41 -04:00
DarkGuardsman
a41e3c02b1 Package change from dark-> dark.core
Makes it easier for the build script to ID the core files when all the
CoreMachine mods are combined together
2013-09-03 01:26:15 -04:00