DarkGuardsman
4b55a3b648
Packet handler work
2013-09-08 05:17:02 -04:00
DarkGuardsman
b76756d691
fixed missing channel on MultiBlock
2013-09-08 02:44:02 -04:00
DarkGuardsman
c3730acf8e
Hard coded config path into blocks
...
Not really a reason why i had a var on the constructor to change the
config path.
2013-09-08 02:28:51 -04:00
DarkGuardsman
a02246c163
Changed damageable tile stuff
2013-09-07 18:53:31 -04:00
DarkGuardsman
0a11984db1
Toying with build script some more
2013-09-06 21:07:17 -04:00
DarkGuardsman
417ec0befa
fixed resource path
2013-09-06 20:54:20 -04:00
DarkGuardsman
5c3814d1ec
working on build script
2013-09-06 20:50:33 -04:00
DarkGuardsman
3c55400044
redirected git clone
2013-09-06 20:47:40 -04:00
DarkGuardsman
db0ee72168
Moved scripts to bin
...
Cleanup, and incase i start to add more scripts later down the road.
2013-09-06 20:41:41 -04:00
DarkGuardsman
506f48357c
working on changeLog creation
2013-09-06 20:39:54 -04:00
DarkGuardsman
05cd6b85f6
Working on changeLog creation
2013-09-06 20:30:59 -04:00
DarkGuardsman
871bc0cf65
Updated meter electric readings
...
They now use UE display class to provide a cleaner output of reading
numbers
2013-09-06 04:48:28 -04:00
DarkGuardsman
d1cd75c612
Worked on power issues
2013-09-06 04:23:36 -04:00
DarkGuardsman
9fe604449b
Added transport part of BuildCraft API
2013-09-06 02:31:44 -04:00
DarkGuardsman
80c7eb930f
Corrected ItemParts names and icons
2013-09-06 01:18:41 -04:00
DarkGuardsman
81abfe2627
Correct textures and name loading
2013-09-06 01:05:37 -04:00
DarkGuardsman
113706820b
Fixed debugBlock registering tileEntities
2013-09-06 00:54:06 -04:00
DarkGuardsman
d048d92da4
Worked on lang file a bit
2013-09-06 00:47:28 -04:00
DarkGuardsman
c950f24580
Worked on debug block a bit
2013-09-06 00:32:02 -04:00
DarkGuardsman
13815689a2
@SideOnly(Side.CLIENT)
2013-09-05 20:47:03 -04:00
DarkGuardsman
e1256face0
cleanup
2013-09-04 22:56:51 -04:00
DarkGuardsman
f6914b21e9
merged ilus element into core
...
100% optional content, everything can be disabled
2013-09-04 22:50:29 -04:00
DarkGuardsman
f96c6542cf
fixed server crash
2013-09-04 22:23:11 -04:00
DarkGuardsman
d617d914e5
Added force and pressure to connection types
2013-09-04 22:23:05 -04:00
DarkGuardsman
1065f3e66e
Changed ITileConnector
...
added a sub enum system to better ID connections.
2013-09-04 18:44:35 -04:00
DarkGuardsman
08c51bf14d
Moved api stuff around
2013-09-04 18:43:26 -04:00
DarkGuardsman
b0e07865df
txt is not a folder
2013-09-03 23:02:03 -04:00
DarkGuardsman
8e30222648
I think ':' is invalid for sourceforge scp
...
just a test but it doesn't matter either way works
2013-09-03 22:55:27 -04:00
DarkGuardsman
b2e72094d2
Lets include the license with each build
...
To be safe
2013-09-03 22:54:01 -04:00
DarkGuardsman
21bb734bb0
removed * as its not a valid file path
2013-09-03 22:48:08 -04:00
DarkGuardsman
4662f21340
Fixed missing / in script
2013-09-03 22:45:11 -04:00
DarkGuardsman
774df79686
Created a zip containing all mods
...
I only get credit for own download per person per so many days. So it
makes no point to force users to download each file one at a time.
2013-09-03 22:42:47 -04:00
DarkGuardsman
e775882aa0
Changed names of mod.jars
...
I was going to treat each mod as a branch of the main focusing on a set
task. However, some fan seem to like the old names, and frankly I do as
well. Not sure what got me started on naming them something else but it
doesn't matter.
2013-09-03 22:38:22 -04:00
DarkGuardsman
f19ac591ae
Added Ilus Element mod for merging
...
Content will be merged into the core as an optional decor block/item
set.
2013-09-03 17:24:43 -04:00
DarkGuardsman
933b4e44b4
Fixed proxy paths
2013-09-03 04:31:12 -04:00
DarkGuardsman
1dd2d090ea
j != k, fixed script error
2013-09-03 04:28:13 -04:00
DarkGuardsman
d182944568
Added missing APIs copying to script
2013-09-03 04:18:05 -04:00
DarkGuardsman
bb70fe58a1
3 / can cause so much errors
2013-09-03 04:04:17 -04:00
DarkGuardsman
9e735d16bc
More work on build script
2013-09-03 03:48:48 -04:00
DarkGuardsman
42d8d1b163
Another attempt at fixing path copying
2013-09-03 03:39:24 -04:00
DarkGuardsman
468b9fc42a
Attempt to correct file path copying
2013-09-03 03:28:42 -04:00
DarkGuardsman
28dde9715a
Fixed asset location
2013-09-03 03:17:04 -04:00
DarkGuardsman
0938d0e748
corrected spelling
2013-09-03 03:00:24 -04:00
DarkGuardsman
358da32854
Added resource paths to script
2013-09-03 02:51:28 -04:00
DarkGuardsman
1e9ab33c7a
Included other src folder in script
2013-09-03 02:49:08 -04:00
DarkGuardsman
36e9888edc
fixed path for git clone scripts
2013-09-03 02:43:39 -04:00
DarkGuardsman
19c38be6b1
moved git sync after forge copy
2013-09-03 02:41:08 -04:00
DarkGuardsman
4bec0983de
Worked on build script
2013-09-03 02:39:45 -04:00
DarkGuardsman
a0d4b364c5
Created basic build file
...
May need some more work so if commits start to pop up with",,," you'll
know why.
2013-09-03 01:54:41 -04:00
DarkGuardsman
a41e3c02b1
Package change from dark-> dark.core
...
Makes it easier for the build script to ID the core files when all the
CoreMachine mods are combined together
2013-09-03 01:26:15 -04:00