Commit graph

2116 commits

Author SHA1 Message Date
Robert
aecf41bfbc a mess of stuff 2013-11-29 19:36:23 -05:00
Robert
3ec2c9e60e Changed guis a bit 2013-11-29 19:34:55 -05:00
Archtikz
e8fbf3131f Small Change 2013-11-30 00:18:37 +00:00
Robert
4d82513bab Fixed turntable
Forgot to set its tick rate
As well fixed an issue rotating vanilla blocks
2013-11-29 17:42:14 -05:00
Robert
7d1f9c0dd6 Fixed a client issue with conveyor belts
Due to a packet issue belts were not moving when a player logged in.
2013-11-29 17:26:16 -05:00
Robert
0f3408ec5d Fixed some mapping issues for tiles 2013-11-29 16:04:28 -05:00
Robert
b5002d4f52 Fixed most of the rendering issues
Turns out i was in the middle of converting AL to the registry system
and forgot to finish. So a few builds were pushed were no render code
was being register. This was due to how the registry system depends on
the block being registered to it to activate the other registry calls
for the block.
2013-11-29 15:57:15 -05:00
Robert
fbebc2ffa9 Started on my own energy interfaces
Plan to replace most of UE calls with these though i will still keep the
UE calls but will send them to these new methods.
2013-11-28 12:33:45 -05:00
Robert
1e36c674a3 Moved a few things to the api file 2013-11-28 12:19:15 -05:00
Robert
c4d59a027b Starting on the basic of Global Access Lists 2013-11-28 12:12:25 -05:00
Robert
e54ceedcec Added MFFS api 2013-11-28 10:46:24 -05:00
Robert
599a6e8770 Created a class for storing node constants 2013-11-28 09:32:02 -05:00
Robert
87d267869a Finished Turkey 2013-11-28 08:58:42 -05:00
Robert
97557cdbe8 for thanksgiving i give minecraft a turkey
Ya its been done before but i'm trying to get into the holiday spirit
with my mods.  Most of my mods care less what day it is but farm tech
will now have turkeys
2013-11-28 07:12:49 -05:00
DarkGuardsman
dc80c87140 Changed battery box to use all 6 sides 2013-11-27 11:29:38 -05:00
DarkGuardsman
8a29a78e9e Wrote a quick battery box 2013-11-27 11:16:43 -05:00
DarkGuardsman
b82fc60928 worked on steam gen a bit 2013-11-27 10:23:49 -05:00
DarkGuardsman
a9c084c8d4 Fixed first person view render for can 2013-11-27 10:23:39 -05:00
DarkGuardsman
56e8e58009 Got fluid rendering correctly in can when held 2013-11-27 10:05:04 -05:00
DarkGuardsman
b77ee71fdf Created most of the fluid can code including render 2013-11-27 09:39:37 -05:00
DarkGuardsman
3ffe18367b added a null check to network merge 2013-11-27 08:56:18 -05:00
DarkGuardsman
186a564717 worked on tile network for shared power 2013-11-27 08:56:08 -05:00
DarkGuardsman
8961ee5ec3 changed a few meter readings 2013-11-27 08:55:49 -05:00
DarkGuardsman
b8dfc439d1 Fixed a max power issue with belts
belts were taking in more power than they can store.
2013-11-27 08:52:38 -05:00
DarkGuardsman
7641973d88 Fixed Conveyor belt network creation error 2013-11-27 08:35:12 -05:00
DarkGuardsman
2ed29bc6fb Removed inf power config from AL 2013-11-27 08:34:44 -05:00
Robert
dc1936c5ba adjusted item render 2013-11-27 05:51:19 -05:00
Robert
74f7403fd9 Added item render for steam gen
As well improved the render class a bit
2013-11-27 05:48:17 -05:00
Robert
108a3b93ac Worked on steam generator a bit 2013-11-27 05:38:59 -05:00
Robert
ef70331d5f Coded the basics of the steam gen
Will get to the rest of this when i get up
2013-11-26 07:48:00 -05:00
Robert
e04aa0b7aa Removing some junk
Might re-add some of this stuff back later but its in the way
2013-11-26 07:31:51 -05:00
Robert
fec18db641 Taking basic generator into a different direction
After looking at the new coal gen model i decided to change how i want
to create start up machines. The new design will require a basic steam
generator to be placed bellow a steam user. In this case there will be a
coal fired, and liquid fuel fired steam gen. Then a turbine and a piston
steam consume will be placed above the gen. They will work together to
create power though not as effective as single block version. However,
it will be cheaper to run and require less work to keep running. The
player should only have to added water to the machines every 1000
cycles.
2013-11-26 07:11:22 -05:00
Robert
a77b14a58c Started working on starter machines again 2013-11-26 02:37:15 -05:00
DarkGuardsman
4fa5b188f9 Auto-Sync 2013-11-26 00:30:16 -05:00
DarkGuardsman
54b4b91c94 Auto-Sync 2013-11-26 00:30:12 -05:00
DarkGuardsman
b7e3e4beef Auto-Sync 2013-11-26 00:30:07 -05:00
DarkGuardsman
c5c3488c21 Auto-Sync 2013-11-26 00:29:56 -05:00
Robert
1c3a4fd75d proxy error 2013-11-26 00:25:50 -05:00
Robert
a6c868e7da Worked on fixing issues with groups 2013-11-25 19:17:47 -05:00
Robert
f5bbcbd925 Fixed an issue adding objects to groups 2013-11-25 17:24:07 -05:00
DarkGuardsman
a172592989 Working on fixing a few recipes 2013-11-25 11:03:56 -05:00
DarkGuardsman
15cfa7cf58 Fixed a few tile network creation issues 2013-11-25 11:03:31 -05:00
DarkGuardsman
facbc231ed Worked on part textures 2013-11-25 10:44:57 -05:00
DarkGuardsman
ab420b19b5 Re-did orenames for ore dirv parts
Created a method to get the orenames from within the core which should
reduce issues with ref to the orenames
2013-11-25 10:05:09 -05:00
DarkGuardsman
127b145bf6 Fixed pipe recipes 2013-11-25 10:00:12 -05:00
DarkGuardsman
8fb5813807 this and that 2013-11-25 09:59:47 -05:00
DarkGuardsman
b2674a5711 . 2013-11-25 09:31:56 -05:00
DarkGuardsman
99319d1152 Started on cooking pot really quick 2013-11-25 09:29:23 -05:00
DarkGuardsman
8aff66f34a Worked on birds a bit 2013-11-25 09:07:20 -05:00
Robert
517a5a506d minor change 2013-11-24 17:17:01 -05:00