Commit graph

2183 commits

Author SHA1 Message Date
DarkGuardsman
4fa5b188f9 Auto-Sync 2013-11-26 00:30:16 -05:00
DarkGuardsman
54b4b91c94 Auto-Sync 2013-11-26 00:30:12 -05:00
DarkGuardsman
b7e3e4beef Auto-Sync 2013-11-26 00:30:07 -05:00
DarkGuardsman
c5c3488c21 Auto-Sync 2013-11-26 00:29:56 -05:00
Robert
1c3a4fd75d proxy error 2013-11-26 00:25:50 -05:00
Robert
a6c868e7da Worked on fixing issues with groups 2013-11-25 19:17:47 -05:00
Robert
f5bbcbd925 Fixed an issue adding objects to groups 2013-11-25 17:24:07 -05:00
DarkGuardsman
a172592989 Working on fixing a few recipes 2013-11-25 11:03:56 -05:00
DarkGuardsman
15cfa7cf58 Fixed a few tile network creation issues 2013-11-25 11:03:31 -05:00
DarkGuardsman
facbc231ed Worked on part textures 2013-11-25 10:44:57 -05:00
DarkGuardsman
ab420b19b5 Re-did orenames for ore dirv parts
Created a method to get the orenames from within the core which should
reduce issues with ref to the orenames
2013-11-25 10:05:09 -05:00
DarkGuardsman
127b145bf6 Fixed pipe recipes 2013-11-25 10:00:12 -05:00
DarkGuardsman
8fb5813807 this and that 2013-11-25 09:59:47 -05:00
DarkGuardsman
b2674a5711 . 2013-11-25 09:31:56 -05:00
DarkGuardsman
99319d1152 Started on cooking pot really quick 2013-11-25 09:29:23 -05:00
DarkGuardsman
8aff66f34a Worked on birds a bit 2013-11-25 09:07:20 -05:00
Robert
517a5a506d minor change 2013-11-24 17:17:01 -05:00
Robert
fb2b8baca7 . 2013-11-22 20:05:56 -05:00
Robert
7fd258d8ae Worked on gas related objects 2013-11-22 18:28:11 -05:00
Robert
15fd2fdb30 got gas ore gen working 2013-11-22 16:59:14 -05:00
Robert
ec59a3d8b5 worked on gas blocks
dropped the ideal of using a tile entity as it was not generating with
it correctly. Instead we are going to use metadata to represent the
volume starting at 512 bucks and working down to 10mb.
2013-11-22 16:44:33 -05:00
Robert
574491d126 worked on some prefabs 2013-11-21 23:03:39 -05:00
Robert
676ce13d34 removed debug 2013-11-21 18:07:28 -05:00
DarkGuardsman
2ab9d7b98b worked on click events for bot tasks 2013-11-20 10:35:13 -05:00
DarkGuardsman
d91af32cd2 Worked on armbot gui 2013-11-20 10:12:38 -05:00
DarkGuardsman
aff4a8b6cd started working on GUI for filterable blocks 2013-11-19 17:38:28 -05:00
Robert
0ca9680fb2 fixed ray trace for entity hits from a block
Turned out that minecraft's ray trace do for blocks was changing my vec
3 coords. I thought this was the case but took me a while to trace down
which part of the code was causing it.
2013-11-15 20:09:17 -05:00
Robert
387c933c52 more of the last 2013-11-14 13:16:14 -05:00
Robert
f4f507913d More work on raytrace helper 2013-11-14 12:11:03 -05:00
Robert
4fb31612be A few small ray trace changes 2013-11-14 11:48:39 -05:00
Robert
d3928cff1a Moved all the render registry calls to there blocks
I added the system to do this a while ago but never implemented it fully
in AL. There will be another change like this down the road for
registering all the tileEntities in the blocks
2013-11-14 11:22:14 -05:00
Robert
1e5383f9a3 added a get vector method to the base prefab 2013-11-14 11:03:07 -05:00
Robert
46bb0f1eb4 worked on the advanced hopper 2013-11-13 19:33:50 -05:00
DarkGuardsman
3b1484e53c Working on rewriting the hopper for advanced features
Working on creating an upgraded hopper that has features for control
when the hopper works, what it can handle, sorting, and direct
interaction with some machine. Including a version that has a create
built into it.
2013-11-13 12:01:47 -05:00
DarkGuardsman
ce739b47bb Did a bit of work on the frames 2013-11-13 11:45:32 -05:00
DarkGuardsman
a0e1f73f1f Wrote the network connection code for the frames 2013-11-13 11:26:17 -05:00
DarkGuardsman
fa2bcfc279 Starting on mechanic blocks in AL
Better pistons & frames. Pistons will be an extended version of the
pistons found in minecraft. Frames will be my own take on the redpower
frames, and the solution to creating cranes & quarries. Though they will
be much easier to use then the redpower frames.
2013-11-13 11:16:14 -05:00
DarkGuardsman
40fea038be Changed main package name
was a bit long for my code editor
2013-11-13 11:04:49 -05:00
DarkGuardsman
e22c6b1af9 Packet handler change 2013-11-12 23:35:14 -05:00
DarkGuardsman
0afe037f51 Packet handler change 2013-11-12 23:34:31 -05:00
Robert
ce4c40c0fb changed getPacket to getTilePacket for tileEntity requests
keep calling its overload by mistake
2013-11-12 21:43:25 -05:00
Robert
cc9b26b021 wrote some rotation code 2013-11-12 21:14:55 -05:00
Robert
3f7df44b3f did a bit of work on the sentry prefabs 2013-11-12 20:35:10 -05:00
Robert
83a43748c2 Merge branch 'master' of https://github.com/DarksCoreMachine/CoreMachine 2013-11-12 15:55:34 -05:00
Robert
74c033b57f updated apis 2013-11-12 15:55:24 -05:00
Robert
974fdde1f5 updated api files 2013-11-12 15:54:05 -05:00
Robert
4acb350cfd Started work on the base sentry prefab
going to actually stop here for the moment and pick this up later
2013-11-12 15:42:08 -05:00
Robert
41aa838510 Setup a registration system for sentry guns 2013-11-12 15:12:44 -05:00
Robert
75ede59759 Starting on adding prefabs for sentrys
@Calclavia i know i havn't gotten the final word from you for giving up
ICBM sentries but i did say i was going to do this either way. What i
will do is avoid recreating the same sentry guns but will focus on new
ones.
2013-11-12 14:28:09 -05:00
Robert
526d35e51c Changed raytrace to not use quaterians
Something either was wrong with how i was using it or changes calc made
to the class in UE. What ever was wrong it was not taking the yaw
rotation so i switched it to use a changed veserion of MC's getlook that
i was already using for entities.
2013-11-12 14:23:25 -05:00