Commit graph

506 commits

Author SHA1 Message Date
Robert
ec59a3d8b5 worked on gas blocks
dropped the ideal of using a tile entity as it was not generating with
it correctly. Instead we are going to use metadata to represent the
volume starting at 512 bucks and working down to 10mb.
2013-11-22 16:44:33 -05:00
Robert
574491d126 worked on some prefabs 2013-11-21 23:03:39 -05:00
Robert
676ce13d34 removed debug 2013-11-21 18:07:28 -05:00
Robert
0ca9680fb2 fixed ray trace for entity hits from a block
Turned out that minecraft's ray trace do for blocks was changing my vec
3 coords. I thought this was the case but took me a while to trace down
which part of the code was causing it.
2013-11-15 20:09:17 -05:00
Robert
387c933c52 more of the last 2013-11-14 13:16:14 -05:00
Robert
f4f507913d More work on raytrace helper 2013-11-14 12:11:03 -05:00
Robert
4fb31612be A few small ray trace changes 2013-11-14 11:48:39 -05:00
Robert
1e5383f9a3 added a get vector method to the base prefab 2013-11-14 11:03:07 -05:00
Robert
ce4c40c0fb changed getPacket to getTilePacket for tileEntity requests
keep calling its overload by mistake
2013-11-12 21:43:25 -05:00
Robert
cc9b26b021 wrote some rotation code 2013-11-12 21:14:55 -05:00
Robert
3f7df44b3f did a bit of work on the sentry prefabs 2013-11-12 20:35:10 -05:00
Robert
83a43748c2 Merge branch 'master' of https://github.com/DarksCoreMachine/CoreMachine 2013-11-12 15:55:34 -05:00
Robert
74c033b57f updated apis 2013-11-12 15:55:24 -05:00
Robert
974fdde1f5 updated api files 2013-11-12 15:54:05 -05:00
Robert
4acb350cfd Started work on the base sentry prefab
going to actually stop here for the moment and pick this up later
2013-11-12 15:42:08 -05:00
Robert
41aa838510 Setup a registration system for sentry guns 2013-11-12 15:12:44 -05:00
Robert
75ede59759 Starting on adding prefabs for sentrys
@Calclavia i know i havn't gotten the final word from you for giving up
ICBM sentries but i did say i was going to do this either way. What i
will do is avoid recreating the same sentry guns but will focus on new
ones.
2013-11-12 14:28:09 -05:00
Robert
526d35e51c Changed raytrace to not use quaterians
Something either was wrong with how i was using it or changes calc made
to the class in UE. What ever was wrong it was not taking the yaw
rotation so i switched it to use a changed veserion of MC's getlook that
i was already using for entities.
2013-11-12 14:23:25 -05:00
Robert
5568e0dd61 Removed debug 2013-11-12 10:45:09 -05:00
Robert
6a93f99f43 Added laser mining code to the laser event
Might be a bad place for the code but it makes it easy to access from
all the mods.
2013-11-11 22:15:07 -05:00
Robert
ccc9dfbfd2 Added to ray trace helper 2013-11-11 19:13:53 -05:00
Robert
6d397bcf98 fixed a bug with inv helper 2013-11-11 17:45:54 -05:00
Robert
7f5b317cf9 Added Machine mining event 2013-11-11 16:36:57 -05:00
Robert
2866b49088 changed IExtendedStorage interface 2013-11-11 16:02:51 -05:00
Robert
5f50373ba6 Added inv helper from AL 2013-11-11 15:42:54 -05:00
Robert
516a1bbec4 Started new item textures 2013-11-11 13:13:04 -05:00
Robert
519d794308 Removed Recipe creator from recipe loader
In most instances it was not working so it is now removed
2013-11-11 12:22:36 -05:00
Robert
5178f52cf4 Added MM to the build path
For 1.7 update this will be changed to each mod building itself but for
the moment this works
2013-11-11 11:58:22 -05:00
DarkGuardsman
84a37bd1c5 this and that 2013-11-11 09:51:21 -05:00
Robert
ca71a5cca1 Added laser damage event catch
Creeps will explode if killed by lasers. Though this would be a nice
addion. As well made an attempt at having diamond armor reflect laser
damage. Though this didn't work as well
2013-11-11 00:03:37 -05:00
Robert
603874d94c Worked on car a bit
Noticed it has a flaw updating serverside
2013-11-11 00:02:23 -05:00
Robert
78fb37d51a A few things 2013-11-10 22:50:24 -05:00
Robert
720d2c2aed Added an auto craft event 2013-11-10 21:47:16 -05:00
Robert
3c40ae5af8 typo 2013-11-10 21:40:12 -05:00
Robert
d502b65934 Created a laser event 2013-11-10 21:37:48 -05:00
Robert
1e0d824ac2 Removed debug 2013-11-10 21:37:41 -05:00
Robert
e371d70b13 Made Object registry throw on blockID conflict 2013-11-10 20:28:02 -05:00
Robert
6e25105da9 Worked on car 2013-11-10 20:27:51 -05:00
Robert
7cfafeb7fa Expanded raytrace class 2013-11-10 19:02:26 -05:00
Robert
0063335a7a Worked on fluids and gases 2013-11-10 19:02:16 -05:00
Robert
b1983b2143 Temp removed IC2 and BC support
I need to recode this and i'm going to offer BC support threw an engine
block
2013-11-10 18:04:42 -05:00
Robert
24b6c36d70 Fixed a bug preventing tile despawn 2013-11-10 17:52:20 -05:00
Robert
e51ef7686d Worked a bit on gas block 2013-11-10 15:17:58 -05:00
Robert
2a89c258f8 Started up on gas blocks 2013-11-10 13:18:28 -05:00
Robert
0f9721e0c2 Changed EntityDrivable into a prefab
It was designed to be one anyways but during testing it was treated as
an actual entity.
2013-11-10 11:54:21 -05:00
Robert
81cac14c90 Worked on a few things 2013-11-10 11:41:54 -05:00
Robert
1a227bf64e Notes and started on a model
This is just a model for the test car as most likely all the other
models will be obj models. That way i have more control over the look of
the vehicle.
2013-11-10 11:03:27 -05:00
Robert
03195177c8 re-added changes that got remove during the revert 2013-11-10 10:01:52 -05:00
Robert
3387b2a3d2 Reverted vehicle class back to "we have movement" commit
Not sure what i did but i changed just enough that nothing was working
2013-11-10 09:35:00 -05:00
Robert
372c83dc34 Made a packet handler for entities 2013-11-10 09:34:22 -05:00