Commit graph

3178 commits

Author SHA1 Message Date
DarkGuardsman
805b632818 slight network change 2013-07-11 04:40:38 -04:00
DarkGuardsman
7a3fc461d0 removed all update errors from MC1.6 2013-07-11 04:40:07 -04:00
DarkGuardsman
f749ddc7fa (untested) removed all red errors 2013-07-11 04:39:20 -04:00
DarkGuardsman
7b6ae77fdf All errors remove and updated to 1.6
Not to just bug test
2013-07-10 23:51:50 -04:00
DarkGuardsman
bbcc18dd9c added multi-block code from old UE 2013-07-10 04:35:08 -04:00
DarkGuardsman
eac9b1ee8c Added BC fluid render and fixed them 2013-07-10 04:34:55 -04:00
DarkGuardsman
77183651d0 little cleanup and error killing 2013-07-10 04:33:31 -04:00
DarkGuardsman
5d12db00be changed consumeItem to be static 2013-07-10 02:05:34 -04:00
DarkGuardsman
f760a4dcb4 Fixed all non-graphic errors(untested) 2013-07-10 02:05:03 -04:00
DarkGuardsman
c20acfc473 added to fluid Helper 2013-07-09 23:44:59 -04:00
DarkGuardsman
d4b3d3585a removed more errors and formating 2013-07-09 23:44:27 -04:00
DarkGuardsman
6f0411f1fe Cleaned up errors in pumps
Need to check these later too see if they actually function at all
2013-07-09 22:17:51 -04:00
DarkGuardsman
c961f3634e removed more errors 2013-07-09 14:27:00 -04:00
DarkGuardsman
e096748451 starting to look better
Still have a ton of work too just update all method and remove errors.
Though it is starting to look better and better by the min.
2013-07-09 14:25:58 -04:00
DarkGuardsman
485ca799d8 Oh joy of updating to 1.6
This is going to take a lot of time to get working 100%
2013-07-09 13:10:09 -04:00
DarkGuardsman
ce11ee36cc Merge remote-tracking branch 'origin/master' into MC1.6 2013-07-08 05:44:44 -04:00
DarkGuardsman
2e1f2de9a6 Fixed NPE with setting filter 2013-07-08 05:44:00 -04:00
DarkGuardsman
d5fc3aaf85 Oh this is going to hurt 2013-07-08 03:21:40 -04:00
DarkGuardsman
a4435994e7 Init update to 1.6
Mostly done but just a few textures refs too go
2013-07-08 03:14:00 -04:00
DarkGuardsman
c304f3e6d0 removed basic components again
some how it re-added itself
2013-07-08 01:42:57 -04:00
DarkGuardsman
12c49e72e2 updated build script 2013-07-08 01:39:25 -04:00
DarkGuardsman
e1e5a4461f version++ 2013-07-08 01:39:06 -04:00
DarkGuardsman
6d8fc08fe1 updated build file 2013-07-08 01:38:24 -04:00
DarkGuardsman
691eb0ce65 updated Dark-Lib 2013-07-08 01:32:39 -04:00
DarkGuardsman
feffc68ff5 enabled de_DE lang 2013-07-08 01:31:43 -04:00
DarkGuardsman
e59dd6d7ea updated Dark-Lib 2013-07-08 01:31:06 -04:00
DarkGuardsman
0e24faf8d5 enabled de_DE lang 2013-07-08 01:30:17 -04:00
DarkGuardsman
30161f90f1 Fixed some power math 2013-07-08 01:28:37 -04:00
DarkGuardsman
b5dc2b3c71 Merge branch 'master' of https://github.com/DarkGuardsman/Assembly-Line 2013-07-08 01:09:41 -04:00
DarkGuardsman
00bd3a9e8e ... 2013-07-08 01:09:08 -04:00
DarkGuardsman
0db6bb803d changed power network and machine 2013-07-07 09:26:51 -04:00
DarkGuardsman
d08bb5c48e more work on network
resolved a few power issues though i'm running into mekanism energy
cubes self powering. As well energy cube, different one,  is request
power from the network but is never getting supplied any.
2013-07-07 09:26:00 -04:00
Robert WC Seifert
46389975b2 Merge pull request #31 from Vexatos/patch-1
Create de_DE.properties
2013-07-07 04:34:24 -07:00
Vexatos
1ea058b614 Create de_DE.properties
Also, added cookies.
2013-07-07 13:33:00 +02:00
Robert WC Seifert
2674a4e586 Merge pull request #45 from Vexatos/patch-1
Created de_DE.properties
2013-07-07 04:07:05 -07:00
Vexatos
8f0085446c Update de_DE.properties
Also, removed Herobrine.
2013-07-07 13:01:36 +02:00
Vexatos
875d155e50 Create de_DE.properties
Also, added Cookies.
2013-07-07 12:58:12 +02:00
DarkGuardsman
88778499fb more work on assembly network
still buggy as in not working past powering assembly tiles. As well it
seems to be getting a 100W packet of power every 2 seconds from both
mekanism and buildcraft power pipes. It should not be storing anymore
than the internal battery size but its seem to be anyways. As well max
packet size should only be equal to the request which as well is not the
case.
2013-07-07 05:15:13 -04:00
DarkGuardsman
0b5da1920b runnableMachine no longer drain its own network
If runable machine is an instance of INetworkPart it will not drain
power from any tile entity around it that shares the same network to
prevent self powering.
2013-07-07 05:06:34 -04:00
DarkGuardsman
b1fbad6201 minor edit 2013-07-06 02:18:31 -04:00
DarkGuardsman
aade0001b4 Fixed infinite power issue 2013-07-06 02:17:11 -04:00
DarkGuardsman
04318b350b network changes 2013-07-06 00:48:12 -04:00
DarkGuardsman
202a775a6d Cleanup and fixed network split 2013-07-06 00:46:56 -04:00
DarkGuardsman
cb320b6115 cleanup 2013-07-06 00:45:50 -04:00
DarkGuardsman
5113e5f660 Got network working on power now
Still need to fix what looks like an infinite power issue.
2013-07-05 23:21:32 -04:00
DarkGuardsman
b0b7ae3c06 Fixed slanted belt network connections 2013-07-05 22:32:47 -04:00
DarkGuardsman
4f4225d6f8 more work on assembly power network 2013-07-05 22:11:31 -04:00
DarkGuardsman
353333f80a cleaned up armbot 2013-07-05 22:11:15 -04:00
DarkGuardsman
d4cdd93130 Working on my own power network class 2013-07-05 22:09:50 -04:00
DarkGuardsman
80dce03362 Added my own direction class
Same as ForgeDirection but with more directions
2013-07-05 22:09:40 -04:00