DarkGuardsman
805b632818
slight network change
2013-07-11 04:40:38 -04:00
DarkGuardsman
7a3fc461d0
removed all update errors from MC1.6
2013-07-11 04:40:07 -04:00
DarkGuardsman
f749ddc7fa
(untested) removed all red errors
2013-07-11 04:39:20 -04:00
DarkGuardsman
7b6ae77fdf
All errors remove and updated to 1.6
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Not to just bug test
2013-07-10 23:51:50 -04:00
DarkGuardsman
bbcc18dd9c
added multi-block code from old UE
2013-07-10 04:35:08 -04:00
DarkGuardsman
eac9b1ee8c
Added BC fluid render and fixed them
2013-07-10 04:34:55 -04:00
DarkGuardsman
77183651d0
little cleanup and error killing
2013-07-10 04:33:31 -04:00
DarkGuardsman
5d12db00be
changed consumeItem to be static
2013-07-10 02:05:34 -04:00
DarkGuardsman
f760a4dcb4
Fixed all non-graphic errors(untested)
2013-07-10 02:05:03 -04:00
DarkGuardsman
c20acfc473
added to fluid Helper
2013-07-09 23:44:59 -04:00
DarkGuardsman
d4b3d3585a
removed more errors and formating
2013-07-09 23:44:27 -04:00
DarkGuardsman
6f0411f1fe
Cleaned up errors in pumps
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Need to check these later too see if they actually function at all
2013-07-09 22:17:51 -04:00
DarkGuardsman
c961f3634e
removed more errors
2013-07-09 14:27:00 -04:00
DarkGuardsman
e096748451
starting to look better
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Still have a ton of work too just update all method and remove errors.
Though it is starting to look better and better by the min.
2013-07-09 14:25:58 -04:00
DarkGuardsman
485ca799d8
Oh joy of updating to 1.6
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This is going to take a lot of time to get working 100%
2013-07-09 13:10:09 -04:00
DarkGuardsman
ce11ee36cc
Merge remote-tracking branch 'origin/master' into MC1.6
2013-07-08 05:44:44 -04:00
DarkGuardsman
2e1f2de9a6
Fixed NPE with setting filter
2013-07-08 05:44:00 -04:00
DarkGuardsman
d5fc3aaf85
Oh this is going to hurt
2013-07-08 03:21:40 -04:00
DarkGuardsman
a4435994e7
Init update to 1.6
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Mostly done but just a few textures refs too go
2013-07-08 03:14:00 -04:00
DarkGuardsman
c304f3e6d0
removed basic components again
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some how it re-added itself
2013-07-08 01:42:57 -04:00
DarkGuardsman
12c49e72e2
updated build script
2013-07-08 01:39:25 -04:00
DarkGuardsman
e1e5a4461f
version++
2013-07-08 01:39:06 -04:00
DarkGuardsman
6d8fc08fe1
updated build file
2013-07-08 01:38:24 -04:00
DarkGuardsman
691eb0ce65
updated Dark-Lib
2013-07-08 01:32:39 -04:00
DarkGuardsman
feffc68ff5
enabled de_DE lang
2013-07-08 01:31:43 -04:00
DarkGuardsman
e59dd6d7ea
updated Dark-Lib
2013-07-08 01:31:06 -04:00
DarkGuardsman
0e24faf8d5
enabled de_DE lang
2013-07-08 01:30:17 -04:00
DarkGuardsman
30161f90f1
Fixed some power math
2013-07-08 01:28:37 -04:00
DarkGuardsman
b5dc2b3c71
Merge branch 'master' of https://github.com/DarkGuardsman/Assembly-Line
2013-07-08 01:09:41 -04:00
DarkGuardsman
00bd3a9e8e
...
2013-07-08 01:09:08 -04:00
DarkGuardsman
0db6bb803d
changed power network and machine
2013-07-07 09:26:51 -04:00
DarkGuardsman
d08bb5c48e
more work on network
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resolved a few power issues though i'm running into mekanism energy
cubes self powering. As well energy cube, different one, is request
power from the network but is never getting supplied any.
2013-07-07 09:26:00 -04:00
Robert WC Seifert
46389975b2
Merge pull request #31 from Vexatos/patch-1
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Create de_DE.properties
2013-07-07 04:34:24 -07:00
Vexatos
1ea058b614
Create de_DE.properties
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Also, added cookies.
2013-07-07 13:33:00 +02:00
Robert WC Seifert
2674a4e586
Merge pull request #45 from Vexatos/patch-1
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Created de_DE.properties
2013-07-07 04:07:05 -07:00
Vexatos
8f0085446c
Update de_DE.properties
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Also, removed Herobrine.
2013-07-07 13:01:36 +02:00
Vexatos
875d155e50
Create de_DE.properties
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Also, added Cookies.
2013-07-07 12:58:12 +02:00
DarkGuardsman
88778499fb
more work on assembly network
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still buggy as in not working past powering assembly tiles. As well it
seems to be getting a 100W packet of power every 2 seconds from both
mekanism and buildcraft power pipes. It should not be storing anymore
than the internal battery size but its seem to be anyways. As well max
packet size should only be equal to the request which as well is not the
case.
2013-07-07 05:15:13 -04:00
DarkGuardsman
0b5da1920b
runnableMachine no longer drain its own network
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If runable machine is an instance of INetworkPart it will not drain
power from any tile entity around it that shares the same network to
prevent self powering.
2013-07-07 05:06:34 -04:00
DarkGuardsman
b1fbad6201
minor edit
2013-07-06 02:18:31 -04:00
DarkGuardsman
aade0001b4
Fixed infinite power issue
2013-07-06 02:17:11 -04:00
DarkGuardsman
04318b350b
network changes
2013-07-06 00:48:12 -04:00
DarkGuardsman
202a775a6d
Cleanup and fixed network split
2013-07-06 00:46:56 -04:00
DarkGuardsman
cb320b6115
cleanup
2013-07-06 00:45:50 -04:00
DarkGuardsman
5113e5f660
Got network working on power now
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Still need to fix what looks like an infinite power issue.
2013-07-05 23:21:32 -04:00
DarkGuardsman
b0b7ae3c06
Fixed slanted belt network connections
2013-07-05 22:32:47 -04:00
DarkGuardsman
4f4225d6f8
more work on assembly power network
2013-07-05 22:11:31 -04:00
DarkGuardsman
353333f80a
cleaned up armbot
2013-07-05 22:11:15 -04:00
DarkGuardsman
d4cdd93130
Working on my own power network class
2013-07-05 22:09:50 -04:00
DarkGuardsman
80dce03362
Added my own direction class
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Same as ForgeDirection but with more directions
2013-07-05 22:09:40 -04:00