Commit graph

3178 commits

Author SHA1 Message Date
DarkGuardsman
cb9292bdec changed block IDs to called getNextID() 2013-07-24 15:27:22 -04:00
DarkGuardsman
c6dcab98a6 Added an auto block ID finder
This should prevent issues with config files generating but will not
prevent Block ID conflict with other mods. However, later i might expand
this to try to pre-register the block and correct its block ID if
something goes wrong.
2013-07-24 15:26:41 -04:00
DarkGuardsman
81c1d78ac1 attempted to fix a load error 2013-07-23 23:50:07 -04:00
DarkGuardsman
a20592178f Fixed crash on placing Armbot 2013-07-23 23:49:27 -04:00
DarkGuardsman
e9fcf18193 Fixed recipes registering 2013-07-23 23:48:34 -04:00
DarkGuardsman
69b15a2796 Added fluids 2013-07-23 23:48:25 -04:00
DarkGuardsman
b8e8c64094 worked on recipes 2013-07-23 21:59:36 -04:00
DarkGuardsman
ddc983cd40 fixed domain loading issue 2013-07-23 03:40:36 -04:00
DarkGuardsman
8b7f1cf18a Start loading recipes threw the RecipeGrid 2013-07-23 03:40:00 -04:00
DarkGuardsman
d7379a6545 Fixed error with two pipes loading with same config 2013-07-23 03:39:44 -04:00
DarkGuardsman
533fef288e Fixed errors with Domain and recipe loader 2013-07-23 03:38:55 -04:00
DarkGuardsman
18cd9b1319 Developed a way to load recipes easier 2013-07-23 01:46:27 -04:00
DarkGuardsman
27acf3287e Created a Triple class 2013-07-23 01:45:38 -04:00
DarkGuardsman
b52de99572 reworked recipe system and main class file 2013-07-22 18:25:01 -04:00
DarkGuardsman
75b5ace914 updated ICBM api 2013-07-22 18:24:55 -04:00
DarkGuardsman
13f8546989 reworked recipe system and main class file 2013-07-22 18:23:54 -04:00
DarkGuardsman
96f485042e reworked recipe system and main class file 2013-07-22 18:23:10 -04:00
DarkGuardsman
090c84b48f moved API file 2013-07-22 01:20:20 -04:00
Robert WC Seifert
505472fd98 Update README.md 2013-07-22 01:12:45 -04:00
DarkGuardsman
7f130d330f uploading license.txt 2013-07-22 01:11:21 -04:00
Robert WC Seifert
9883d971f7 Update README.md 2013-07-22 01:10:30 -04:00
DarkGuardsman
fb37031651 Moved APIs over from API bank to reduce repo count 2013-07-22 01:05:40 -04:00
DarkGuardsman
7e1ef517b9 massive package and file movement 2013-07-22 01:00:00 -04:00
DarkGuardsman
b44b1d709f registered Multi-block 2013-07-22 00:44:26 -04:00
DarkGuardsman
c2633cacd5 removed subs and build file 2013-07-22 00:35:51 -04:00
DarkGuardsman
b5b4373672 cleanup 2013-07-22 00:35:42 -04:00
DarkGuardsman
8bdec4d608 removed subs and build file 2013-07-22 00:33:38 -04:00
DarkGuardsman
4128b63e47 main package rename 2013-07-21 23:58:38 -04:00
DarkGuardsman
7acf0a5642 Made AL a sub of the Dark-Core 2013-07-21 23:56:26 -04:00
DarkGuardsman
bb0d5b6fad Merged TheDarkMachine into core
At first i was going to keep the core as a simple loader but seeing that
need for content out of my DarkMachine mod i merged the two. This will
cause a bit of extra stuff for the player to deal with. However, i did
add configs to disable the ore and ore Items from the mod.
2013-07-21 23:43:56 -04:00
DarkGuardsman
2763a6c964 Cleanup and optimization
Removed some code that is no longer support in the core mod
Merged all ItemBlock classes into a simple class that will later be
moved to the core.
Optimized blockID and config
2013-07-21 22:56:25 -04:00
DarkGuardsman
609954e058 updated code for UE api
Removed TileEntityElectricMachine and replaced it with the UE
UniversalMachine class
Removed the BC to UE class as it is no longer needed or functional

Added NetworkSharedPower so that tileEntities can share power in a
network allowing things like Electric Fences or battery box grids.
However, it doesn't unloaded power then it is removed so should only be
used for running machines
2013-07-21 22:53:49 -04:00
DarkGuardsman
612e1cfe26 cleanup 2013-07-21 22:51:02 -04:00
DarkGuardsman
dce6e49a69 Cleanup 2013-07-19 11:40:02 -04:00
DarkGuardsman
c21700e633 changed block structure
Creative tab and configs are now done in a main block class to reduce
lines of code
2013-07-19 11:39:25 -04:00
DarkGuardsman
6365e06b08 Cleanup and restructure of machine block 2013-07-19 11:37:50 -04:00
DarkGuardsman
8538476bc9 cleanup 2013-07-19 10:04:41 -04:00
DarkGuardsman
2121a01e5a Changed Creative Tab and Cleaned up inports 2013-07-19 09:58:20 -04:00
DarkGuardsman
3d82011b96 Fixed Liquid renderer
This was at one point in time the BuildCraft fluid renderer. However, i
have rewrote most of it in order to fix it. BuiltCraft staff is welcome
to take anything from the render code they want.
2013-07-18 14:32:31 -04:00
DarkGuardsman
e3300615a6 Turned Lib into a mod 2013-07-18 14:31:28 -04:00
DarkGuardsman
3933ce1179 Merge remote-tracking branch 'origin/master' into MC1.6 2013-07-16 19:10:25 -04:00
DarkGuardsman
2123d65cac Revert "Fixed config issue with multi-Block"
This reverts commit 0af366fb85.
2013-07-16 19:09:45 -04:00
DarkGuardsman
ebb0d0f43a Fixed multi block config 2013-07-16 19:08:51 -04:00
DarkGuardsman
0af366fb85 Fixed config issue with multi-Block 2013-07-16 19:06:15 -04:00
DarkGuardsman
4404f4feab Fixed tank fluid rendering
This took a bit of time too do plus rewriting BuildCraft fluid render
code to just find out they registered the texture path wrong
2013-07-15 19:21:55 -04:00
DarkGuardsman
9baa621c94 fixed error with computer craft api change 2013-07-14 10:54:43 -04:00
DarkGuardsman
d9a74730ab Edit, changes, etc..
Forgot to push while i still remember what i did and what each change
was. Guess it will due just to have it synced
2013-07-14 10:50:35 -04:00
DarkGuardsman
c6dbe71cfe Fixed NPE error with fluidstack 2013-07-12 11:27:22 -04:00
DarkGuardsman
6d454f880f Fixed most texture issues 2013-07-12 11:27:11 -04:00
DarkGuardsman
9ce878400a Fixed Resource Location and asset loading
mod/assemblyline -> assets/al
2013-07-12 11:09:45 -04:00