Just created some files, and fixed a bug with the rejector. Also renamed
the sorter to rejector, since i'm going to create an actual sorter after
i finish the belts. If i find tha time i'll finish the elevator belt
tonight
Might want to change your script to ignore these Calc so they don't end
up package with the mod. I've upload them just incase someone else want
to change them later on. Also it help to have these if you edit textures
over loading the texture into the game and guessing.
Started on new belts but to tired to doing anything with them. Will
continue tommorow after physics Class.
New Belts but still WIP
Covered Belt - prevents items from being picked up by player
Elevator Belt - moves items up
Slanted Belt - not new but a change to the normal belt
Need a way to detect belt for my Mining Machin mod so i added an
iterface to find each instance of a belt. As well what items are above
this belt, what direction its facing, and quick add entities to it
ignore list.
Removed Steam piston gui since it had no use, if you need Force output
use the pipe guage. Also fixed a bug where pipes would output 2 per
update from every produce whether or not there it could actual produce
anything.
created a simple GUI to allow for turning off slots, and toggling
rejection state. Also fixed a bug with the rejection checker where it
was always false. Though now i have a bug with the packets never making
i to the server.
I removed some commented out areas from the other files.
Also started on autocrafter at the moment nothing is done just creating
init files, methods, and trying to layout the ground work. Let see if i
can code these cleaner than i usually do he he :)
Also looks like some other things are getting uploaded in this. Might be
a slight version diff in the UE and Buildcraft api version i have. As
well i added the textures to the src folder. Not sure how you mod with
them in the resource folder.
I baddly need to clean this mod up but for now it should be fully
updated. The recipes are not tested yet with the ore Directory changes i
made to them but i'll test shortly.
suprised how long it too someone to noticed the major bugs i fixed.
Guess i need to play my own mods more and find the bugs myself ;/.
Fixed pipes again
Fixed boiler & LiquidTank liquid sharing system
Added a way for pipes to pump to tanks up a boiler chain
Fixed Boiler GUI
Fixed most machines in general (packets stopped being sent)
pre implemented use of Liquid tank in place of boiler's internal storage
tanks
storage tanks act as pumps on sides, Top for gases, bottom for liquids.
Added crafting for lava, water,steam.fuel,and oil tanks.
Made 4 iron the default tank receipe, and 4 bronze optional will change
out later.
Still have bugs to work out like liquid trading and glass face not
rendering on the model; However, the render looks nice and the corner
look better than the old ones.
its a WIP but in the process of setting it all up i worked on the normal
boiler and improved the MHelper file which contains the liqiud trade
method, corner finder method and surrounding TileEntity finder.
fixed another bug with the pipe, pipe would not lose pressure after
being disconncted from source. Also cleaned up a bit on some of the code
and added code to only send packets if the machine updated. This will
reduce a lot of paceket load being sent to the client.
Well since i'm using UE lite i think it outputs power, I have more
testing to too. Right now my only indication is the generator will place
a stone block above it when its genrate is above 0.
Took some time but i got it too work, the steam piston will generate
mechanical energy and then traslate that energy to a rod which will
translate it to the next and so on. Now too just create the generator
and i'm done.