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Robert Seifert 19fb2e48ed Created a crafting manager to reduce code per class
The imprinter class was starting to get messy with all of its other
non-crafting code. To help make things cleaner and to create a reusable
class i have moved the crafting code to its own class. To use the class
you simple need to have the TileEntity implement IInventory(or have an
internal Inv refrence) and implement IAutoCrafting. Also i'll be moving
these classes to Dark-Lib when done.
2013-05-20 14:37:26 -04:00
Basic-Compoents@2a52d4415f updated subs 2013-05-20 10:00:23 -04:00
buildFiles moved build files 2013-04-10 01:32:39 -04:00
Dark-Library@c7b5dd05fd updated subs 2013-05-20 10:00:23 -04:00
Modding-Library@9a54f12235 updated subs 2013-05-20 10:00:23 -04:00
models worked on crane a bit 2013-05-09 03:39:48 -04:00
resources cleanup 2013-04-20 07:41:52 -04:00
src/minecraft/assemblyline Created a crafting manager to reduce code per class 2013-05-20 14:37:26 -04:00
.gitmodules add bc sub 2013-05-08 08:55:40 -04:00
build.properties updated mc version 2013-05-04 17:07:30 -04:00
build.xml ... 2013-05-08 09:22:46 -04:00
LICENSE.txt Update and rename LISENCE.txt to LICENSE.txt 2013-04-30 07:29:36 -07:00
README.md Update README.md 2013-04-24 01:25:07 -03:00

Assembly Line

Brief

Assembly Line is a Minecraft mod that brings realistic factory style systems into Minecraft.

Project Team

  • Darkguardsman - Lead-Dev
  • Briman0094 - Ex-Dev
  • Calclavia - Ex-Dev

License

Anyone is free to work on the mod and will get credit as long as they understand the mod belongs to the repo owner. For the full license read the license.txt file inside the repo

Translations

Please submit a pull request if you would be willing to translate this mod into another language.

Contact

Join #universalelectricity on EsperNet. Remember to follow the rules and respect others as with any other channel.