19fb2e48ed
The imprinter class was starting to get messy with all of its other non-crafting code. To help make things cleaner and to create a reusable class i have moved the crafting code to its own class. To use the class you simple need to have the TileEntity implement IInventory(or have an internal Inv refrence) and implement IAutoCrafting. Also i'll be moving these classes to Dark-Lib when done. |
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common |