resonant-induction/electrical/src/main/scala/resonantinduction/electrical/battery/RenderBattery.java
2014-06-20 18:03:31 -07:00

194 lines
6.7 KiB
Java

/**
*
*/
package resonantinduction.electrical.battery;
import static org.lwjgl.opengl.GL11.glPopMatrix;
import static org.lwjgl.opengl.GL11.glPushMatrix;
import static org.lwjgl.opengl.GL11.glRotatef;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import resonant.api.items.ISimpleItemRenderer;
import resonant.lib.render.RenderUtility;
import resonant.lib.utility.WorldUtility;
import resonantinduction.core.Reference;
import universalelectricity.api.vector.Vector3;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* TODO: Make this more efficient.
*
* @author Calclavia
*/
@SideOnly(Side.CLIENT)
public class RenderBattery extends TileEntitySpecialRenderer implements ISimpleItemRenderer
{
public static RenderBattery INSTANCE = new RenderBattery();
public static final IModelCustom MODEL = AdvancedModelLoader.loadModel(Reference.MODEL_DIRECTORY + "battery/battery.tcn");
@Override
public void renderInventoryItem(ItemStack itemStack)
{
glPushMatrix();
GL11.glTranslated(0, 0, 0);
int energyLevel = (int) (((double) ((ItemBlockBattery) itemStack.getItem()).getEnergy(itemStack) / (double) ((ItemBlockBattery) itemStack.getItem()).getEnergyCapacity(itemStack)) * 8);
RenderUtility.bind(Reference.DOMAIN, Reference.MODEL_PATH + "battery/battery.png");
List<String> disabledParts = new ArrayList<String>();
disabledParts.addAll(Arrays.asList(new String[] { "connector", "connectorIn", "connectorOut" }));
disabledParts.addAll(Arrays.asList(new String[] { "coil1", "coil2", "coil3", "coil4", "coil5", "coil6", "coil7", "coil8" }));
disabledParts.addAll(Arrays.asList(new String[] { "coil1lit", "coil2lit", "coil3lit", "coil4lit", "coil5lit", "coil6lit", "coil7lit", "coil8lit" }));
disabledParts.addAll(Arrays.asList(new String[] { "frame1con", "frame2con", "frame3con", "frame4con" }));
MODEL.renderAllExcept(disabledParts.toArray(new String[0]));
for (int i = 1; i <= 8; i++)
{
if (i != 1 || !disabledParts.contains("coil1"))
{
if ((8 - i) <= energyLevel)
MODEL.renderOnly("coil" + i + "lit");
else
MODEL.renderOnly("coil" + i);
}
}
glPopMatrix();
}
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
{
final String[][] partToDisable = new String[][] { new String[] { "bottom" }, new String[] { "top" }, new String[] { "frame1", "frame2" }, new String[] { "frame3", "frame4" }, new String[] { "frame4", "frame1" }, new String[] { "frame2", "frame3" } };
final String[][] connectionPartToEnable = new String[][] { null, null, new String[] { "frame1con", "frame2con" }, new String[] { "frame3con", "frame4con" }, new String[] { "frame4con", "frame1con" }, new String[] { "frame2con", "frame3con" } };
// final String[][] connectionPartSideToEnable = new String[][] { null, null, new String[] {
// "frame1conSide", "frame2conSide" }, new String[] { "frame3conSide", "frame4conSide" },
// new String[] { "frame4conSide", "frame1conSide" }, new String[] { "frame2conSide",
// "frame3conSide" } };
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
TileBattery tile = (TileBattery) t;
int energyLevel = (int) Math.round(((double) tile.getEnergyHandler().getEnergy() / (double) TileBattery.getEnergyForTier(tile.getBlockMetadata())) * 8);
RenderUtility.bind(Reference.DOMAIN, Reference.MODEL_PATH + "battery/battery.png");
List<String> disabledParts = new ArrayList();
List<String> enabledParts = new ArrayList();
for (ForgeDirection check : ForgeDirection.VALID_DIRECTIONS)
{
if (new Vector3(t).translate(check).getTileEntity(t.worldObj) instanceof TileBattery)
{
disabledParts.addAll(Arrays.asList(partToDisable[check.ordinal()]));
if (check == ForgeDirection.UP)
{
enabledParts.addAll(Arrays.asList(partToDisable[check.ordinal()]));
enabledParts.add("coil1");
}
else if (check == ForgeDirection.DOWN)
{
List<String> connectionParts = new ArrayList<String>();
for (ForgeDirection sideCheck : ForgeDirection.VALID_DIRECTIONS)
if (sideCheck.offsetY == 0)
connectionParts.addAll(Arrays.asList(connectionPartToEnable[sideCheck.ordinal()]));
for (ForgeDirection sideCheck : ForgeDirection.VALID_DIRECTIONS)
{
if (sideCheck.offsetY == 0)
{
if (new Vector3(t).translate(sideCheck).getTileEntity(t.worldObj) instanceof TileBattery)
{
connectionParts.removeAll(Arrays.asList(connectionPartToEnable[sideCheck.ordinal()]));
// connectionParts.addAll(Arrays.asList(connectionPartSideToEnable[sideCheck.ordinal()]));
}
}
}
enabledParts.addAll(connectionParts);
}
}
/**
* Render IO interface.
*/
if (check.offsetY == 0)
{
GL11.glPushMatrix();
RenderUtility.rotateBlockBasedOnDirection(check);
//TODO: Fix this horrible patch.
switch (check)
{
case NORTH:
glRotatef(0, 0, 1, 0);
break;
case SOUTH:
glRotatef(0, 0, 1, 0);
break;
case WEST:
glRotatef(-180, 0, 1, 0);
break;
case EAST:
glRotatef(180, 0, 1, 0);
break;
}
GL11.glRotatef(-90, 0, 1, 0);
int io = tile.getIO(check);
if (io == 1)
{
MODEL.renderOnly("connectorIn");
}
else if (io == 2)
{
MODEL.renderOnly("connectorOut");
}
GL11.glPopMatrix();
}
}
enabledParts.removeAll(disabledParts);
for (int i = 1; i <= 8; i++)
{
if (i != 1 || enabledParts.contains("coil1"))
{
if ((8 - i) < energyLevel)
MODEL.renderOnly("coil" + i + "lit");
else
MODEL.renderOnly("coil" + i);
}
}
disabledParts.addAll(Arrays.asList(new String[] { "connector", "connectorIn", "connectorOut" }));
disabledParts.addAll(Arrays.asList(new String[] { "coil1", "coil2", "coil3", "coil4", "coil5", "coil6", "coil7", "coil8" }));
disabledParts.addAll(Arrays.asList(new String[] { "coil1lit", "coil2lit", "coil3lit", "coil4lit", "coil5lit", "coil6lit", "coil7lit", "coil8lit" }));
disabledParts.addAll(Arrays.asList(new String[] { "frame1con", "frame2con", "frame3con", "frame4con" }));
enabledParts.removeAll(Arrays.asList(new String[] { "coil1", "coil2", "coil3", "coil4", "coil5", "coil6", "coil7", "coil8" }));
MODEL.renderAllExcept(disabledParts.toArray(new String[0]));
MODEL.renderOnly(enabledParts.toArray(new String[0]));
GL11.glPopMatrix();
}
}