thaumic-machinery/src/main/java/net/anvilcraft/thaummach/render/model/ModelPump.java

73 lines
2.7 KiB
Java

package net.anvilcraft.thaummach.render.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelPump extends ModelBase {
public ModelRenderer front;
public ModelRenderer moveBase;
public ModelRenderer moveFrill;
public ModelRenderer center;
public ModelRenderer back;
public ModelPump() {
super.textureWidth = 128;
super.textureHeight = 64;
this.front = new ModelRenderer(this, 0, 0);
this.front.addBox(0.0F, 0.0F, 0.0F, 12, 6, 12);
this.front.setRotationPoint(-6.0F, 18.0F, -6.0F);
this.front.setTextureSize(128, 64);
this.front.mirror = true;
this.setRotation(this.front, 0.0F, 0.0F, 0.0F);
this.moveBase = new ModelRenderer(this, 0, 18);
this.moveBase.addBox(0.0F, 0.0F, 0.0F, 12, 2, 12);
this.moveBase.setRotationPoint(-6.0F, 8.0F, -6.0F);
this.moveBase.setTextureSize(128, 64);
this.moveBase.mirror = true;
this.setRotation(this.moveBase, 0.0F, 0.0F, 0.0F);
this.moveFrill = new ModelRenderer(this, 0, 32);
this.moveFrill.addBox(0.0F, 0.0F, 0.0F, 10, 4, 10);
this.moveFrill.setRotationPoint(-5.0F, 10.0F, -5.0F);
this.moveFrill.setTextureSize(128, 64);
this.moveFrill.mirror = true;
this.setRotation(this.moveFrill, 0.0F, 0.0F, 0.0F);
this.center = new ModelRenderer(this, 48, 0);
this.center.addBox(0.0F, 0.0F, 0.0F, 16, 4, 16);
this.center.setRotationPoint(-8.0F, 14.0F, -8.0F);
this.center.setTextureSize(128, 64);
this.center.mirror = true;
this.setRotation(this.center, 0.0F, 0.0F, 0.0F);
this.back = new ModelRenderer(this, 0, 46);
this.back.addBox(0.0F, 0.0F, 0.0F, 6, 6, 6);
this.back.setRotationPoint(-3.0F, 8.0F, -3.0F);
this.back.setTextureSize(128, 64);
this.back.mirror = true;
this.setRotation(this.back, 0.0F, 0.0F, 0.0F);
}
@Override
public void
render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
super.render(entity, f, f1, f2, f3, f4, f5);
this.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.front.render(f5);
this.moveBase.render(f5);
this.moveFrill.render(f5);
this.center.render(f5);
this.back.render(f5);
}
public void render() {
this.front.render(0.0625F);
this.center.render(0.0625F);
this.back.render(0.0625F);
}
private void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}