remove stupid mpt script and properly format toml files

This commit is contained in:
LordMZTE 2021-02-11 17:51:47 +01:00
parent 94be618a73
commit 1feaee74bf
7 changed files with 1011 additions and 1054 deletions

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@ -1,14 +1,14 @@
[Locations]
#The location of the twitch manifest file (will be replaced with addonscript in later versions)
manifestFile = "src/twitch/manifest.json"
#The location of the source
src = "src"
#The location used to store temporary files
tempDir = ".mpt"
#The location of the twitch manifest file (will be replaced with addonscript in later versions)
manifestFile = "src/twitch/manifest.json"
#The location of the source
src = "src"
#The location used to store temporary files
tempDir = ".mpt"
[Local]
selectedVersion = -1
selectedVersion = -1
[Downloads]
#The maximum number of threads that will be used for downloads
maxThreads = 5
#The timeout of http requests in ms
httpTimeout = 2147483647
#The maximum number of threads that will be used for downloads
maxThreads = 5
#The timeout of http requests in ms
httpTimeout = 2147483647

43
mpt
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@ -1,43 +0,0 @@
#!/bin/sh
cd "$(dirname "$0")" || exit
case $1 in
install)
if ! [ -d "$HOME/.mpt" ];
then mkdir $HOME/.mpt
fi
if ! [ -f "$HOME/.mpt/mpt.jar" ];
then
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
echo Downloading $dl ...
curl $dl --output $HOME/.mpt/mpt.jar
fi
;;
update)
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
echo Downloading $dl ...
if [ -f ".mpt/mpt.jar" ]
then
curl $dl --output .mpt/mpt.jar
else
curl $dl --output $HOME/.mpt/mpt.jar
fi
echo Updating Script
curl https://data.tilera.xyz/api/mpt.php/script > mpt
;;
*)
if ! [ -d ".mpt" ];
then mkdir .mpt
fi
if [ -f ".mpt/mpt.jar" ];
then jar=.mpt/mpt.jar
elif [ -f "$HOME.mpt/mpt.jar" ];
then jar=$HOME.mpt/mpt.jar
else
dl=$(curl https://data.tilera.xyz/api/mpt.php/latest)
echo Downloading $dl ...
curl $dl --output .mpt/mpt.jar
jar=.mpt/mpt.jar
fi
java -jar $jar $*
;;
esac

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@ -1,108 +1,108 @@
["world gen"]
#Tungsten Max Y
maxTungstenY = 10
#Vein Count Tungsten
veinCountTungsten = 2
#Vein Count Zinc
veinCountZinc = 6
#Generate Ruby
generateRuby = false
#Amethyst Min Y
minAmethystY = 0
#Vein Size Zinc
veinSizeZinc = 6
#Generate Teslatite
generateTeslatite = true
#Teslatite Min Y
minTeslatiteY = 1
#Teslatite Max Y
maxTeslatiteY = 20
#Generate Amethyst
generateAmethyst = true
#Generate Zinc
generateZinc = true
#Vein Size Teslatite
veinSizeTeslatite = 8
#Generate Copper
generateCopper = false
#Copper Min Y
minCopperY = 35
#Volcano Spawn Chance
volcanoSpawnChance = 0.005
#Vein Count Ruby
veinCountRuby = 2
#Vein Size Silver
veinSizeSilver = 6
#Silver Max Y
maxSilverY = 20
#Copper Max Y
maxCopperY = 90
#Vein Size Ruby
veinSizeRuby = 5
#Generate Sapphire
generateSapphire = true
#Vein Size Copper
veinSizeCopper = 7
#veinSizeMarble
veinSizeMarble = 2048
#Amethyst Max Y
maxAmethystY = 48
#Sapphire Min Y
minSapphireY = 0
#Vein Count Amethyst
veinCountAmethyst = 2
#Generate Tungsten
generateTungsten = true
#Vein Count Teslatite
veinCountTeslatite = 4
#Ruby Max Y
maxRubyY = 48
#Vein Count Silver
veinCountSilver = 3
#Silver Min Y
minSilverY = 1
#Zinc Min Y
minZincY = 15
#Volcano Active To Inactive Ratio
volcanoActiveToInactiveRatio = 0.5
#Sapphire Max Y
maxSapphireY = 48
#Generate Volcano
generateVolcano = true
#Vein Size Tungsten
veinSizeTungsten = 3
#Ruby Min Y
minRubyY = 0
#Possible to generate Tungsten in the Volcano
generateTungstenInVolcano = true
#Zinc Max Y
maxZincY = 40
#Generate Silver
generateSilver = true
#Vein Size Sapphire
veinSizeSapphire = 5
#Vein Count Sapphire
veinCountSapphire = 2
#Vein Size Amethyst
veinSizeAmethyst = 5
#Tungsten Min Y
minTungstenY = 1
#Generate Marble
generateMarble = true
#Vein Count Copper
veinCountCopper = 8
#Indigo Flower Spawn Chance
flowerSpawnChance = 1
#Tungsten Max Y
maxTungstenY = 10
#Vein Count Tungsten
veinCountTungsten = 2
#Vein Count Zinc
veinCountZinc = 6
#Generate Ruby
generateRuby = false
#Amethyst Min Y
minAmethystY = 0
#Vein Size Zinc
veinSizeZinc = 6
#Generate Teslatite
generateTeslatite = true
#Teslatite Min Y
minTeslatiteY = 1
#Teslatite Max Y
maxTeslatiteY = 20
#Generate Amethyst
generateAmethyst = true
#Generate Zinc
generateZinc = true
#Vein Size Teslatite
veinSizeTeslatite = 8
#Generate Copper
generateCopper = false
#Copper Min Y
minCopperY = 35
#Volcano Spawn Chance
volcanoSpawnChance = 0.005
#Vein Count Ruby
veinCountRuby = 2
#Vein Size Silver
veinSizeSilver = 6
#Silver Max Y
maxSilverY = 20
#Copper Max Y
maxCopperY = 90
#Vein Size Ruby
veinSizeRuby = 5
#Generate Sapphire
generateSapphire = true
#Vein Size Copper
veinSizeCopper = 7
#veinSizeMarble
veinSizeMarble = 2048
#Amethyst Max Y
maxAmethystY = 48
#Sapphire Min Y
minSapphireY = 0
#Vein Count Amethyst
veinCountAmethyst = 2
#Generate Tungsten
generateTungsten = true
#Vein Count Teslatite
veinCountTeslatite = 4
#Ruby Max Y
maxRubyY = 48
#Vein Count Silver
veinCountSilver = 3
#Silver Min Y
minSilverY = 1
#Zinc Min Y
minZincY = 15
#Volcano Active To Inactive Ratio
volcanoActiveToInactiveRatio = 0.5
#Sapphire Max Y
maxSapphireY = 48
#Generate Volcano
generateVolcano = true
#Vein Size Tungsten
veinSizeTungsten = 3
#Ruby Min Y
minRubyY = 0
#Possible to generate Tungsten in the Volcano
generateTungstenInVolcano = true
#Zinc Max Y
maxZincY = 40
#Generate Silver
generateSilver = true
#Vein Size Sapphire
veinSizeSapphire = 5
#Vein Count Sapphire
veinCountSapphire = 2
#Vein Size Amethyst
veinSizeAmethyst = 5
#Tungsten Min Y
minTungstenY = 1
#Generate Marble
generateMarble = true
#Vein Count Copper
veinCountCopper = 8
#Indigo Flower Spawn Chance
flowerSpawnChance = 1
["world gen"."recipe enabling"]
#Enable Gate Ticking Sounds
tickingSounds = true
#Any item name (minecraft:bucket,minecraft:minecart) added here will be blacklisted from being able to melt down into its raw materials.
alloyFurnaceBlacklist = "minecraft:iron_nugget,minecraft:gold_nugget,minecraft:gold_ingot,minecraft:iron_ingot"
#Server Template Saving by Ops only
ServerTemplateOpsonly = false
#Generate Json Datapack for Alloy Furnace (Only used to generate recycling recipes)
alloyFurnaceDatapackGenerator = true
#Albedo Support Lamp Brightness
albedoBrightness = 0.01
["world gen"."recipe enabling"]
#Enable Gate Ticking Sounds
tickingSounds = true
#Any item name (minecraft:bucket,minecraft:minecart) added here will be blacklisted from being able to melt down into its raw materials.
alloyFurnaceBlacklist = "minecraft:iron_nugget,minecraft:gold_nugget,minecraft:gold_ingot,minecraft:iron_ingot"
#Server Template Saving by Ops only
ServerTemplateOpsonly = false
#Generate Json Datapack for Alloy Furnace (Only used to generate recycling recipes)
alloyFurnaceDatapackGenerator = true
#Albedo Support Lamp Brightness
albedoBrightness = 0.01

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@ -1,165 +1,165 @@
[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v1]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
#
#Forward caught TileEntityExceptions to the log at debug level.
logTeErrors = false
#
#Modify Create's impact on your terrain
[worldgen.v1]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
#
#Forward caught TileEntityExceptions to the log at debug level.
logTeErrors = false
[worldgen.v1.copper_ore]
#
#Range: > 0
minHeight = 40
#
#Range: > 0
clusterCount = 2
#
#Range: > 0
maxHeight = 86
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 18
[worldgen.v1.copper_ore]
#
#Range: > 0
minHeight = 40
#
#Range: > 0
clusterCount = 2
#
#Range: > 0
maxHeight = 86
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 18
[worldgen.v1.weathered_limestone]
#
#Range: > 0
minHeight = 10
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 30
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.weathered_limestone]
#
#Range: > 0
minHeight = 10
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 30
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.zinc_ore]
#
#Range: > 0
minHeight = 15
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 14
[worldgen.v1.zinc_ore]
#
#Range: > 0
minHeight = 15
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 14
[worldgen.v1.zinc_ore_desert]
#
#Range: > 0
minHeight = 10
#
#Range: > 0
clusterCount = 5
#
#Range: > 0
maxHeight = 85
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 17
[worldgen.v1.zinc_ore_desert]
#
#Range: > 0
minHeight = 10
#
#Range: > 0
clusterCount = 5
#
#Range: > 0
maxHeight = 85
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 17
[worldgen.v1.limestone]
#
#Range: > 0
minHeight = 30
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.limestone]
#
#Range: > 0
minHeight = 30
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.dolomite]
#
#Range: > 0
minHeight = 20
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.dolomite]
#
#Range: > 0
minHeight = 20
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.copper_ore_ocean]
#
#Range: > 0
minHeight = 20
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
maxHeight = 55
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 15
[worldgen.v1.copper_ore_ocean]
#
#Range: > 0
minHeight = 20
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
maxHeight = 55
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 15
[worldgen.v1.gabbro]
#
#Range: > 0
minHeight = 20
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.gabbro]
#
#Range: > 0
minHeight = 20
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.scoria]
#
#Range: > 0
minHeight = 0
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 10
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.scoria]
#
#Range: > 0
minHeight = 0
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 10
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128

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@ -1,234 +1,234 @@
[Ores]
#Generate Void Crystal Ore?
void = true
#Generate Tin Ore?
tin = false
#Generate Copper Ore?
copper = false
#Generate Ruby Ore?
ruby = true
#Generate Void Crystal Ore?
void = true
#Generate Tin Ore?
tin = false
#Generate Copper Ore?
copper = false
#Generate Ruby Ore?
ruby = true
[Specializations]
#Allow Multiple specializations per player in Multiplayer?
paths_multi = false
#Allow forgetting paths using Path Sigils?
path_forget = true
#Allow Multiple specializations per player in Singleplayer?
paths_single = true
#Allow Multiple specializations per player in Multiplayer?
paths_multi = false
#Allow forgetting paths using Path Sigils?
path_forget = true
#Allow Multiple specializations per player in Singleplayer?
paths_single = true
[Specializations.Technomancy]
#FE equal to 1 Temporal Entropy
#Range: > 1
fe_per_entropy = 50
#Enable hardmode for the Gateway?
#If true, dialing in chevrons only works if the beam alignment matches the chevron being dialed
#Enable this if you want an extra challenge
gateway_hard = false
#Whether Technomancy machines should drop an item when overloaded
drop_machine = false
#Maximum time duration for recalling, in seconds. Set to -1 to disable limit, 0 to disable recalling
#Range: -1 ~ 86400
time_recall = 300
#Allow time acceleration of Tile Entities?
#Disabling this does not affect acceleration of normal entities or block ticks
te_accel = true
#Does the CCC require specifically a Time beam?
ccc_req_time = true
#Allow Temporal Entropy disasters from Technomancy?
#If disabled, disasters create a small explosion instead
flux_disaster = true
#Should recalling restore previous health and hunger?
#Recommended to disable this for PvP
stat_recall = true
#Destroy the CCC if Copshowium overfills the tank?
#Disabling this will make the CCC much easier to use
allow_overflow = true
#Power output of the Lodestone Dynamo (in J/t)
#Set to 0 to disable the Lodestone Dynamo
#Range: 0 ~ 1000
lodestone_dynamo = 100
#Beam power output of the beacon harness
#Range: 8 ~ 4096
beacon_harness_power = 512
#Allow adding Netherite armor to Technomancy armor?
techno_armor_reinforce = true
#Multiplier for XP levels to upgrade Technomancy armor
#Range: 0 ~ 100
techno_armor_xp = 1
#Temporal Entropy gained per Entropy Node when transferring
#Higher values are more difficult, and encourage using fewer node chains
#Range: 0 ~ 64
entropy_node_gain = 2
#Speed boost from All-Terrain Boots in water (swim speed boost)
#Set to 0 to disable
#Range: 0.0 ~ 100.0
enviro_boot_depth = 3.0
#Level of the All-Terrain Boots frost walker effect
#Higher levels increase freezing range
#Set to 0 to disable
#Range: 0 ~ 10
enviro_boot_frost = 2
#Level of the All-Terrain Boots soul speed effect
#Set to 0 to disable
#Range: 0 ~ 10
enviro_boot_soul = 3
#Whether Gateways can teleport entities at all
allow_gateway = true
#Whether Gateways can teleport entities that aren't players
#If false, players can still use Gateways
allow_gateway_ent = true
#If enabled, machines will NOT break/explode/cause damage when overfilling on Temporal Entropy
#Machines which overfill on Temporal Entropy will shut down instead
flux_safe = false
[Specializations.Technomancy]
#FE equal to 1 Temporal Entropy
#Range: > 1
fe_per_entropy = 50
#Enable hardmode for the Gateway?
#If true, dialing in chevrons only works if the beam alignment matches the chevron being dialed
#Enable this if you want an extra challenge
gateway_hard = false
#Whether Technomancy machines should drop an item when overloaded
drop_machine = false
#Maximum time duration for recalling, in seconds. Set to -1 to disable limit, 0 to disable recalling
#Range: -1 ~ 86400
time_recall = 300
#Allow time acceleration of Tile Entities?
#Disabling this does not affect acceleration of normal entities or block ticks
te_accel = true
#Does the CCC require specifically a Time beam?
ccc_req_time = true
#Allow Temporal Entropy disasters from Technomancy?
#If disabled, disasters create a small explosion instead
flux_disaster = true
#Should recalling restore previous health and hunger?
#Recommended to disable this for PvP
stat_recall = true
#Destroy the CCC if Copshowium overfills the tank?
#Disabling this will make the CCC much easier to use
allow_overflow = true
#Power output of the Lodestone Dynamo (in J/t)
#Set to 0 to disable the Lodestone Dynamo
#Range: 0 ~ 1000
lodestone_dynamo = 100
#Beam power output of the beacon harness
#Range: 8 ~ 4096
beacon_harness_power = 512
#Allow adding Netherite armor to Technomancy armor?
techno_armor_reinforce = true
#Multiplier for XP levels to upgrade Technomancy armor
#Range: 0 ~ 100
techno_armor_xp = 1
#Temporal Entropy gained per Entropy Node when transferring
#Higher values are more difficult, and encourage using fewer node chains
#Range: 0 ~ 64
entropy_node_gain = 2
#Speed boost from All-Terrain Boots in water (swim speed boost)
#Set to 0 to disable
#Range: 0.0 ~ 100.0
enviro_boot_depth = 3.0
#Level of the All-Terrain Boots frost walker effect
#Higher levels increase freezing range
#Set to 0 to disable
#Range: 0 ~ 10
enviro_boot_frost = 2
#Level of the All-Terrain Boots soul speed effect
#Set to 0 to disable
#Range: 0 ~ 10
enviro_boot_soul = 3
#Whether Gateways can teleport entities at all
allow_gateway = true
#Whether Gateways can teleport entities that aren't players
#If false, players can still use Gateways
allow_gateway_ent = true
#If enabled, machines will NOT break/explode/cause damage when overfilling on Temporal Entropy
#Machines which overfill on Temporal Entropy will shut down instead
flux_safe = false
[Specializations.Alchemy]
#Whether lightning bolts from atmospheric overcharging can spawn the 4 horsemen
#Overriden by gamerules
atmos_horses = true
#Maximum charge for the atmosphere
#Range: 0 ~ 2000000000
charge_limit = 1000000000
#Allow the full effect of Phelostogen?
#If disabled Phelostogen lights a single small fire instead
phel_effect = true
#Range of Density Plates
#Range: 0 ~ 128
grav_range = 64
#Level of effects from overcharging the atmosphere
#0: No negative effects
#1: Allow lightning strikes
#2: Allow creeper charging
#3: Allow lightning strikes & creeper charging
#Range: 0 ~ 3
atmos_effects = 3
#Whether to allow Ignis Infernum
#If disabled, Ignis Infernum is still craftable, but it gets nerfed to Phelostogen level
ignis_infernum = true
#FE produced by one Voltus
#Range: 0 ~ 100000
voltus_power = 2000
#Whether to change biomes in columns
#If true, biomes are transmuted in a column from bedrock to worldheight
#If false, biomes are transmitted only within the vertical bounds of the effect
vertical_biomes = true
#If true, rift beams will spawn mob drops instead of actual mobs
#Rift beams do this regardless of config setting in peaceful mode
rift_drops = false
[Specializations.Alchemy]
#Whether lightning bolts from atmospheric overcharging can spawn the 4 horsemen
#Overriden by gamerules
atmos_horses = true
#Maximum charge for the atmosphere
#Range: 0 ~ 2000000000
charge_limit = 1000000000
#Allow the full effect of Phelostogen?
#If disabled Phelostogen lights a single small fire instead
phel_effect = true
#Range of Density Plates
#Range: 0 ~ 128
grav_range = 64
#Level of effects from overcharging the atmosphere
#0: No negative effects
#1: Allow lightning strikes
#2: Allow creeper charging
#3: Allow lightning strikes & creeper charging
#Range: 0 ~ 3
atmos_effects = 3
#Whether to allow Ignis Infernum
#If disabled, Ignis Infernum is still craftable, but it gets nerfed to Phelostogen level
ignis_infernum = true
#FE produced by one Voltus
#Range: 0 ~ 100000
voltus_power = 2000
#Whether to change biomes in columns
#If true, biomes are transmuted in a column from bedrock to worldheight
#If false, biomes are transmitted only within the vertical bounds of the effect
vertical_biomes = true
#If true, rift beams will spawn mob drops instead of actual mobs
#Rift beams do this regardless of config setting in peaceful mode
rift_drops = false
[Internal]
#Number of millibuckets of molten metal per ingot
#Does not change recipes
#Range: 1 ~ 10000
ingot_mb = 144
#Lower values increase network lag but increases gear speed synchronization
#Range: 0.05000000074505806 ~ 10.0
predict_speed = 0.20000000298023224
#Wipe internal per player dimension mappings on failure?
#Only change this if you know what you're doing
wipe_dim_map = false
#Interval in ticks between gear network checks
#Range: 100 ~ 2400
network_time = 300
#Distance in blocks that players can see various effects from (electric arcs, beams from staffs, etc)
#Lower values will decrease the amount of packets sent
#Range: 1 ~ 512
effect_distance = 512
#Whether beams decide what they can pass through based on beam power
#If true, low power beams require a smaller hole, and high power beams require a larger empty space in blocks to pass through
beam_collision_use_power = false
#If enabled, the beacon harness will have an extra 'safety period' for a full color loop when the chunk is loaded
#Used to stop beacon harnesses shutting off when loading across several chunks
beacon_harness_load_safety = false
#The size of the raytracing interval used by the beam staff and beam cannon
#Larger numbers cause less lag when using those devices, but are less precise
#Range: 0.10000000149011612 ~ 1.0
beam_raytrace_step = 0.25
#Number of millibuckets of molten metal per ingot
#Does not change recipes
#Range: 1 ~ 10000
ingot_mb = 144
#Lower values increase network lag but increases gear speed synchronization
#Range: 0.05000000074505806 ~ 10.0
predict_speed = 0.20000000298023224
#Wipe internal per player dimension mappings on failure?
#Only change this if you know what you're doing
wipe_dim_map = false
#Interval in ticks between gear network checks
#Range: 100 ~ 2400
network_time = 300
#Distance in blocks that players can see various effects from (electric arcs, beams from staffs, etc)
#Lower values will decrease the amount of packets sent
#Range: 1 ~ 512
effect_distance = 512
#Whether beams decide what they can pass through based on beam power
#If true, low power beams require a smaller hole, and high power beams require a larger empty space in blocks to pass through
beam_collision_use_power = false
#If enabled, the beacon harness will have an extra 'safety period' for a full color loop when the chunk is loaded
#Used to stop beacon harnesses shutting off when loading across several chunks
beacon_harness_load_safety = false
#The size of the raytracing interval used by the beam staff and beam cannon
#Larger numbers cause less lag when using those devices, but are less precise
#Range: 0.10000000149011612 ~ 1.0
beam_raytrace_step = 0.25
[Misc]
#Whether the charge alignment can summon lightning
charge_lightning = true
#Minimum temperature of nether biomes (in degrees C)
#Range: 0.0 ~ 1000.0
nether_temp = 60.0
#Enable overheat effects?
#If false, all heat cable overheating effects are replaced with burning
cable_effects = true
#Whether Enchantment beams have a chance to destroy items
enchant_destroy = true
#Minimum spring speed to hover with the Whirligig
#If set at or above 10, gaining elevation with a Whirligig is disabled
#Range: 1.0 ~ 100.0
whirligig_hover = 6.0
#Percentage of Stamp Mill progress to be lost on failure
#Effectively nerfs ore-tripling
#Range: 0 ~ 100
mill_damping = 0
#Amount of liquid fat equivalent to 1 hunger or saturation (in millibuckets)
#Range: 1 ~ 10000
fat_cost = 100
#Minimum spring speed to eliminate fall damage with the Whirligig
#If set at or above 10, gaining the Whirligig can not eliminate fall damage, but can reduce it
#Range: 1.0 ~ 100.0
whirligig_safe = 4.0
#Whether void-potential (death) beams do absolute damage
#Absolute damage ignores potion effects and enchantments
beam_damage_absolute = false
#Whether Charge beams can summon lightning underground or under a roof
underground_lightning = false
#Whether the charge alignment can summon lightning
charge_lightning = true
#Minimum temperature of nether biomes (in degrees C)
#Range: 0.0 ~ 1000.0
nether_temp = 60.0
#Enable overheat effects?
#If false, all heat cable overheating effects are replaced with burning
cable_effects = true
#Whether Enchantment beams have a chance to destroy items
enchant_destroy = true
#Minimum spring speed to hover with the Whirligig
#If set at or above 10, gaining elevation with a Whirligig is disabled
#Range: 1.0 ~ 100.0
whirligig_hover = 6.0
#Percentage of Stamp Mill progress to be lost on failure
#Effectively nerfs ore-tripling
#Range: 0 ~ 100
mill_damping = 0
#Amount of liquid fat equivalent to 1 hunger or saturation (in millibuckets)
#Range: 1 ~ 10000
fat_cost = 100
#Minimum spring speed to eliminate fall damage with the Whirligig
#If set at or above 10, gaining the Whirligig can not eliminate fall damage, but can reduce it
#Range: 1.0 ~ 100.0
whirligig_safe = 4.0
#Whether void-potential (death) beams do absolute damage
#Absolute damage ignores potion effects and enchantments
beam_damage_absolute = false
#Whether Charge beams can summon lightning underground or under a roof
underground_lightning = false
[Balance]
#FE generated by one unit of charge-alignment beam
#Range: > 0
fe_per_charge = 50
#Multiplier for rotary energy loss
#Range: 0.0 ~ 2.147483647E9
rotary_loss = 1.0
#The maximum speed on a Spring Gun
#Higher maximum speeds increase maximum damage
#Range: 1.0 ~ 100.0
spring_gun_cap = 10.0
#The power produced by the Lodestone Turbine (in J/t)
#Range: 0.0 ~ 100.0
lodestone_power = 5.0
#The number of degrees one bucket of steam is worth
#If this is changed, it is recommended to rebalance JSON recipes with steam
#Range: > 0
steam_value = 50
#FE equivalent to 1J. Set to 0 to effectively disable the dynamo and lodestone dynamo
#Range: > 0
dynamo_efficiency = 2
#Maximum fuel burn time in the Firebox. Set to -1 to remove the limit
#Range: > -1
firebox_cap = 4000
#Resistive power exerted by the Winding Table per speed of the wound item
#Range: 0.0 ~ 1000.0
winding_resist = 20.0
#Power generated by the Crystal Master Axis in J/t
#Range: 0.0 ~ 2.147483647E9
crystal_power = 100.0
#The number of Joules generated from one degree worth of steam
#Range: > 0
joule_value = 4
#The maximum speed a Stirling Engine can reach
#Range: 0.0 ~ 2.147483647E9
stirling_limit = 1.0
#Multiplier for Stirling Engine power output
#Range: 0.0 ~ 2.147483647E9
stirling_multiplier = 2.5
#Power divider for potential beams grow effect
#For example, 2 will cause twice as much beam power for the same effect
#Range: 1 ~ 64
grow_divider = 1
#Whether to destroy items when failing to wind them in a Winding Table
winding_destroy = true
#Formula for rotary power loss, where 'a' is 'rotary_loss' config
#0: No loss
#1: -a*w^2 /tick, where w is I-weighted average system speed [default]
#2: -a% of system energy /tick [Larger systems lose power faster]
#3: -a*w of gear energy /tick, for every gear [Larger systems lose power faster, relatively less loss for larger or slower gears]
#Range: 0 ~ 3
rotary_loss_mode = 1
#The power produced by the Hamster Wheel (in J/t)
#Range: 0.0 ~ 100.0
hamster_power = 5.0
#FE generated by one unit of charge-alignment beam
#Range: > 0
fe_per_charge = 50
#Multiplier for rotary energy loss
#Range: 0.0 ~ 2.147483647E9
rotary_loss = 1.0
#The maximum speed on a Spring Gun
#Higher maximum speeds increase maximum damage
#Range: 1.0 ~ 100.0
spring_gun_cap = 10.0
#The power produced by the Lodestone Turbine (in J/t)
#Range: 0.0 ~ 100.0
lodestone_power = 5.0
#The number of degrees one bucket of steam is worth
#If this is changed, it is recommended to rebalance JSON recipes with steam
#Range: > 0
steam_value = 50
#FE equivalent to 1J. Set to 0 to effectively disable the dynamo and lodestone dynamo
#Range: > 0
dynamo_efficiency = 2
#Maximum fuel burn time in the Firebox. Set to -1 to remove the limit
#Range: > -1
firebox_cap = 4000
#Resistive power exerted by the Winding Table per speed of the wound item
#Range: 0.0 ~ 1000.0
winding_resist = 20.0
#Power generated by the Crystal Master Axis in J/t
#Range: 0.0 ~ 2.147483647E9
crystal_power = 100.0
#The number of Joules generated from one degree worth of steam
#Range: > 0
joule_value = 4
#The maximum speed a Stirling Engine can reach
#Range: 0.0 ~ 2.147483647E9
stirling_limit = 1.0
#Multiplier for Stirling Engine power output
#Range: 0.0 ~ 2.147483647E9
stirling_multiplier = 2.5
#Power divider for potential beams grow effect
#For example, 2 will cause twice as much beam power for the same effect
#Range: 1 ~ 64
grow_divider = 1
#Whether to destroy items when failing to wind them in a Winding Table
winding_destroy = true
#Formula for rotary power loss, where 'a' is 'rotary_loss' config
#0: No loss
#1: -a*w^2 /tick, where w is I-weighted average system speed [default]
#2: -a% of system energy /tick [Larger systems lose power faster]
#3: -a*w of gear energy /tick, for every gear [Larger systems lose power faster, relatively less loss for larger or slower gears]
#Range: 0 ~ 3
rotary_loss_mode = 1
#The power produced by the Hamster Wheel (in J/t)
#Range: 0.0 ~ 100.0
hamster_power = 5.0

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@ -1,373 +1,373 @@
[general]
#How fast amphitheres fly.
#Range: 0.0 ~ 3.0
"Amphithere Flight Speed" = 1.75
#how long(in ticks) a siren has to wait after failing to lure in a player
#Range: 100 ~ 24000
"Siren Time Between Songs" = 2000
#Troll attack strength
#Range: 1.0 ~ 10000.0
"Troll Attack Strength" = 10.0
#Maximum cyclops health
#Range: 1.0 ~ 10000.0
"Cyclops Max Health" = 150.0
#Dread Lich spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Lich Spawn Weight" = 2
#Whether or not sea serpents can break weak blocks in their way
"Sea Serpent Griefing" = true
#True if pixie villages are allowed to spawn
"Spawn Pixies" = true
#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Cyclopes Sheep Search Length" = 17
#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Death Worm Spawn Check Chance" = 3
#Maximum cockatrice health
#Range: 1.0 ~ 10000.0
"Cockatrice Health" = 40.0
#True if gorgon temples are allowed to spawn
"Spawn Gorgons" = true
#True if hippocampi are allowed to spawn
"Spawn Hippocampus" = true
#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Ice breath)" = 2.5
#How high dragons can fly, in Y height.
#Range: > 100
"Max Dragon Flight Height" = 128
#True if cockatrices are allowed to spawn
"Spawn Cockatrices" = true
#True if tamed dragons go to sleep at night.
"Tamed Dragons Sleep" = true
#True if ghosts can rarely spawn from brutal PvP deaths.
"Ghost Spawn from PvP deaths" = true
#Whether or not cyclops can break logs or leaves in their way
"Cyclops Griefing" = true
#Disable this to remove easter egg with tinkers installed.
Weezer = true
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
"Dragons Despawn" = true
#True if hippogryphs are allowed to spawn
"Spawn Hippogryphs" = true
#True if dread liches are allowed to spawn
"Spawn Liches" = true
#One out of this number chance per chunk to generate a mausoleum.
#Range: 1 ~ 10000
"Mausoleum Gen Chance" = 1800
#Whether to generate copper ore or not
"Generate Copper Ore" = false
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
"Intelligent Dragon Pathfinding" = false
#Cockatrice spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Cockatrice Spawn Weight" = 4
#True to make the screen pink when sirens attract players
"Use Siren Shader" = true
#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
"Dragon Moved Wrongly Error Fix" = false
#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese"
noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"]
#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
#Range: 1 ~ 10000
"Death Worm Target Search Length" = 64
#How far away stymphalian birds will consider other birds to be in the same flock.
#Range: 1 ~ 10000
"Stymphalian Bird Flock Length" = 40
#How many maximum individuals a myrmex colony can have.
#Range: 10 ~ 10000
"Myrmex Colony Max Size" = 80
#1 out of this number chance per block that gold will generate in dragon lairs.
#Range: 1 ~ 10000
"Dragon Den Gold Amount" = 4
#Whether to generate dragon skeletons or not
"Generate Dragon Skeletons" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Cyclops Cave Chance" = 100
#True if myrmex colonies are allowed to spawn
"Spawn Myrmex" = true
#Default attack strength of a dragonsteel sword.
#Range: 5.0 ~ 2.147483647E9
"Dragonsteel Sword Base Attack Strength" = 25.0
#Whether to generate dragon caves or not
"Generate Dragon Caves" = true
#How high stymphalian birds can fly, in Y height.
#Range: > 10
"Max Stymphalian Bird Flight Height" = 80
#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
blacklistDimensions = ["minecraft:overworld"]
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sea Serpent Chance" = 250
#Default sea serpent health, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Health" = 20.0
#True if chickens lay rotten eggs.
"Chickens Lay Rotten Eggs" = true
#size of pixie villages
#Range: 1 ~ 10000
"Pixie Village Size" = 5
#Maximum amphithere health
#Range: 1.0 ~ 10000.0
"Amphithere Max Health" = 50.0
#How many ticks it takes while riding an untamed amphithere to tame it.
#Range: 1 ~ 10000
"Amphithere Tame Time" = 400
#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
"Dragons Dig When Stuck" = true
#True if siren islands are allowed to spawn
"Spawn Sirens" = true
#True if tamed dragons can follow the griefing rules.
"Tamed Dragon Griefing" = true
#Default deathworm attack strength, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Attack Strength" = 3.0
#Maximum hydra health
#Range: 1.0 ~ 10000.0
"Hydra Max Health" = 250.0
#Maximum gorgon health
#Range: 1.0 ~ 10000.0
"Gorgon Max Health" = 100.0
#Whether to generate silver ore or not
"Generate Silver Ore" = true
#Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons.
"Experimental Dragon path Finder" = false
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Skeleton Chance" = 300
#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
"Villagers Fear Dragons" = true
#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
#Range: > 1
"Cockatrice chicken Search Length" = 30
#True if cyclops caves are allowed to spawn
"Spawn Cyclopes Caves" = true
#True if hydra caves are allowed to generate
"Generate Hydra Caves" = true
#Default armor value of dragonsteel chestplate.
#Range: > 7
"Dragonsteel Base Armor" = 12
#How many blocks away can dragons wander from their defined "home" position.
#Range: 1 ~ 10000
"Dragon Wander From Home Distance" = 40
#True if using blacklists, false if using whitelists for dragons and structure gen.
"Use Dimension Blacklist" = false
#Default deathworm health, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Health" = 10.0
#Change this to slow down or speed up dragon or amphithere flight.
#Range: 0.0 ~ 2.0
"Dragon Flight Speed Modifier" = 1.0
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Wandering Cyclops Chance" = 100
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Gorgon Chance" = 75
#Default durability value of dragonsteel sword.
#Range: > 1
"Dragonsteel Base Durability" = 8000
#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Stymphalian Bird Target Search Length" = 64
#True if stymphalian birds are allowed to target and attack animals
"Stymphalian Birds Target Animals" = false
#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
#Range: 1 ~ 100000
"Myrmex Hatch Length" = 35000
#Whether to generate graveyards or not
"Generate Graveyards" = true
#True if trolls are allowed to spawn
"Spawn Trolls" = true
#True if amphitheres are allowed to spawn
"Spawn Amphitheres" = true
#Whether to generate sapphire ore or not
"Generate Sapphire Ore" = true
#Maximum ghost health.
#Range: 1.0 ~ 10000.0
"Ghost Max Health" = 30.0
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
#Range: 1 ~ 10000
"Dangerous World Gen Dist From Spawn" = 800
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Lightning breath)" = 3.5
#One out of this number chance per chunk to generate a myrmex hive.
#Range: 1 ~ 10000
"Myrmex Colony Gen Chance" = 150
#Hippogryph spawn weight. Lower = lower chance to spawn.
#Range: 1 ~ 10000
"Hippogryph Spawn Weight" = 2
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Roost Chance" = 360
#Maximum ghost attack strength.
#Range: 0.0 ~ 10000.0
"Ghost Attack Strength" = 3.0
#One out of this number chance per chunk to generate a hydra cave.
#Range: 1 ~ 10000
"Hydra Caves Gen Chance" = 100
#Every interval of this number in ticks, dragon allowed to break blocks.
#Range: 0 ~ 10000
"Dragon Block Break Cooldown" = 5
#True if stymphalian birds are allowed to spawn
"Spawn Stymphalian Birds" = true
#True if dragons can drop their blood on death.
"Dragons Drop Blood" = true
#Every interval of this number in ticks, dragon hunger decreases.
#Range: 1 ~ 10000
"Dragon Hunger Tick Rate" = 3000
#True if trolls are allowed to drop their weapon on death.
"Trolls Drop Weapon" = true
#Troll spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Troll Spawn Weight" = 4
#Glacier Spawn Weight. Higher number = more common
#Range: 1 ~ 10000
"Glacier Spawn Weight" = 4
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Cave Chance" = 180
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
#Range: 0 ~ 2
"Dragon Griefing" = 0
#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Cockatrice Spawn Check Chance" = 0
#True if pixies are allowed to steal from players
"Pixies Steal Items" = true
#True if dragons can drop their heart on death.
"Dragons Drop Heart" = true
#True if wild deathworms are allowed to target and attack monsters
"Death Worms Target Monsters" = true
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
#Range: 1 ~ 10000
"Dangerous World Gen Dist Seperation" = 300
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
"Explosive Dragon Breath" = false
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
#Range: > 1
"Dragon Pathfinding Threads" = 3
#Base Myrmex(worker) attack strength
#Range: 1.0 ~ 10000.0
"Myrmex Base Attack Strength" = 3.0
#How far away dragons will detect gold blocks being destroyed or chests being opened
#Range: 0 ~ 10000
"Dragon Gold Search Length" = 30
#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
"Stymphalian Birds drop ore dict items" = true
#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
"Animals Fear Dragons" = true
#Stymphalian bird feather attack strength.
#Range: 0.0 ~ 10000.0
"Stymphalian Bird Feather Attack Strength" = 1.0
#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese"
blacklistedBreakBlocks = []
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Hippocampus Chance" = 40
#Amphithere spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Amphithere Spawn Weight" = 50
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
#Range: 0 ~ 10000
"Dragon Flute Distance" = 4
#The percentage chance for a block to drop as an item when a dragon breaks it.
#Range: 0.0 ~ 1.0
"Dragon Block Breaking Drop Chance" = 0.10000000149011612
#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Fire breath)" = 2.0
#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Amphithere Villager Search Length" = 64
#Deathworm spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Death Worm Spawn Weight" = 30
#Percentage of critical strike that will disarm with easter egg tinkers material.
#Range: 0.0 ~ 1.0
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
#Whether to generate amethyst ore or not
"Generate Amethyst Ore" = true
#Ratio of Stone(this number) to Ores in Dragon Caves
#Range: 1 ~ 10000
"Dragon Cave Ore Ratio" = 45
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Stymhphalian Bird Chance" = 80
#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Troll Spawn Check Chance" = 0
#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
#Range: 0 ~ 10000
"Stymphalian Bird Feather Drop Chance" = 25
#How long it takes(in ticks) for a dragon egg to hatch
#Range: > 1
"Dragon Egg Hatch Time" = 7200
#Cyclops attack strength
#Range: 1.0 ~ 10000.0
"Cyclops Attack Strength" = 15.0
#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
#Range: 100 ~ 24000
"Siren Max Sing Time" = 12000
#Max dragon health. Health is scaled to this
#Range: 1.0 ~ 100000.0
"Dragon Health" = 500.0
#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Dragon Target Search Length" = 128
#How many ticks it takes for a Myrmex Queen to produce an egg.
#Range: 1 ~ 10000
"Myrmex Gestation Length" = 2500
#Whether to generate glacier biomes or not
"Generate Glaciers" = true
#True if wandering cyclopes are allowed to spawn
"Spawn Wandering Cyclopes" = true
#Maximum siren health
#Range: 1.0 ~ 10000.0
"Siren Max Health" = 50.0
#True if dragons can drop their skull on death.
"Dragons Drop Skull" = true
#True if sea serpents are allowed to spawn
"Spawn Sea Serpents" = true
#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
#Range: > 1
"Dragon Max Pathfinding Nodes" = 5000
#True if the summon crystal can load chunks to find dragons.
"Chunk Load Summon Crystal" = true
#Amount of damage done with cyclops bite attack.
#Range: 1.0 ~ 10000.0
"Cyclops Bite Strength" = 40.0
#Amphithere attack strength
#Range: 1.0 ~ 10000.0
"Amphithere Attack Strength" = 7.0
#Graveyard rarity.
#Range: 2 ~ 10000
"Graveyard Chance" = 46
#Max dragon attack damage. Attack Damage is scaled to this
#Range: 1 ~ 10000
"Dragon Attack Damage" = 17
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sirens Chance" = 400
#Maximum troll health
#Range: 1.0 ~ 10000.0
"Troll Max Health" = 50.0
#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Attack Strength" = 4.0
#Whether to generate dragon roosts or not
"Generate Dragon Roosts" = true
#True if mausoleums are allowed to generate
"Generate Mausoleums" = true
#Dragon Flap Noise Distance - Larger number, further away you can hear it
#Range: 0 ~ 10000
"Dragon Flap Noise Distance" = 4
#True if deathworms are allowed to spawn
"Spawn Death Worms" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Pixies Chance" = 60
#How fast amphitheres fly.
#Range: 0.0 ~ 3.0
"Amphithere Flight Speed" = 1.75
#how long(in ticks) a siren has to wait after failing to lure in a player
#Range: 100 ~ 24000
"Siren Time Between Songs" = 2000
#Troll attack strength
#Range: 1.0 ~ 10000.0
"Troll Attack Strength" = 10.0
#Maximum cyclops health
#Range: 1.0 ~ 10000.0
"Cyclops Max Health" = 150.0
#Dread Lich spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Lich Spawn Weight" = 2
#Whether or not sea serpents can break weak blocks in their way
"Sea Serpent Griefing" = true
#True if pixie villages are allowed to spawn
"Spawn Pixies" = true
#How many blocks away can cyclopes detect sheep. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Cyclopes Sheep Search Length" = 17
#A double check to see if the game can spawn death worms. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Death Worm Spawn Check Chance" = 3
#Maximum cockatrice health
#Range: 1.0 ~ 10000.0
"Cockatrice Health" = 40.0
#True if gorgon temples are allowed to spawn
"Spawn Gorgons" = true
#True if hippocampi are allowed to spawn
"Spawn Hippocampus" = true
#Damage dealt from a successful ice breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Ice breath)" = 2.5
#How high dragons can fly, in Y height.
#Range: > 100
"Max Dragon Flight Height" = 128
#True if cockatrices are allowed to spawn
"Spawn Cockatrices" = true
#True if tamed dragons go to sleep at night.
"Tamed Dragons Sleep" = true
#True if ghosts can rarely spawn from brutal PvP deaths.
"Ghost Spawn from PvP deaths" = true
#Whether or not cyclops can break logs or leaves in their way
"Cyclops Griefing" = true
#Disable this to remove easter egg with tinkers installed.
Weezer = true
#True if dragons can despawn. Note that if this is false there may be SERIOUS lag issues.
"Dragons Despawn" = true
#True if hippogryphs are allowed to spawn
"Spawn Hippogryphs" = true
#True if dread liches are allowed to spawn
"Spawn Liches" = true
#One out of this number chance per chunk to generate a mausoleum.
#Range: 1 ~ 10000
"Mausoleum Gen Chance" = 1800
#Whether to generate copper ore or not
"Generate Copper Ore" = false
#A more intelligent dragon pathfinding system, but is also laggier. Turn this on if you think dragons are too stupid.
"Intelligent Dragon Pathfinding" = false
#Cockatrice spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Cockatrice Spawn Weight" = 4
#True to make the screen pink when sirens attract players
"Use Siren Shader" = true
#Enable this if your server is being bombarded with moved wrongly or moved too fast console messages. REQUIRES RESTART!
"Dragon Moved Wrongly Error Fix" = false
#Blocks that a dragon can break, but won't spawn drops for. Use the format like "minecraft:stone" or "rats:block_of_cheese"
noDropBreakBlocks = ["minecraft:stone", "minecraft:dirt", "minecraft:grass_block"]
#How many blocks away can death worms spot potential prey. Note that increasing this could cause lag
#Range: 1 ~ 10000
"Death Worm Target Search Length" = 64
#How far away stymphalian birds will consider other birds to be in the same flock.
#Range: 1 ~ 10000
"Stymphalian Bird Flock Length" = 40
#How many maximum individuals a myrmex colony can have.
#Range: 10 ~ 10000
"Myrmex Colony Max Size" = 80
#1 out of this number chance per block that gold will generate in dragon lairs.
#Range: 1 ~ 10000
"Dragon Den Gold Amount" = 4
#Whether to generate dragon skeletons or not
"Generate Dragon Skeletons" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Cyclops Cave Chance" = 100
#True if myrmex colonies are allowed to spawn
"Spawn Myrmex" = true
#Default attack strength of a dragonsteel sword.
#Range: 5.0 ~ 2.147483647E9
"Dragonsteel Sword Base Attack Strength" = 25.0
#Whether to generate dragon caves or not
"Generate Dragon Caves" = true
#How high stymphalian birds can fly, in Y height.
#Range: > 10
"Max Stymphalian Bird Flight Height" = 80
#Whitelist mob spawn (troll, hippogryph, etc) dimensions. Use the format like "minecraft:the_nether" or "rats:ratlantis"
blacklistDimensions = ["minecraft:overworld"]
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sea Serpent Chance" = 250
#Default sea serpent health, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Health" = 20.0
#True if chickens lay rotten eggs.
"Chickens Lay Rotten Eggs" = true
#size of pixie villages
#Range: 1 ~ 10000
"Pixie Village Size" = 5
#Maximum amphithere health
#Range: 1.0 ~ 10000.0
"Amphithere Max Health" = 50.0
#How many ticks it takes while riding an untamed amphithere to tame it.
#Range: 1 ~ 10000
"Amphithere Tame Time" = 400
#True if dragons can break blocks if they get stuck. Turn this off if your dragons randomly explode.
"Dragons Dig When Stuck" = true
#True if siren islands are allowed to spawn
"Spawn Sirens" = true
#True if tamed dragons can follow the griefing rules.
"Tamed Dragon Griefing" = true
#Default deathworm attack strength, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Attack Strength" = 3.0
#Maximum hydra health
#Range: 1.0 ~ 10000.0
"Hydra Max Health" = 250.0
#Maximum gorgon health
#Range: 1.0 ~ 10000.0
"Gorgon Max Health" = 100.0
#Whether to generate silver ore or not
"Generate Silver Ore" = true
#Turning this to true simplifies the dragon's pathfinding process, making them dumber when finding a path, but better for servers with many loaded dragons.
"Experimental Dragon path Finder" = false
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Skeleton Chance" = 300
#True if villagers should run away and hide from dragons and other hostile Ice and Fire mobs.
"Villagers Fear Dragons" = true
#1 out of this number chance per 6000 ticks for a chicken to lay a cockatrice egg.
#Range: > 1
"Cockatrice chicken Search Length" = 30
#True if cyclops caves are allowed to spawn
"Spawn Cyclopes Caves" = true
#True if hydra caves are allowed to generate
"Generate Hydra Caves" = true
#Default armor value of dragonsteel chestplate.
#Range: > 7
"Dragonsteel Base Armor" = 12
#How many blocks away can dragons wander from their defined "home" position.
#Range: 1 ~ 10000
"Dragon Wander From Home Distance" = 40
#True if using blacklists, false if using whitelists for dragons and structure gen.
"Use Dimension Blacklist" = false
#Default deathworm health, this is scaled to the worm's particular size
#Range: 1.0 ~ 10000.0
"Death Worm Base Health" = 10.0
#Change this to slow down or speed up dragon or amphithere flight.
#Range: 0.0 ~ 2.0
"Dragon Flight Speed Modifier" = 1.0
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Wandering Cyclops Chance" = 100
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Gorgon Chance" = 75
#Default durability value of dragonsteel sword.
#Range: > 1
"Dragonsteel Base Durability" = 8000
#How many blocks away can stymphalian birds spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Stymphalian Bird Target Search Length" = 64
#True if stymphalian birds are allowed to target and attack animals
"Stymphalian Birds Target Animals" = false
#How many ticks it takes for a Myrmex to move from a larva to a pupa, and from a pupa to an adult.
#Range: 1 ~ 100000
"Myrmex Hatch Length" = 35000
#Whether to generate graveyards or not
"Generate Graveyards" = true
#True if trolls are allowed to spawn
"Spawn Trolls" = true
#True if amphitheres are allowed to spawn
"Spawn Amphitheres" = true
#Whether to generate sapphire ore or not
"Generate Sapphire Ore" = true
#Maximum ghost health.
#Range: 1.0 ~ 10000.0
"Ghost Max Health" = 30.0
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from spawn(0, 0).
#Range: 1 ~ 10000
"Dangerous World Gen Dist From Spawn" = 800
#Damage dealt from a successful lightning breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Lightning breath)" = 3.5
#One out of this number chance per chunk to generate a myrmex hive.
#Range: 1 ~ 10000
"Myrmex Colony Gen Chance" = 150
#Hippogryph spawn weight. Lower = lower chance to spawn.
#Range: 1 ~ 10000
"Hippogryph Spawn Weight" = 2
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Roost Chance" = 360
#Maximum ghost attack strength.
#Range: 0.0 ~ 10000.0
"Ghost Attack Strength" = 3.0
#One out of this number chance per chunk to generate a hydra cave.
#Range: 1 ~ 10000
"Hydra Caves Gen Chance" = 100
#Every interval of this number in ticks, dragon allowed to break blocks.
#Range: 0 ~ 10000
"Dragon Block Break Cooldown" = 5
#True if stymphalian birds are allowed to spawn
"Spawn Stymphalian Birds" = true
#True if dragons can drop their blood on death.
"Dragons Drop Blood" = true
#Every interval of this number in ticks, dragon hunger decreases.
#Range: 1 ~ 10000
"Dragon Hunger Tick Rate" = 3000
#True if trolls are allowed to drop their weapon on death.
"Trolls Drop Weapon" = true
#Troll spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Troll Spawn Weight" = 4
#Glacier Spawn Weight. Higher number = more common
#Range: 1 ~ 10000
"Glacier Spawn Weight" = 4
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Generate Dragon Cave Chance" = 180
#Dragon griefing - 2 is no griefing, 1 is breaking weak blocks, 0 is default
#Range: 0 ~ 2
"Dragon Griefing" = 0
#A double check to see if the game can spawn cockatrices. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Cockatrice Spawn Check Chance" = 0
#True if pixies are allowed to steal from players
"Pixies Steal Items" = true
#True if dragons can drop their heart on death.
"Dragons Drop Heart" = true
#True if wild deathworms are allowed to target and attack monsters
"Death Worms Target Monsters" = true
#How far away dangerous structures(dragon roosts, cyclops caves, etc.) must be from the last generated structure.
#Range: 1 ~ 10000
"Dangerous World Gen Dist Seperation" = 300
#True if dragons fire/ice charges create secondary explosions that launch blocks everywhere. Turn this to true if you like unfair explosions. Or lag.
"Explosive Dragon Breath" = false
#Maximum threads to use for dragon/myrmex pathfinding. Increase this number if pathing is slow and you have many cores.
#Range: > 1
"Dragon Pathfinding Threads" = 3
#Base Myrmex(worker) attack strength
#Range: 1.0 ~ 10000.0
"Myrmex Base Attack Strength" = 3.0
#How far away dragons will detect gold blocks being destroyed or chests being opened
#Range: 0 ~ 10000
"Dragon Gold Search Length" = 30
#True if stymphalian birds can drop items registered in the ore dictionary to ingotCopper, ingotBronze, nuggetCopper, nuggetBronze.
"Stymphalian Birds drop ore dict items" = true
#True if animals should run away and hide from dragons and other hostile Ice and Fire mobs.
"Animals Fear Dragons" = true
#Stymphalian bird feather attack strength.
#Range: 0.0 ~ 10000.0
"Stymphalian Bird Feather Attack Strength" = 1.0
#Blocks that a dragon cannot break. Use the format like "minecraft:chest" or "rats:block_of_cheese"
blacklistedBreakBlocks = []
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Hippocampus Chance" = 40
#Amphithere spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Amphithere Spawn Weight" = 50
#Dragon Flute Distance - how many chunks away is the dragon flute effective?
#Range: 0 ~ 10000
"Dragon Flute Distance" = 4
#The percentage chance for a block to drop as an item when a dragon breaks it.
#Range: 0.0 ~ 1.0
"Dragon Block Breaking Drop Chance" = 0.10000000149011612
#Damage dealt from a successful fire breath attack. Attack Damage is scaled to by age, so a stage 5 dragon will deal 5x as much as this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage(Fire breath)" = 2.0
#How many blocks away can ampitheres detect villagers being hurt. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Amphithere Villager Search Length" = 64
#Deathworm spawn weight. Lower = lower chance to spawn
#Range: 1 ~ 10000
"Death Worm Spawn Weight" = 30
#Percentage of critical strike that will disarm with easter egg tinkers material.
#Range: 0.0 ~ 1.0
"Easter Egg Tinkers Tool Disarm chance" = 0.20000000298023224
#Whether to generate amethyst ore or not
"Generate Amethyst Ore" = true
#Ratio of Stone(this number) to Ores in Dragon Caves
#Range: 1 ~ 10000
"Dragon Cave Ore Ratio" = 45
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Stymhphalian Bird Chance" = 80
#A double check to see if the game can spawn trolls. Higher number = lower chance to spawn.
#Range: 0 ~ 10000
"Troll Spawn Check Chance" = 0
#1/this number chance for a stymphalian feather to turn into an item before despawning. Zero means never.
#Range: 0 ~ 10000
"Stymphalian Bird Feather Drop Chance" = 25
#How long it takes(in ticks) for a dragon egg to hatch
#Range: > 1
"Dragon Egg Hatch Time" = 7200
#Cyclops attack strength
#Range: 1.0 ~ 10000.0
"Cyclops Attack Strength" = 15.0
#how long(in ticks) can a siren use its sing effect on a player, without a cooldown.
#Range: 100 ~ 24000
"Siren Max Sing Time" = 12000
#Max dragon health. Health is scaled to this
#Range: 1.0 ~ 100000.0
"Dragon Health" = 500.0
#How many blocks away can dragons spot potential prey. Note that increasing this could cause lag.
#Range: 1 ~ 10000
"Dragon Target Search Length" = 128
#How many ticks it takes for a Myrmex Queen to produce an egg.
#Range: 1 ~ 10000
"Myrmex Gestation Length" = 2500
#Whether to generate glacier biomes or not
"Generate Glaciers" = true
#True if wandering cyclopes are allowed to spawn
"Spawn Wandering Cyclopes" = true
#Maximum siren health
#Range: 1.0 ~ 10000.0
"Siren Max Health" = 50.0
#True if dragons can drop their skull on death.
"Dragons Drop Skull" = true
#True if sea serpents are allowed to spawn
"Spawn Sea Serpents" = true
#Maximum nodes for dragons/myrmex to path too. Decrease this is dragon pathfinding is super slow or intensive.
#Range: > 1
"Dragon Max Pathfinding Nodes" = 5000
#True if the summon crystal can load chunks to find dragons.
"Chunk Load Summon Crystal" = true
#Amount of damage done with cyclops bite attack.
#Range: 1.0 ~ 10000.0
"Cyclops Bite Strength" = 40.0
#Amphithere attack strength
#Range: 1.0 ~ 10000.0
"Amphithere Attack Strength" = 7.0
#Graveyard rarity.
#Range: 2 ~ 10000
"Graveyard Chance" = 46
#Max dragon attack damage. Attack Damage is scaled to this
#Range: 1 ~ 10000
"Dragon Attack Damage" = 17
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Sirens Chance" = 400
#Maximum troll health
#Range: 1.0 ~ 10000.0
"Troll Max Health" = 50.0
#Default sea serpent attack strength, this is scaled to the sea serpent's particular size
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Attack Strength" = 4.0
#Whether to generate dragon roosts or not
"Generate Dragon Roosts" = true
#True if mausoleums are allowed to generate
"Generate Mausoleums" = true
#Dragon Flap Noise Distance - Larger number, further away you can hear it
#Range: 0 ~ 10000
"Dragon Flap Noise Distance" = 4
#True if deathworms are allowed to spawn
"Spawn Death Worms" = true
#1 out of this number chance per chunk for generation
#Range: 1 ~ 10000
"Spawn Pixies Chance" = 60

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@ -1,168 +1,168 @@
[general]
#Shows a message in chat warning the player that the mod is early in development
showBetaWelcomeMessage = true
#Shows a message in chat warning the player that the mod is early in development
showBetaWelcomeMessage = true
[machine]
[machine.fluidGenerators]
#The amount of fluid (in milliBuckets, or mB) fluid generators consume at once.
#Lower values reduce waste, but may cause lag as the generator more frequently turns on/off.
#A generator with less fluid in the tank will not be able to run.
#Range: 1 ~ 1000
injectionVolume = 100
[machine.fluidGenerators]
#The amount of fluid (in milliBuckets, or mB) fluid generators consume at once.
#Lower values reduce waste, but may cause lag as the generator more frequently turns on/off.
#A generator with less fluid in the tank will not be able to run.
#Range: 1 ~ 1000
injectionVolume = 100
[world]
#Set to 'false' to completely disable ore generation from this mod, ignoring all other settings.
#You can also enable/disable ores individually, but this is useful if you plan to use another mod for ore generation.
masterSwitch = true
#Set to 'false' to completely disable ore generation from this mod, ignoring all other settings.
#You can also enable/disable ores individually, but this is useful if you plan to use another mod for ore generation.
masterSwitch = true
#Configs for specific ores. Set veinCount to zero to disable an ore.
[world.ores]
#Configs for specific ores. Set veinCount to zero to disable an ore.
[world.ores]
[world.ores.nickel]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 0
#Number of veins per chunk
#Range: > 0
veinCount = 1
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 24
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.nickel]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 0
#Number of veins per chunk
#Range: > 0
veinCount = 1
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 24
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.platinum]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 5
#Number of veins per chunk
#Range: > 0
veinCount = 1
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 20
#Size of veins
#Range: 0 ~ 100
veinSize = 8
[world.ores.platinum]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 5
#Number of veins per chunk
#Range: > 0
veinCount = 1
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 20
#Size of veins
#Range: 0 ~ 100
veinSize = 8
[world.ores.tin]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 20
#Number of veins per chunk
#Range: > 0
veinCount = 8
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 80
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.tin]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 20
#Number of veins per chunk
#Range: > 0
veinCount = 8
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 80
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.copper]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 40
#Number of veins per chunk
#Range: > 0
veinCount = 8
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 90
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.copper]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 40
#Number of veins per chunk
#Range: > 0
veinCount = 8
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 90
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.bauxite]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 15
#Number of veins per chunk
#Range: > 0
veinCount = 6
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 50
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.bauxite]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 15
#Number of veins per chunk
#Range: > 0
veinCount = 6
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 50
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.silver]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 0
#Number of veins per chunk
#Range: > 0
veinCount = 4
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 40
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.silver]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 0
#Number of veins per chunk
#Range: > 0
veinCount = 4
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 40
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.uranium]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 0
#Number of veins per chunk
#Range: > 0
veinCount = 1
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 18
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.uranium]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 0
#Number of veins per chunk
#Range: > 0
veinCount = 1
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 18
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.zinc]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 20
#Number of veins per chunk
#Range: > 0
veinCount = 4
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 60
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.zinc]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 20
#Number of veins per chunk
#Range: > 0
veinCount = 4
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 60
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.lead]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 0
#Number of veins per chunk
#Range: > 0
veinCount = 4
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 30
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.lead]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 0
#Number of veins per chunk
#Range: > 0
veinCount = 4
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 30
#Size of veins
#Range: 0 ~ 100
veinSize = 0
[world.ores.bismuth]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 16
#Number of veins per chunk
#Range: > 0
veinCount = 4
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 64
#Size of veins
#Range: 0 ~ 100
veinSize = 8
[world.ores.bismuth]
#Minimum Y-coordinate (base height) of veins
#Range: 0 ~ 255
minHeight = 16
#Number of veins per chunk
#Range: > 0
veinCount = 4
#Maximum Y-coordinate (highest level) of veins
#Range: 0 ~ 255
maxHeight = 64
#Size of veins
#Range: 0 ~ 100
veinSize = 8
[world.oilLake]
#Chance of oil lakes spawning (1 in chance). Higher numbers = less common. Set 0 to disable.
#Water is 4, lava is 80. Oil lakes will spawn underground about 90% of the time.
#Note that disabling oil will make some items uncraftable unless recipes are changed
#Range: > 0
chance = 6
[world.oilLake]
#Chance of oil lakes spawning (1 in chance). Higher numbers = less common. Set 0 to disable.
#Water is 4, lava is 80. Oil lakes will spawn underground about 90% of the time.
#Note that disabling oil will make some items uncraftable unless recipes are changed
#Range: > 0
chance = 6