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https://mzte.de/git/LordMZTE/dotfiles.git
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55 lines
1.8 KiB
Zig
55 lines
1.8 KiB
Zig
const std = @import("std");
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pub fn build(b: *std.build.Builder) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard release options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
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const mode = b.standardReleaseOptions();
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const exe = b.addExecutable("playtwitch", "src/main.zig");
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exe.setTarget(target);
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exe.setBuildMode(mode);
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exe.linkLibC();
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exe.linkSystemLibrary("cimgui");
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exe.linkSystemLibrary("glfw3");
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exe.linkSystemLibrary("glew");
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exe.linkSystemLibrary("curl");
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exe.strip = mode != .Debug;
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exe.install();
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var logo_install_step = b.addInstallFile(
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.{ .path = "assets/playtwitch.svg" },
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"share/icons/hicolor/scalable/apps/playtwitch.svg",
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);
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b.getInstallStep().dependOn(&logo_install_step.step);
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var desktop_entry_install_step = b.addInstallFile(
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.{ .path = "assets/playtwitch.desktop" },
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"share/applications/playtwitch.desktop",
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);
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b.getInstallStep().dependOn(&desktop_entry_install_step.step);
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const run_cmd = exe.run();
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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const exe_tests = b.addTest("src/main.zig");
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exe_tests.setTarget(target);
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exe_tests.setBuildMode(mode);
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&exe_tests.step);
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}
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