mirror of
https://github.com/matrix-construct/construct
synced 2024-11-15 06:21:06 +01:00
415 lines
18 KiB
Markdown
415 lines
18 KiB
Markdown
# How to CPP for IRCd
|
|
|
|
|
|
In the post-C++11 world it is time to leave C99+ behind and seriously consider
|
|
C++ as C proper. It has been a hard 30 year journey to finally earn that, but
|
|
now it is time. This document is the effective style guide for how Charybdis
|
|
will integrate -std=gnu++17 and how developers should approach it.
|
|
|
|
|
|
### C++ With Respect For C People
|
|
|
|
|
|
Remember your C heritage. There is nothing wrong with C, it is just incomplete.
|
|
There is also no overhead with C++, that is a myth. If you write C code in C++
|
|
it will be the same C code. Think about it like this: if C is like a bunch of
|
|
macros on assembly, C++ is a bunch of macros on C. This guide will not address
|
|
any more myths and for that we refer you [here](https://isocpp.org/blog/2014/12/myths-3).
|
|
|
|
###### Repeat the following mantra:
|
|
1. How would I do this in C?
|
|
2. Why is that dangerous, hacky, or ugly?
|
|
3. What feature does C++ offer to do it right?
|
|
|
|
This can be applied to many real patterns seen in C software which really beg
|
|
for something C++ did to make it legitimate and proper. Examples:
|
|
* Leading several structures with the same member, then casting to that leading
|
|
type to deal with the structure abstractly for container insertion. -> Think
|
|
inheritance.
|
|
* Creating a structure with a bunch of function pointers, then having a user
|
|
of the structure fill in the pointers with their own functionality. -> Think
|
|
virtual functions.
|
|
* `if` statements that check for errors and `goto` some label at the bottom of
|
|
a function under the nominal return statement. -> Think exceptions.
|
|
|
|
|
|
#### Encapsulation will be relaxed
|
|
|
|
|
|
To summarize, most structures will default to being fully public unless there
|
|
is a very pressing reason to create a private section. Such a reason is not
|
|
"the user *could* break something by touching this," instead it is "the user
|
|
*will only ever* break something by touching this."
|
|
|
|
* Do not use the keyword `class` unless your sole intent is to have the members
|
|
immediately following it be private.
|
|
|
|
* Using `class` followed by a `public:` label is nubile.
|
|
|
|
|
|
#### Direct initialization
|
|
|
|
|
|
Use `=` only for assignment to an existing object. *Break your C habit right now.*
|
|
Use bracket initialization `{}` of all variables and objects. Fall back to parens `()`
|
|
if brackets conflict with an initializer_list constructor (such as with STL containers)
|
|
or if absolutely necessary to quash warnings about conversions.
|
|
|
|
* Do not put uninitialized variables at the top of a function and assign them later.
|
|
|
|
> Quick note to preempt a confusion for C people:
|
|
> Initialization in C++ is like C but you don't have to use the `=`.
|
|
>
|
|
> ```C++
|
|
> struct user { const char *nick; };
|
|
> struct user you = {"you"};
|
|
> user me {"me"};
|
|
> ```
|
|
>
|
|
|
|
* Use Allman style for complex/long initialization statements. It's like a function
|
|
returning the value to your new object; it is easier to read than one giant line.
|
|
|
|
> ```C++
|
|
> const auto sum
|
|
> {
|
|
> 1 + (2 + (3 * 4) + 5) + 6
|
|
> };
|
|
> ```
|
|
|
|
|
|
#### Use full const correctness
|
|
|
|
|
|
`const` correctness should extend to all variables, pointers, arguments, and
|
|
functions- not just "pointed-to" data. If it *can* be `const` then make it
|
|
`const` and relax it later if necessary.
|
|
|
|
|
|
#### Use auto
|
|
|
|
|
|
Use `auto` whenever it is possible to use it; specify a type when you must.
|
|
If the compiler can't figure out the auto, that's when you indicate the type.
|
|
|
|
|
|
#### RAII will be in full force
|
|
|
|
All variables, whether they're function-local, class-members, even globals,
|
|
must always be under some protection at all times. There must be the
|
|
expectation at *absolutely any point* including *between those points*
|
|
everything will blow up randomly and the protection will be invoked to back-out
|
|
the way you came. That is, essentially, **the juice of why we are here.**
|
|
|
|
**This is really serious business.** You have to do one thing at a time. When you
|
|
move on to the next thing the last thing has to have already fully succeeded
|
|
or fully failed. Everything is a **transaction**. Nothing in the future exists.
|
|
There is nothing you need from the future to give things a consistent state.
|
|
|
|
* The program should be effectively reversible -- should be able to "go backwards"
|
|
or "unwind" from any point. Think in terms of stacks, not linear procedures.
|
|
This means when a variable, or member (a **resource**) first comes into scope,
|
|
i.e. it is declared or accessible (**acquired**), it must be **initialized**
|
|
to a completely consistent state at that point.
|
|
|
|
>
|
|
> Imagine pulling down a window shade to hide the sun. As you pull down, the canvas
|
|
> unrolls from its spool at the top. Your goal is to hook the shade on to the nail
|
|
> at the bottom of the window: that is reaching the return statement. If you slip
|
|
> and let go, the shade will roll back up into the spool at the top: that is an
|
|
> exception.
|
|
>
|
|
> What you can't do is prepare work on the way down which needs _any_ further pulling
|
|
> to be in a consistent state and not leak. You might slip and let go at any time for
|
|
> any reason. A `malloc()` on one line and a `free()` following it is an example of
|
|
> requiring more pulling.
|
|
>
|
|
> Indeed slipping and letting go is an accident -- but the point is that *accidents
|
|
> happen*. They're not always your fault, and many times are in other parts of the
|
|
> code which are outside of your control. This is a good approach for robust and
|
|
> durable code over long-lived large-scale projects.
|
|
>
|
|
|
|
|
|
#### Exceptions will be used
|
|
|
|
|
|
Wait, you were trolling "respect for C people" right? **No.** If you viewed
|
|
the above section merely through the prism avoiding classic memory leaks, and
|
|
can foresee how to now write stackful, reversible, protected programs without
|
|
even calling free() or delete: you not only have earned the right, but you
|
|
**have** to use exceptions. This is no longer a matter of arguing for or
|
|
against `if()` statement clutter and checking return types and passing errors
|
|
down the stack.
|
|
|
|
* Object construction (logic in the initialization list, constructor body, etc)
|
|
is actual real program logic. Object construction is not something to just
|
|
prepare some memory, like initializing it to zero, leaving an instance
|
|
somewhere for further functions to conduct operations on. Your whole program
|
|
could be running - the entire universe could be running - in some member
|
|
initializer somewhere. The only way to error out of this is to throw, and it
|
|
is perfectly legitimate to do so.
|
|
|
|
* Function bodies and return types should not be concerned with error
|
|
handling and passing of such. They only cause and generate the errors.
|
|
|
|
* Try/catch style note: We specifically discourage naked try/catch blocks.
|
|
In other words, **most try-catch blocks are of the
|
|
[function-try-catch](http://en.cppreference.com/w/cpp/language/function-try-block)
|
|
variety.** The style is simply to piggyback the try/catch where another block
|
|
would have been.
|
|
|
|
> ```C++
|
|
> while(foo) try
|
|
> {
|
|
> ...
|
|
> }
|
|
> catch(exception)
|
|
> {
|
|
> }
|
|
> ```
|
|
|
|
* We extend this demotion style of keywords to `do` as well, which should
|
|
avoid having its own line if possible.
|
|
|
|
> ```C++
|
|
> int x; do
|
|
> {
|
|
> ...
|
|
> }
|
|
> while((x = foo());
|
|
> ```
|
|
|
|
|
|
|
|
#### Pointers and References
|
|
|
|
* The `&` or `*` prefixes the variable name; it does not postfix the type.
|
|
This is evidenced by comma-delimited declarations. There is only one exception
|
|
to this for universal references which is described later.
|
|
|
|
> ```C++
|
|
> int a, &b{a}, *c{&b}, *const d{&b}, *const *const e{&c};
|
|
> ```
|
|
|
|
* Biblical maxim: Use references when you can, pointers when you must.
|
|
|
|
* Pass arguments by const reference `const foo &bar` preferably, non-const
|
|
reference `foo &bar` if you must.
|
|
|
|
* Use const references even if you're not referring to anything created yet.
|
|
const references can construct, contain, and refer to an instance of the type
|
|
with all in one magic. This style has no sympathy for erroneously expecting
|
|
that a const reference is not a local construction; expert C++ developers
|
|
do not make this error. See reasons for using a pointer below.
|
|
|
|
* Passing by value indicates some kind of need for object construction in
|
|
the argument, or that something may be std::move()'ed to and from it. Except
|
|
for some common patterns, this is generally suspect.
|
|
|
|
* Passing to a function with an rvalue reference argument `foo &&bar` indicates
|
|
something will be std::move()'ed to it, and ownership is now acquired by that
|
|
function.
|
|
|
|
* In a function with a template `template<class foo>`, an rvalue reference in
|
|
the prototype for something in the template `void func(foo &&bar)` is actually
|
|
a [universal reference](https://isocpp.org/blog/2012/11/universal-references-in-c11-scott-meyers)
|
|
which has some differences from a normal rvalue reference. To make this clear
|
|
our style is to move the `&&` like so `void func(foo&& bar)`. This is actually
|
|
useful because a variadic template foo `template<class... foo>` will require
|
|
the prototype `void func(foo&&... bar)`.
|
|
|
|
* Passing a pointer, or pointer arguments in general, indicates something may
|
|
be null (optional), or to explicitly prevent local const construction which is
|
|
a rare reason. Otherwise suspect.
|
|
|
|
* Avoid using references as object members, you're most likely just limiting
|
|
the ability to assign, move, and reuse the object because references cannot be
|
|
reseated; then the "~~big three~~" "big five" custom constructors have to be
|
|
created and maintained, and it becomes an unnecessary mess.
|
|
|
|
|
|
#### Miscellaneous
|
|
|
|
|
|
* Prefer "locality" rather than "centrality." In other words, we keep things
|
|
in as local of a scope or file as possible to where it is used.
|
|
|
|
* new and delete should rarely if ever be seen. This is more true than ever with
|
|
C++14 std::make_unique() and std::make_shared().
|
|
|
|
* We allow some C-style arrays, especially on the stack, even C99 dynamic sized ones;
|
|
there's no problem here, just be responsible.
|
|
|
|
* `alloca()` will not be used.
|
|
|
|
* C format strings are still acceptable. This is an IRC project, with heavy
|
|
use of strings and complex formats and all the stringencies. We even have
|
|
our own custom *protocol safe* format string library, and that should be used
|
|
where possible.
|
|
|
|
* streams and standard streams are generally avoided in this project. We could have
|
|
have taken the direction to customize C++'s stream interface to make it
|
|
performant, but otherwise the streams are generally slow and heavy. Instead we
|
|
chose a more classical approach with format strings and buffers -- but without
|
|
sacrificing type safety with our RTTI-based fmt library.
|
|
|
|
* ~~varargs are still legitimate.~~ There are just many cases when template
|
|
varargs, now being available, are a better choice; they can also be inlined.
|
|
|
|
* Our template va_rtti is starting to emerge as a suitable replacement
|
|
for any use of varags.
|
|
|
|
* When using a `switch` over an `enum` type, put what would be the `default` case after/outside
|
|
of the `switch` unless the situation specifically calls for one. We use -Wswitch so changes to
|
|
the enum will provide a good warning to update any `switch`.
|
|
|
|
* Prototypes should name their argument variables to make them easier to understand, except if
|
|
such a name is redundant because the type carries enough information to make it obvious. In
|
|
other words, if you have a prototype like `foo(const std::string &message)` you should name
|
|
`message` because std::string is common and *what* the string is for is otherwise opaque.
|
|
OTOH, if you have `foo(const options &options, const std::string &message)` one should skip
|
|
the name for `options &` as it just adds redundant text to the prototype.
|
|
|
|
* Consider any code inside a runtime `assert()` statement to **entirely**
|
|
disappear in optimized builds. If some implementations of `assert()` may only
|
|
elide the boolean check and thus preserve the inner statement and the effects
|
|
of its execution: this is not standard; we do not rely on this. Do not use
|
|
`assert()` to check return values of statements that need to be executed in
|
|
optimized builds.
|
|
|
|
|
|
#### Comments
|
|
|
|
* `/* */` Multi-line comments are not normally used. We reserve this for
|
|
debugging and temporary multi-line grey-outs. The goal for rarely using this
|
|
is to not impede anybody attempting to refactor or grey-out a large swath of
|
|
code.
|
|
|
|
* `//` Primary developer comment; used even on multiple lines.
|
|
|
|
* `///` Documentation comment; the same style as the single line comment; the
|
|
documentation is applied to code that follows the comment block.
|
|
|
|
* `///<` Documentation comment; this documents code preceding the comment.
|
|
|
|
##### Documentation will be pedantic, windy and even patronizing
|
|
|
|
This is considered a huge anti-pattern in most other contexts where comments
|
|
and documentation are minimal, read by experts, end up being misleading, tend
|
|
to diverge from their associated code after maintenance, etc. This project is
|
|
an exception. Consider two things:
|
|
|
|
1. This is a free and open source public internet project. The goal here
|
|
is to make it easy for many-eyeballs to understand everything. Then,
|
|
many-eyeballs can help fix comments which become misleading.
|
|
|
|
2. Most free and open source public internet projects are written in C
|
|
because C++ is complicated with a steep learning curve. It is believed
|
|
C++ reduces the amount of many-eyeballs. A huge number of contributions
|
|
to these projects come from people with limited experience working on
|
|
their "first project."
|
|
|
|
Therefor, writers of documentation will consider a reader which has
|
|
encountered IRCd as their first project, specifically in C++. Patronizing
|
|
explanations of common/standard C++ patterns and intricacies can be made.
|
|
|
|
|
|
### Art & Tableaux
|
|
|
|
|
|
* Tab style is **tabs before spaces**. Tabs set an indentation level and
|
|
then spaces format things *at that level*. This is one of the hardest styles
|
|
to get right and then enforce, but it looks the best for everyone. The point
|
|
here is that the tab-width becomes a personal setting -- nobody has to argue
|
|
whether it's worth 2 or 4 or 8 spaces... Remember, tabs are never used to
|
|
align things that would fall out of alignment if the tab-width changed.
|
|
|
|
* Only one blank line at a time. While an entire section could be devoted to
|
|
*where* to create whitespace, for now, just know to only use a single blank
|
|
line to do so. There are ways to cheat. I am a huge fan of whitespace and I
|
|
will share some of these ways. For example, a comment block may end in a
|
|
line starting with `//` with no text after it. Combined with the allowed
|
|
completely blank line after that you now have more whitespace.
|
|
|
|
|
|
### Conventions
|
|
|
|
These are things you should know when mulling over the code as a whole.
|
|
Importantly, knowing these things will help you avoid various gotchas and not
|
|
waste your time debugging little surprises. You may or may not agree with some
|
|
of these choices (specifically the lack of choices in many cases) but that's
|
|
why they're explicitly discussed here.
|
|
|
|
|
|
#### Null termination
|
|
|
|
- We don't rely on null terminated strings. We always carry around two points
|
|
of data to indicate such vectoring. Ideally this is a pair of pointers
|
|
indicating the `begin`/`end` like an STL iterator range. `string_view` et al
|
|
and the `buffer::` suite work this way.
|
|
|
|
- Null terminated strings can still be used and we even still create them in
|
|
many places on purpose just because we can.
|
|
|
|
- Null terminated creations use the BSD `strl*` style and *not* the `strn*`
|
|
style. Take note of this. When out of buffer space, such an `strl*` style
|
|
will *always* add a null to the end of the buffer. Since we almost always
|
|
have vectoring data and don't really need this null, a character of the string
|
|
may be lost. This can happen when creating a buffer tight to the length of an
|
|
expected string without a `+ 1`. This is actually the foundation of a case
|
|
to move *back* to `strn*` style but it's not prudent at this time.
|
|
|
|
- Anything named `print*` like `print(mutable_buffer, T)` always composes null
|
|
terminated output into the buffer. These functions usually return a size_t
|
|
which count characters printed *not including null*. They may return a
|
|
`string_view`/`const_buffer` of that size (never viewing the null).
|
|
|
|
|
|
#### Iteration protocols
|
|
|
|
When not using STL-iterators, you may encounter some closure/callback-based
|
|
iterator functions. Usually that's a `for_each()`. If we want to break out
|
|
of the loop, our conventions are as follows:
|
|
|
|
- *find protocol* for `find()` functions. The closure returns true to break
|
|
the loop at that element, false to continue. The `find()` function itself
|
|
then returns a pointer or reference to that element. If the end of the
|
|
iteration is reached then a `find()` usually returns `nullptr` or throws an
|
|
exception, etc.
|
|
|
|
- *test protocol* for `test()` functions (this has nothing to do with unit-
|
|
tests or development testing). This is the same logic as the find protocol
|
|
except the `test()` function itself returns true if the closure broke the
|
|
loop by returning true, or false if the end of the iteration was reached.
|
|
|
|
- *until protocol* for `until()` functions. The closure "remains true 'till
|
|
the end." When the end is reached, true is returned. The closure returns false
|
|
to break the loop, and then false is returned from until() as well.
|
|
|
|
Overloads of `for_each()` may be encountered accepting closures that return
|
|
`void` and others that return `bool`. The `bool` overloads use the
|
|
*until protocol* as that matches the same logic in a `for(; bool;)` loop.
|
|
|
|
|
|
#### nothrow is not noexcept
|
|
|
|
Often a function is overloaded with an std::nothrow_t argument or our
|
|
util::nothrow overload template. This means the function **will not throw
|
|
a specific exception expected from the overload alternative** (or set of
|
|
exceptions, etc). Any exception may still come out of that nothrow overload;
|
|
technically including the specific exception if it came from somewhere else!
|
|
|
|
When no exceptions whatsoever are expected, the `noexcept` keyword is used.
|
|
|
|
|
|
#### Indications of yielding and IO's
|
|
|
|
There is a section on how yielding and IO can occur far up the stack from a
|
|
benign-looking callsite in ctx/README. We try to make comments to indicate
|
|
these things directly in the definitions and certainly in documentation.
|
|
|
|
Some of those indications may say nothing more than `[GET]` and `[SET]` without
|
|
any other comment. That is the minimum acceptable marking for something which
|
|
will likely do read or write IO respectively to disk or even the network. In
|
|
any such case the ircd::ctx will definitely yield if that happens.
|