.. | ||
async.h | ||
context.h | ||
continuation.h | ||
ctx.h | ||
dock.h | ||
fault.h | ||
future.h | ||
list.h | ||
mutex.h | ||
ole.h | ||
peek.h | ||
pool.h | ||
prof.h | ||
promise.h | ||
queue.h | ||
README.md | ||
shared_mutex.h | ||
shared_state.h | ||
this_ctx.h | ||
view.h | ||
when.h |
Userspace Context Switching
The ircd::ctx
subsystem is a userspace threading library meant to regress
the asynchronous callback pattern back to synchronous suspensions. This is
essentially a full elaboration of a setjmp() / longjmp()
between independent
stacks, but justified with modern techniques and comprehensive integration
throughout IRCd.
Foundation
This library is based in boost::coroutine / boost::context
which wraps
the register save/restores in a cross-platform way in addition to providing
properly mmap(NOEXEC)'ed
etc memory appropriate for stacks on each platform.
boost::asio
has then added its own comprehensive integration with the above
libraries eliminating the need for us to worry about a lot of boilerplate to
de-async the asio networking calls. See: boost::asio::spawn.
This is a nice boost, but that's as far as it goes. The rest is on us here to actually make a threading library.
Interface
We mimic the standard library std::thread
suite as much as possible (which
mimics the boost::thread
library) and offer alternative threading primitives
for these userspace contexts rather than those for operating system threads in
std::
such as ctx::mutex
and ctx::condition_variable
and ctx::future
among others.
- The primary user object is
ircd::context
(orircd::ctx::context
) which has anstd::thread
interface.
Context Switching
A context switch has the overhead of a heavy function call -- a function with a bunch of arguments (i.e the registers being saved and restored). We consider this fast and our philosophy is to not think about the context switch itself as a bad thing to be avoided for its own sake.
This system is also fully integrated both with the IRCd core
boost::asio::io_service
event loop and networking systems. There are actually
several types of context switches going on here built on two primitives:
-
Direct jump: This is the fastest switch. Context
A
can yield to contextB
directly ifA
knows aboutB
and if it knows thatB
is in a state ready to resume from a direct jump and thatA
will also be further resumed somehow. This is not always suitable in practice so other techniques may be used instead. -
Queued wakeup: This is the common default and safe switch. This is where the context system integrates with the
boost::asio::io_service
event loop. The execution of a "slice" as we'll call a yield-to-yield run of non-stop computation is analogous to a function posted to theio_service
in the asynchronous pattern. ContextA
can enqueue contextB
if it knows aboutB
and then choose whether to yield or not to yield. In any case theio_service
queue will simply continue to the next task which isn't guaranteed to beB
.