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dendrite/roomserver/internal/helpers/helpers.go

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package helpers
import (
"context"
"database/sql"
"errors"
"fmt"
"sort"
"strings"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/gomatrixserverlib/spec"
"github.com/matrix-org/util"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/auth"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/storage"
"github.com/matrix-org/dendrite/roomserver/storage/shared"
"github.com/matrix-org/dendrite/roomserver/storage/tables"
"github.com/matrix-org/dendrite/roomserver/types"
)
// TODO: temporary package which has helper functions used by both internal/perform packages.
// Move these to a more sensible place.
func UpdateToInviteMembership(
mu *shared.MembershipUpdater, add *types.Event, updates []api.OutputEvent,
roomVersion gomatrixserverlib.RoomVersion,
) ([]api.OutputEvent, error) {
// We may have already sent the invite to the user, either because we are
// reprocessing this event, or because the we received this invite from a
// remote server via the federation invite API. In those cases we don't need
// to send the event.
needsSending, retired, err := mu.Update(tables.MembershipStateInvite, add)
if err != nil {
return nil, err
}
if needsSending {
// We notify the consumers using a special event even though we will
// notify them about the change in current state as part of the normal
// room event stream. This ensures that the consumers only have to
// consider a single stream of events when determining whether a user
// is invited, rather than having to combine multiple streams themselves.
updates = append(updates, api.OutputEvent{
Type: api.OutputTypeNewInviteEvent,
NewInviteEvent: &api.OutputNewInviteEvent{
Event: add.Headered(roomVersion),
RoomVersion: roomVersion,
},
})
}
for _, eventID := range retired {
updates = append(updates, api.OutputEvent{
Type: api.OutputTypeRetireInviteEvent,
RetireInviteEvent: &api.OutputRetireInviteEvent{
EventID: eventID,
Membership: spec.Join,
RetiredByEventID: add.EventID(),
TargetUserID: *add.StateKey(),
},
})
}
return updates, nil
}
// IsServerCurrentlyInRoom checks if a server is in a given room, based on the room
// memberships. If the servername is not supplied then the local server will be
// checked instead using a faster code path.
// TODO: This should probably be replaced by an API call.
func IsServerCurrentlyInRoom(ctx context.Context, db storage.Database, serverName spec.ServerName, roomID string) (bool, error) {
info, err := db.RoomInfo(ctx, roomID)
if err != nil {
return false, err
}
if info == nil {
return false, fmt.Errorf("unknown room %s", roomID)
}
if serverName == "" {
return db.GetLocalServerInRoom(ctx, info.RoomNID)
}
eventNIDs, err := db.GetMembershipEventNIDsForRoom(ctx, info.RoomNID, true, false)
if err != nil {
return false, err
}
events, err := db.Events(ctx, info, eventNIDs)
if err != nil {
return false, err
}
gmslEvents := make([]*gomatrixserverlib.Event, len(events))
for i := range events {
gmslEvents[i] = events[i].Event
}
return auth.IsAnyUserOnServerWithMembership(serverName, gmslEvents, spec.Join), nil
}
func IsInvitePending(
ctx context.Context, db storage.Database,
roomID, userID string,
) (bool, string, string, *gomatrixserverlib.Event, error) {
// Look up the room NID for the supplied room ID.
info, err := db.RoomInfo(ctx, roomID)
if err != nil {
return false, "", "", nil, fmt.Errorf("r.DB.RoomInfo: %w", err)
}
if info == nil {
return false, "", "", nil, fmt.Errorf("cannot get RoomInfo: unknown room ID %s", roomID)
}
// Look up the state key NID for the supplied user ID.
targetUserNIDs, err := db.EventStateKeyNIDs(ctx, []string{userID})
if err != nil {
return false, "", "", nil, fmt.Errorf("r.DB.EventStateKeyNIDs: %w", err)
}
targetUserNID, targetUserFound := targetUserNIDs[userID]
if !targetUserFound {
return false, "", "", nil, fmt.Errorf("missing NID for user %q (%+v)", userID, targetUserNIDs)
}
// Let's see if we have an event active for the user in the room. If
// we do then it will contain a server name that we can direct the
// send_leave to.
senderUserNIDs, eventIDs, eventJSON, err := db.GetInvitesForUser(ctx, info.RoomNID, targetUserNID)
if err != nil {
return false, "", "", nil, fmt.Errorf("r.DB.GetInvitesForUser: %w", err)
}
if len(senderUserNIDs) == 0 {
return false, "", "", nil, nil
}
userNIDToEventID := make(map[types.EventStateKeyNID]string)
for i, nid := range senderUserNIDs {
userNIDToEventID[nid] = eventIDs[i]
}
// Look up the user ID from the NID.
senderUsers, err := db.EventStateKeys(ctx, senderUserNIDs)
if err != nil {
return false, "", "", nil, fmt.Errorf("r.DB.EventStateKeys: %w", err)
}
if len(senderUsers) == 0 {
return false, "", "", nil, fmt.Errorf("no senderUsers")
}
senderUser, senderUserFound := senderUsers[senderUserNIDs[0]]
if !senderUserFound {
return false, "", "", nil, fmt.Errorf("missing user for NID %d (%+v)", senderUserNIDs[0], senderUsers)
}
verImpl, err := gomatrixserverlib.GetRoomVersion(info.RoomVersion)
if err != nil {
return false, "", "", nil, err
}
event, err := verImpl.NewEventFromTrustedJSON(eventJSON, false)
return true, senderUser, userNIDToEventID[senderUserNIDs[0]], event, err
}
// GetMembershipsAtState filters the state events to
// only keep the "m.room.member" events with a "join" membership. These events are returned.
// Returns an error if there was an issue fetching the events.
func GetMembershipsAtState(
ctx context.Context, db storage.RoomDatabase, roomInfo *types.RoomInfo, stateEntries []types.StateEntry, joinedOnly bool,
) ([]types.Event, error) {
var eventNIDs types.EventNIDs
for _, entry := range stateEntries {
// Filter the events to retrieve to only keep the membership events
if entry.EventTypeNID == types.MRoomMemberNID {
eventNIDs = append(eventNIDs, entry.EventNID)
}
}
// There are no events to get, don't bother asking the database
if len(eventNIDs) == 0 {
return []types.Event{}, nil
}
sort.Sort(eventNIDs)
util.Unique(eventNIDs)
// Get all of the events in this state
stateEvents, err := db.Events(ctx, roomInfo, eventNIDs)
if err != nil {
return nil, err
}
if !joinedOnly {
return stateEvents, nil
}
// Filter the events to only keep the "join" membership events
var events []types.Event
for _, event := range stateEvents {
membership, err := event.Membership()
if err != nil {
return nil, err
}
if membership == spec.Join {
events = append(events, event)
}
}
return events, nil
}
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
func StateBeforeEvent(ctx context.Context, db storage.Database, info *types.RoomInfo, eventNID types.EventNID) ([]types.StateEntry, error) {
roomState := state.NewStateResolution(db, info)
// Lookup the event NID
eIDs, err := db.EventIDs(ctx, []types.EventNID{eventNID})
if err != nil {
return nil, err
}
eventIDs := []string{eIDs[eventNID]}
prevState, err := db.StateAtEventIDs(ctx, eventIDs)
if err != nil {
return nil, err
}
// Fetch the state as it was when this event was fired
return roomState.LoadCombinedStateAfterEvents(ctx, prevState)
}
func MembershipAtEvent(ctx context.Context, db storage.RoomDatabase, info *types.RoomInfo, eventIDs []string, stateKeyNID types.EventStateKeyNID) (map[string][]types.StateEntry, error) {
Implement history visibility on `/messages`, `/context`, `/sync` (#2511) * Add possibility to set history_visibility and user AccountType * Add new DB queries * Add actual history_visibility changes for /messages * Add passing tests * Extract check function * Cleanup * Cleanup * Fix build on 386 * Move ApplyHistoryVisibilityFilter to internal * Move queries to topology table * Add filtering to /sync and /context Some cleanup * Add passing tests; Remove failing tests :( * Re-add passing tests * Move filtering to own function to avoid duplication * Re-add passing test * Use newly added GMSL HistoryVisibility * Update gomatrixserverlib * Set the visibility when creating events * Default to shared history visibility * Remove unused query * Update history visibility checks to use gmsl Update tests * Remove unused statement * Update migrations to set "correct" history visibility * Add method to fetch the membership at a given event * Tweaks and logging * Use actual internal rsAPI, default to shared visibility in tests * Revert "Move queries to topology table" This reverts commit 4f0d41be9c194a46379796435ce73e79203edbd6. * Remove noise/unneeded code * More cleanup * Try to optimize database requests * Fix imports * PR peview fixes/changes * Move setting history visibility to own migration, be more restrictive * Fix unit tests * Lint * Fix missing entries * Tweaks for incremental syncs * Adapt generic changes Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com> Co-authored-by: kegsay <kegan@matrix.org>
2022-08-11 18:23:35 +02:00
roomState := state.NewStateResolution(db, info)
// Fetch the state as it was when this event was fired
return roomState.LoadMembershipAtEvent(ctx, eventIDs, stateKeyNID)
}
func LoadEvents(
ctx context.Context, db storage.RoomDatabase, roomInfo *types.RoomInfo, eventNIDs []types.EventNID,
) ([]*gomatrixserverlib.Event, error) {
stateEvents, err := db.Events(ctx, roomInfo, eventNIDs)
if err != nil {
return nil, err
}
result := make([]*gomatrixserverlib.Event, len(stateEvents))
for i := range stateEvents {
result[i] = stateEvents[i].Event
}
return result, nil
}
func LoadStateEvents(
ctx context.Context, db storage.RoomDatabase, roomInfo *types.RoomInfo, stateEntries []types.StateEntry,
) ([]*gomatrixserverlib.Event, error) {
eventNIDs := make([]types.EventNID, len(stateEntries))
for i := range stateEntries {
eventNIDs[i] = stateEntries[i].EventNID
}
return LoadEvents(ctx, db, roomInfo, eventNIDs)
}
func CheckServerAllowedToSeeEvent(
ctx context.Context, db storage.Database, info *types.RoomInfo, eventID string, serverName spec.ServerName, isServerInRoom bool,
) (bool, error) {
stateAtEvent, err := db.GetHistoryVisibilityState(ctx, info, eventID, string(serverName))
switch err {
case nil:
// No error, so continue normally
case tables.OptimisationNotSupportedError:
// The database engine didn't support this optimisation, so fall back to using
// the old and slow method
stateAtEvent, err = slowGetHistoryVisibilityState(ctx, db, info, eventID, serverName)
if err != nil {
return false, err
}
default:
switch err.(type) {
case types.MissingStateError:
// If there's no state then we assume it's open visibility, as Synapse does:
// https://github.com/matrix-org/synapse/blob/aec87a0f9369a3015b2a53469f88d1de274e8b71/synapse/visibility.py#L654-L655
return true, nil
default:
// Something else went wrong
return false, err
}
}
return auth.IsServerAllowed(serverName, isServerInRoom, stateAtEvent), nil
}
func slowGetHistoryVisibilityState(
ctx context.Context, db storage.Database, info *types.RoomInfo, eventID string, serverName spec.ServerName,
) ([]*gomatrixserverlib.Event, error) {
roomState := state.NewStateResolution(db, info)
stateEntries, err := roomState.LoadStateAtEvent(ctx, eventID)
if err != nil {
if errors.Is(err, sql.ErrNoRows) {
return nil, nil
}
return nil, fmt.Errorf("roomState.LoadStateAtEvent: %w", err)
}
// Extract all of the event state key NIDs from the room state.
var stateKeyNIDs []types.EventStateKeyNID
for _, entry := range stateEntries {
stateKeyNIDs = append(stateKeyNIDs, entry.EventStateKeyNID)
}
// Then request those state key NIDs from the database.
stateKeys, err := db.EventStateKeys(ctx, stateKeyNIDs)
if err != nil {
return nil, fmt.Errorf("db.EventStateKeys: %w", err)
}
// If the event state key doesn't match the given servername
// then we'll filter it out. This does preserve state keys that
// are "" since these will contain history visibility etc.
for nid, key := range stateKeys {
if key != "" && !strings.HasSuffix(key, ":"+string(serverName)) {
delete(stateKeys, nid)
}
}
// Now filter through all of the state events for the room.
// If the state key NID appears in the list of valid state
// keys then we'll add it to the list of filtered entries.
var filteredEntries []types.StateEntry
for _, entry := range stateEntries {
if _, ok := stateKeys[entry.EventStateKeyNID]; ok {
filteredEntries = append(filteredEntries, entry)
}
}
if len(filteredEntries) == 0 {
return nil, nil
}
return LoadStateEvents(ctx, db, info, filteredEntries)
}
// TODO: Remove this when we have tests to assert correctness of this function
func ScanEventTree(
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
ctx context.Context, db storage.Database, info *types.RoomInfo, front []string, visited map[string]bool, limit int,
serverName spec.ServerName,
) ([]types.EventNID, map[string]struct{}, error) {
var resultNIDs []types.EventNID
var err error
var allowed bool
var events []types.Event
var next []string
var pre string
// TODO: add tests for this function to ensure it meets the contract that callers expect (and doc what that is supposed to be)
// Currently, callers like PerformBackfill will call scanEventTree with a pre-populated `visited` map, assuming that by doing
// so means that the events in that map will NOT be returned from this function. That is not currently true, resulting in
// duplicate events being sent in response to /backfill requests.
initialIgnoreList := make(map[string]bool, len(visited))
for k, v := range visited {
initialIgnoreList[k] = v
}
resultNIDs = make([]types.EventNID, 0, limit)
var checkedServerInRoom bool
var isServerInRoom bool
redactEventIDs := make(map[string]struct{})
// Loop through the event IDs to retrieve the requested events and go
// through the whole tree (up to the provided limit) using the events'
// "prev_event" key.
BFSLoop:
for len(front) > 0 {
// Prevent unnecessary allocations: reset the slice only when not empty.
if len(next) > 0 {
next = make([]string, 0)
}
// Retrieve the events to process from the database.
events, err = db.EventsFromIDs(ctx, info, front)
if err != nil {
return resultNIDs, redactEventIDs, err
}
if !checkedServerInRoom && len(events) > 0 {
// It's nasty that we have to extract the room ID from an event, but many federation requests
// only talk in event IDs, no room IDs at all (!!!)
ev := events[0]
isServerInRoom, err = IsServerCurrentlyInRoom(ctx, db, serverName, ev.RoomID())
if err != nil {
util.GetLogger(ctx).WithError(err).Error("Failed to check if server is currently in room, assuming not.")
}
checkedServerInRoom = true
}
for _, ev := range events {
// Break out of the loop if the provided limit is reached.
if len(resultNIDs) == limit {
break BFSLoop
}
if !initialIgnoreList[ev.EventID()] {
// Update the list of events to retrieve.
resultNIDs = append(resultNIDs, ev.EventNID)
}
// Loop through the event's parents.
for _, pre = range ev.PrevEventIDs() {
// Only add an event to the list of next events to process if it
// hasn't been seen before.
if !visited[pre] {
visited[pre] = true
allowed, err = CheckServerAllowedToSeeEvent(ctx, db, info, pre, serverName, isServerInRoom)
if err != nil {
util.GetLogger(ctx).WithField("server", serverName).WithField("event_id", pre).WithError(err).Error(
"Error checking if allowed to see event",
)
// drop the error, as we will often error at the DB level if we don't have the prev_event itself. Let's
// just return what we have.
return resultNIDs, redactEventIDs, nil
}
// If the event hasn't been seen before and the HS
// requesting to retrieve it is allowed to do so, add it to
// the list of events to retrieve.
next = append(next, pre)
if !allowed {
util.GetLogger(ctx).WithField("server", serverName).WithField("event_id", pre).Info("Not allowed to see event")
redactEventIDs[pre] = struct{}{}
}
}
}
}
// Repeat the same process with the parent events we just processed.
front = next
}
return resultNIDs, redactEventIDs, err
}
func QueryLatestEventsAndState(
ctx context.Context, db storage.Database,
request *api.QueryLatestEventsAndStateRequest,
response *api.QueryLatestEventsAndStateResponse,
) error {
roomInfo, err := db.RoomInfo(ctx, request.RoomID)
if err != nil {
return err
}
2022-08-01 16:29:19 +02:00
if roomInfo == nil || roomInfo.IsStub() {
response.RoomExists = false
return nil
}
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
roomState := state.NewStateResolution(db, roomInfo)
response.RoomExists = true
response.RoomVersion = roomInfo.RoomVersion
var currentStateSnapshotNID types.StateSnapshotNID
response.LatestEvents, currentStateSnapshotNID, response.Depth, err =
db.LatestEventIDs(ctx, roomInfo.RoomNID)
if err != nil {
return err
}
var stateEntries []types.StateEntry
if len(request.StateToFetch) == 0 {
// Look up all room state.
stateEntries, err = roomState.LoadStateAtSnapshot(
ctx, currentStateSnapshotNID,
)
} else {
// Look up the current state for the requested tuples.
stateEntries, err = roomState.LoadStateAtSnapshotForStringTuples(
ctx, currentStateSnapshotNID, request.StateToFetch,
)
}
if err != nil {
return err
}
stateEvents, err := LoadStateEvents(ctx, db, roomInfo, stateEntries)
if err != nil {
return err
}
for _, event := range stateEvents {
response.StateEvents = append(response.StateEvents, event.Headered(roomInfo.RoomVersion))
}
return nil
}