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dendrite/clientapi/routing/createroom.go

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// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package routing
import (
"context"
"encoding/json"
"fmt"
"net/http"
"strings"
"time"
appserviceAPI "github.com/matrix-org/dendrite/appservice/api"
roomserverAPI "github.com/matrix-org/dendrite/roomserver/api"
roomserverVersion "github.com/matrix-org/dendrite/roomserver/version"
"github.com/matrix-org/dendrite/userapi/api"
"github.com/matrix-org/dendrite/clientapi/httputil"
"github.com/matrix-org/dendrite/clientapi/jsonerror"
"github.com/matrix-org/dendrite/internal/eventutil"
"github.com/matrix-org/dendrite/setup/config"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
log "github.com/sirupsen/logrus"
)
// https://matrix.org/docs/spec/client_server/r0.2.0.html#post-matrix-client-r0-createroom
type createRoomRequest struct {
Invite []string `json:"invite"`
Name string `json:"name"`
Visibility string `json:"visibility"`
Topic string `json:"topic"`
Preset string `json:"preset"`
CreationContent json.RawMessage `json:"creation_content"`
InitialState []fledglingEvent `json:"initial_state"`
RoomAliasName string `json:"room_alias_name"`
GuestCanJoin bool `json:"guest_can_join"`
RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"`
PowerLevelContentOverride json.RawMessage `json:"power_level_content_override"`
IsDirect bool `json:"is_direct"`
}
const (
presetPrivateChat = "private_chat"
presetTrustedPrivateChat = "trusted_private_chat"
presetPublicChat = "public_chat"
)
const (
historyVisibilityShared = "shared"
// TODO: These should be implemented once history visibility is implemented
// historyVisibilityWorldReadable = "world_readable"
// historyVisibilityInvited = "invited"
)
func (r createRoomRequest) Validate() *util.JSONResponse {
whitespace := "\t\n\x0b\x0c\r " // https://docs.python.org/2/library/string.html#string.whitespace
// https://github.com/matrix-org/synapse/blob/v0.19.2/synapse/handlers/room.py#L81
// Synapse doesn't check for ':' but we will else it will break parsers badly which split things into 2 segments.
if strings.ContainsAny(r.RoomAliasName, whitespace+":") {
return &util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON("room_alias_name cannot contain whitespace or ':'"),
}
}
for _, userID := range r.Invite {
// TODO: We should put user ID parsing code into gomatrixserverlib and use that instead
// (see https://github.com/matrix-org/gomatrixserverlib/blob/3394e7c7003312043208aa73727d2256eea3d1f6/eventcontent.go#L347 )
// It should be a struct (with pointers into a single string to avoid copying) and
// we should update all refs to use UserID types rather than strings.
// https://github.com/matrix-org/synapse/blob/v0.19.2/synapse/types.py#L92
if _, _, err := gomatrixserverlib.SplitID('@', userID); err != nil {
return &util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON("user id must be in the form @localpart:domain"),
}
}
}
switch r.Preset {
case presetPrivateChat, presetTrustedPrivateChat, presetPublicChat, "":
default:
return &util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON("preset must be any of 'private_chat', 'trusted_private_chat', 'public_chat'"),
}
}
// Validate creation_content fields defined in the spec by marshalling the
// creation_content map into bytes and then unmarshalling the bytes into
// eventutil.CreateContent.
creationContentBytes, err := json.Marshal(r.CreationContent)
if err != nil {
return &util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON("malformed creation_content"),
}
}
var CreationContent gomatrixserverlib.CreateContent
err = json.Unmarshal(creationContentBytes, &CreationContent)
if err != nil {
return &util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON("malformed creation_content"),
}
}
return nil
}
// https://matrix.org/docs/spec/client_server/r0.2.0.html#post-matrix-client-r0-createroom
type createRoomResponse struct {
RoomID string `json:"room_id"`
RoomAlias string `json:"room_alias,omitempty"` // in synapse not spec
}
// fledglingEvent is a helper representation of an event used when creating many events in succession.
type fledglingEvent struct {
Type string `json:"type"`
StateKey string `json:"state_key"`
Content interface{} `json:"content"`
}
// CreateRoom implements /createRoom
func CreateRoom(
req *http.Request, device *api.Device,
cfg *config.ClientAPI,
profileAPI api.ClientUserAPI, rsAPI roomserverAPI.ClientRoomserverAPI,
asAPI appserviceAPI.AppServiceInternalAPI,
) util.JSONResponse {
var r createRoomRequest
resErr := httputil.UnmarshalJSONRequest(req, &r)
if resErr != nil {
return *resErr
}
if resErr = r.Validate(); resErr != nil {
return *resErr
}
evTime, err := httputil.ParseTSParam(req)
if err != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.InvalidArgumentValue(err.Error()),
}
}
return createRoom(req.Context(), r, device, cfg, profileAPI, rsAPI, asAPI, evTime)
}
// createRoom implements /createRoom
// nolint: gocyclo
func createRoom(
ctx context.Context,
r createRoomRequest, device *api.Device,
cfg *config.ClientAPI,
profileAPI api.ClientUserAPI, rsAPI roomserverAPI.ClientRoomserverAPI,
asAPI appserviceAPI.AppServiceInternalAPI,
evTime time.Time,
) util.JSONResponse {
// TODO (#267): Check room ID doesn't clash with an existing one, and we
// probably shouldn't be using pseudo-random strings, maybe GUIDs?
roomID := fmt.Sprintf("!%s:%s", util.RandomString(16), cfg.Matrix.ServerName)
logger := util.GetLogger(ctx)
userID := device.UserID
// Clobber keys: creator, room_version
roomVersion := roomserverVersion.DefaultRoomVersion()
if r.RoomVersion != "" {
candidateVersion := gomatrixserverlib.RoomVersion(r.RoomVersion)
_, roomVersionError := roomserverVersion.SupportedRoomVersion(candidateVersion)
if roomVersionError != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.UnsupportedRoomVersion(roomVersionError.Error()),
}
}
roomVersion = candidateVersion
}
// TODO: visibility/presets/raw initial state
// TODO: Create room alias association
// Make sure this doesn't fall into an application service's namespace though!
logger.WithFields(log.Fields{
"userID": userID,
"roomID": roomID,
"roomVersion": roomVersion,
}).Info("Creating new room")
profile, err := appserviceAPI.RetrieveUserProfile(ctx, userID, asAPI, profileAPI)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("appserviceAPI.RetrieveUserProfile failed")
return jsonerror.InternalServerError()
}
createContent := map[string]interface{}{}
if len(r.CreationContent) > 0 {
if err = json.Unmarshal(r.CreationContent, &createContent); err != nil {
util.GetLogger(ctx).WithError(err).Error("json.Unmarshal for creation_content failed")
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON("invalid create content"),
}
}
}
createContent["creator"] = userID
createContent["room_version"] = roomVersion
powerLevelContent := eventutil.InitialPowerLevelsContent(userID)
joinRuleContent := gomatrixserverlib.JoinRuleContent{
JoinRule: gomatrixserverlib.Invite,
}
historyVisibilityContent := gomatrixserverlib.HistoryVisibilityContent{
HistoryVisibility: historyVisibilityShared,
}
if r.PowerLevelContentOverride != nil {
// Merge powerLevelContentOverride fields by unmarshalling it atop the defaults
err = json.Unmarshal(r.PowerLevelContentOverride, &powerLevelContent)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("json.Unmarshal for power_level_content_override failed")
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.BadJSON("malformed power_level_content_override"),
}
}
}
switch r.Preset {
case presetPrivateChat:
joinRuleContent.JoinRule = gomatrixserverlib.Invite
historyVisibilityContent.HistoryVisibility = historyVisibilityShared
case presetTrustedPrivateChat:
joinRuleContent.JoinRule = gomatrixserverlib.Invite
historyVisibilityContent.HistoryVisibility = historyVisibilityShared
for _, invitee := range r.Invite {
powerLevelContent.Users[invitee] = 100
}
case presetPublicChat:
joinRuleContent.JoinRule = gomatrixserverlib.Public
historyVisibilityContent.HistoryVisibility = historyVisibilityShared
}
createEvent := fledglingEvent{
Type: gomatrixserverlib.MRoomCreate,
Content: createContent,
}
powerLevelEvent := fledglingEvent{
Type: gomatrixserverlib.MRoomPowerLevels,
Content: powerLevelContent,
}
joinRuleEvent := fledglingEvent{
Type: gomatrixserverlib.MRoomJoinRules,
Content: joinRuleContent,
}
historyVisibilityEvent := fledglingEvent{
Type: gomatrixserverlib.MRoomHistoryVisibility,
Content: historyVisibilityContent,
}
membershipEvent := fledglingEvent{
Type: gomatrixserverlib.MRoomMember,
StateKey: userID,
Content: gomatrixserverlib.MemberContent{
Membership: gomatrixserverlib.Join,
DisplayName: profile.DisplayName,
AvatarURL: profile.AvatarURL,
},
}
var nameEvent *fledglingEvent
var topicEvent *fledglingEvent
var guestAccessEvent *fledglingEvent
var aliasEvent *fledglingEvent
if r.Name != "" {
nameEvent = &fledglingEvent{
Type: gomatrixserverlib.MRoomName,
Content: eventutil.NameContent{
Name: r.Name,
},
}
}
if r.Topic != "" {
topicEvent = &fledglingEvent{
Type: gomatrixserverlib.MRoomTopic,
Content: eventutil.TopicContent{
Topic: r.Topic,
},
}
}
if r.GuestCanJoin {
guestAccessEvent = &fledglingEvent{
Type: gomatrixserverlib.MRoomGuestAccess,
Content: eventutil.GuestAccessContent{
GuestAccess: "can_join",
},
}
}
var roomAlias string
if r.RoomAliasName != "" {
roomAlias = fmt.Sprintf("#%s:%s", r.RoomAliasName, cfg.Matrix.ServerName)
// check it's free TODO: This races but is better than nothing
hasAliasReq := roomserverAPI.GetRoomIDForAliasRequest{
Alias: roomAlias,
IncludeAppservices: false,
}
var aliasResp roomserverAPI.GetRoomIDForAliasResponse
err = rsAPI.GetRoomIDForAlias(ctx, &hasAliasReq, &aliasResp)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("aliasAPI.GetRoomIDForAlias failed")
return jsonerror.InternalServerError()
}
if aliasResp.RoomID != "" {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.RoomInUse("Room ID already exists."),
}
}
aliasEvent = &fledglingEvent{
Type: gomatrixserverlib.MRoomCanonicalAlias,
Content: eventutil.CanonicalAlias{
Alias: roomAlias,
},
}
}
var initialStateEvents []fledglingEvent
for i := range r.InitialState {
if r.InitialState[i].StateKey != "" {
initialStateEvents = append(initialStateEvents, r.InitialState[i])
continue
}
switch r.InitialState[i].Type {
case gomatrixserverlib.MRoomCreate:
continue
case gomatrixserverlib.MRoomPowerLevels:
powerLevelEvent = r.InitialState[i]
case gomatrixserverlib.MRoomJoinRules:
joinRuleEvent = r.InitialState[i]
case gomatrixserverlib.MRoomHistoryVisibility:
historyVisibilityEvent = r.InitialState[i]
case gomatrixserverlib.MRoomGuestAccess:
guestAccessEvent = &r.InitialState[i]
case gomatrixserverlib.MRoomName:
nameEvent = &r.InitialState[i]
case gomatrixserverlib.MRoomTopic:
topicEvent = &r.InitialState[i]
default:
initialStateEvents = append(initialStateEvents, r.InitialState[i])
}
}
// send events into the room in order of:
// 1- m.room.create
// 2- room creator join member
// 3- m.room.power_levels
// 4- m.room.join_rules
// 5- m.room.history_visibility
// 6- m.room.canonical_alias (opt)
2017-07-20 14:06:14 +02:00
// 7- m.room.guest_access (opt)
// 8- other initial state items
// 9- m.room.name (opt)
// 10- m.room.topic (opt)
// 11- invite events (opt) - with is_direct flag if applicable TODO
// 12- 3pid invite events (opt) TODO
// This differs from Synapse slightly. Synapse would vary the ordering of 3-7
// depending on if those events were in "initial_state" or not. This made it
// harder to reason about, hence sticking to a strict static ordering.
// TODO: Synapse has txn/token ID on each event. Do we need to do this here?
eventsToMake := []fledglingEvent{
createEvent, membershipEvent, powerLevelEvent, joinRuleEvent, historyVisibilityEvent,
}
if guestAccessEvent != nil {
eventsToMake = append(eventsToMake, *guestAccessEvent)
}
eventsToMake = append(eventsToMake, initialStateEvents...)
if nameEvent != nil {
eventsToMake = append(eventsToMake, *nameEvent)
}
if topicEvent != nil {
eventsToMake = append(eventsToMake, *topicEvent)
}
if aliasEvent != nil {
// TODO: bit of a chicken and egg problem here as the alias doesn't exist and cannot until we have made the room.
// This means we might fail creating the alias but say the canonical alias is something that doesn't exist.
eventsToMake = append(eventsToMake, *aliasEvent)
}
// TODO: invite events
// TODO: 3pid invite events
var builtEvents []*gomatrixserverlib.HeaderedEvent
authEvents := gomatrixserverlib.NewAuthEvents(nil)
for i, e := range eventsToMake {
depth := i + 1 // depth starts at 1
builder := gomatrixserverlib.EventBuilder{
Sender: userID,
RoomID: roomID,
Type: e.Type,
StateKey: &e.StateKey,
Depth: int64(depth),
}
err = builder.SetContent(e.Content)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("builder.SetContent failed")
return jsonerror.InternalServerError()
}
if i > 0 {
builder.PrevEvents = []gomatrixserverlib.EventReference{builtEvents[i-1].EventReference()}
}
var ev *gomatrixserverlib.Event
Further room version wiring (#936) * Room version 2 by default, other wiring updates, update gomatrixserverlib * Fix nil pointer exception * Fix some more nil pointer exceptions hopefully * Update gomatrixserverlib * Send all room versions when joining, not just stable ones * Remove room version cquery * Get room version when getting events from the roomserver database * Reset default back to room version 2 * Don't generate event IDs unless needed * Revert "Remove room version cquery" This reverts commit a170d5873360dd059614460acc8b21ab2cda9767. * Query room version in federation API, client API as needed * Improvements to make_join send_join dance * Make room server producers use headered events * Lint tweaks * Update gomatrixserverlib * Versioned SendJoin * Query room version in syncapi backfill * Handle transaction marshalling/unmarshalling within Dendrite * Sorta fix federation (kinda) * whoops commit federation API too * Use NewEventFromTrustedJSON when getting events from the database * Update gomatrixserverlib * Strip headers on federationapi endpoints * Fix bug in clientapi profile room version query * Update gomatrixserverlib * Return more useful error if room version query doesn't find the room * Update gomatrixserverlib * Update gomatrixserverlib * Maybe fix federation * Fix formatting directive * Update sytest whitelist and blacklist * Temporarily disable room versions 3 and 4 until gmsl is fixed * Fix count of EDUs in logging * Update gomatrixserverlib * Update gomatrixserverlib * Update gomatrixserverlib * Rely on EventBuilder in gmsl to generate the event IDs for us * Some review comments fixed * Move function out of common and into gmsl * Comment in federationsender destinationqueue * Update gomatrixserverlib
2020-03-27 17:28:22 +01:00
ev, err = buildEvent(&builder, &authEvents, cfg, evTime, roomVersion)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("buildEvent failed")
return jsonerror.InternalServerError()
}
if err = gomatrixserverlib.Allowed(ev, &authEvents); err != nil {
util.GetLogger(ctx).WithError(err).Error("gomatrixserverlib.Allowed failed")
return jsonerror.InternalServerError()
}
// Add the event to the list of auth events
builtEvents = append(builtEvents, ev.Headered(roomVersion))
err = authEvents.AddEvent(ev)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("authEvents.AddEvent failed")
return jsonerror.InternalServerError()
}
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
}
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
inputs := make([]roomserverAPI.InputRoomEvent, 0, len(builtEvents))
for _, event := range builtEvents {
inputs = append(inputs, roomserverAPI.InputRoomEvent{
Kind: roomserverAPI.KindNew,
Event: event,
Origin: cfg.Matrix.ServerName,
SendAsServer: roomserverAPI.DoNotSendToOtherServers,
})
}
if err = roomserverAPI.SendInputRoomEvents(ctx, rsAPI, inputs, false); err != nil {
util.GetLogger(ctx).WithError(err).Error("roomserverAPI.SendInputRoomEvents failed")
Roomserver/federation input refactor (#2104) * Put federation client functions into their own file * Look for missing auth events in RS input * Remove retrieveMissingAuthEvents from federation API * Logging * Sorta transplanted the code over * Use event origin failing all else * Don't get stuck on mutexes: * Add verifier * Don't mark state events with zero snapshot NID as not existing * Check missing state if not an outlier before storing the event * Reject instead of soft-fail, don't copy roominfo so much * Use synchronous contexts, limit time to fetch missing events * Clean up some commented out bits * Simplify `/send` endpoint significantly * Submit async * Report errors on sending to RS input * Set max payload in NATS to 16MB * Tweak metrics * Add `workerForRoom` for tidiness * Try skipping unmarshalling errors for RespMissingEvents * Track missing prev events separately to avoid calculating state when not possible * Tweak logic around checking missing state * Care about state when checking missing prev events * Don't check missing state for create events * Try that again * Handle create events better * Send create room events as new * Use given event kind when sending auth/state events * Revert "Use given event kind when sending auth/state events" This reverts commit 089d64d271b5fca8c104e1554711187420dbebca. * Only search for missing prev events or state for new events * Tweaks * We only have missing prev if we don't supply state * Room version tweaks * Allow async inputs again * Apply backpressure to consumers/synchronous requests to hopefully stop things being overwhelmed * Set timeouts on roomserver input tasks (need to decide what timeout makes sense) * Use work queue policy, deliver all on restart * Reduce chance of duplicates being sent by NATS * Limit the number of servers we attempt to reduce backpressure * Some review comment fixes * Tidy up a couple things * Don't limit servers, randomise order using map * Some context refactoring * Update gmsl * Don't resend create events * Set stateIDs length correctly or else the roomserver thinks there are missing events when there aren't * Exclude our own servername * Try backing off servers * Make excluding self behaviour optional * Exclude self from g_m_e * Update sytest-whitelist * Update consumers for the roomserver output stream * Remember to send outliers for state returned from /gme * Make full HTTP tests less upsetti * Remove 'If a device list update goes missing, the server resyncs on the next one' from the sytest blacklist * Remove debugging test * Fix blacklist again, remove unnecessary duplicate context * Clearer contexts, don't use background in case there's something happening there * Don't queue up events more than once in memory * Correctly identify create events when checking for state * Fill in gaps again in /gme code * Remove `AuthEventIDs` from `InputRoomEvent` * Remove stray field Co-authored-by: Kegan Dougal <kegan@matrix.org>
2022-01-27 15:29:14 +01:00
return jsonerror.InternalServerError()
}
// TODO(#269): Reserve room alias while we create the room. This stops us
// from creating the room but still failing due to the alias having already
// been taken.
if roomAlias != "" {
aliasReq := roomserverAPI.SetRoomAliasRequest{
Alias: roomAlias,
RoomID: roomID,
UserID: userID,
}
var aliasResp roomserverAPI.SetRoomAliasResponse
err = rsAPI.SetRoomAlias(ctx, &aliasReq, &aliasResp)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("aliasAPI.SetRoomAlias failed")
return jsonerror.InternalServerError()
}
if aliasResp.AliasExists {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.RoomInUse("Room alias already exists."),
}
}
}
// If this is a direct message then we should invite the participants.
if len(r.Invite) > 0 {
// Build some stripped state for the invite.
var globalStrippedState []gomatrixserverlib.InviteV2StrippedState
for _, event := range builtEvents {
// Chosen events from the spec:
// https://spec.matrix.org/v1.3/client-server-api/#stripped-state
switch event.Type() {
case gomatrixserverlib.MRoomCreate:
fallthrough
case gomatrixserverlib.MRoomName:
fallthrough
case gomatrixserverlib.MRoomAvatar:
fallthrough
case gomatrixserverlib.MRoomTopic:
fallthrough
case gomatrixserverlib.MRoomCanonicalAlias:
fallthrough
case gomatrixserverlib.MRoomEncryption:
fallthrough
case gomatrixserverlib.MRoomMember:
fallthrough
case gomatrixserverlib.MRoomJoinRules:
ev := event.Event
globalStrippedState = append(
globalStrippedState,
gomatrixserverlib.NewInviteV2StrippedState(ev),
)
}
}
// Process the invites.
for _, invitee := range r.Invite {
// Build the invite event.
inviteEvent, err := buildMembershipEvent(
ctx, invitee, "", profileAPI, device, gomatrixserverlib.Invite,
roomID, r.IsDirect, cfg, evTime, rsAPI, asAPI,
)
if err != nil {
util.GetLogger(ctx).WithError(err).Error("buildMembershipEvent failed")
continue
}
inviteStrippedState := append(
globalStrippedState,
gomatrixserverlib.NewInviteV2StrippedState(inviteEvent.Event),
)
// Send the invite event to the roomserver.
var inviteRes roomserverAPI.PerformInviteResponse
event := inviteEvent.Headered(roomVersion)
if err := rsAPI.PerformInvite(ctx, &roomserverAPI.PerformInviteRequest{
Event: event,
InviteRoomState: inviteStrippedState,
RoomVersion: event.RoomVersion,
SendAsServer: string(cfg.Matrix.ServerName),
}, &inviteRes); err != nil {
util.GetLogger(ctx).WithError(err).Error("PerformInvite failed")
return util.JSONResponse{
Code: http.StatusInternalServerError,
JSON: jsonerror.InternalServerError(),
}
}
if inviteRes.Error != nil {
return inviteRes.Error.JSONResponse()
}
}
}
if r.Visibility == "public" {
// expose this room in the published room list
var pubRes roomserverAPI.PerformPublishResponse
if err := rsAPI.PerformPublish(ctx, &roomserverAPI.PerformPublishRequest{
RoomID: roomID,
Visibility: "public",
}, &pubRes); err != nil {
return jsonerror.InternalAPIError(ctx, err)
}
if pubRes.Error != nil {
// treat as non-fatal since the room is already made by this point
util.GetLogger(ctx).WithError(pubRes.Error).Error("failed to visibility:public")
}
}
response := createRoomResponse{
RoomID: roomID,
RoomAlias: roomAlias,
}
return util.JSONResponse{
Code: 200,
JSON: response,
}
}
// buildEvent fills out auth_events for the builder then builds the event
func buildEvent(
builder *gomatrixserverlib.EventBuilder,
provider gomatrixserverlib.AuthEventProvider,
cfg *config.ClientAPI,
evTime time.Time,
Further room version wiring (#936) * Room version 2 by default, other wiring updates, update gomatrixserverlib * Fix nil pointer exception * Fix some more nil pointer exceptions hopefully * Update gomatrixserverlib * Send all room versions when joining, not just stable ones * Remove room version cquery * Get room version when getting events from the roomserver database * Reset default back to room version 2 * Don't generate event IDs unless needed * Revert "Remove room version cquery" This reverts commit a170d5873360dd059614460acc8b21ab2cda9767. * Query room version in federation API, client API as needed * Improvements to make_join send_join dance * Make room server producers use headered events * Lint tweaks * Update gomatrixserverlib * Versioned SendJoin * Query room version in syncapi backfill * Handle transaction marshalling/unmarshalling within Dendrite * Sorta fix federation (kinda) * whoops commit federation API too * Use NewEventFromTrustedJSON when getting events from the database * Update gomatrixserverlib * Strip headers on federationapi endpoints * Fix bug in clientapi profile room version query * Update gomatrixserverlib * Return more useful error if room version query doesn't find the room * Update gomatrixserverlib * Update gomatrixserverlib * Maybe fix federation * Fix formatting directive * Update sytest whitelist and blacklist * Temporarily disable room versions 3 and 4 until gmsl is fixed * Fix count of EDUs in logging * Update gomatrixserverlib * Update gomatrixserverlib * Update gomatrixserverlib * Rely on EventBuilder in gmsl to generate the event IDs for us * Some review comments fixed * Move function out of common and into gmsl * Comment in federationsender destinationqueue * Update gomatrixserverlib
2020-03-27 17:28:22 +01:00
roomVersion gomatrixserverlib.RoomVersion,
) (*gomatrixserverlib.Event, error) {
eventsNeeded, err := gomatrixserverlib.StateNeededForEventBuilder(builder)
if err != nil {
return nil, err
}
refs, err := eventsNeeded.AuthEventReferences(provider)
if err != nil {
return nil, err
}
builder.AuthEvents = refs
Further room version wiring (#936) * Room version 2 by default, other wiring updates, update gomatrixserverlib * Fix nil pointer exception * Fix some more nil pointer exceptions hopefully * Update gomatrixserverlib * Send all room versions when joining, not just stable ones * Remove room version cquery * Get room version when getting events from the roomserver database * Reset default back to room version 2 * Don't generate event IDs unless needed * Revert "Remove room version cquery" This reverts commit a170d5873360dd059614460acc8b21ab2cda9767. * Query room version in federation API, client API as needed * Improvements to make_join send_join dance * Make room server producers use headered events * Lint tweaks * Update gomatrixserverlib * Versioned SendJoin * Query room version in syncapi backfill * Handle transaction marshalling/unmarshalling within Dendrite * Sorta fix federation (kinda) * whoops commit federation API too * Use NewEventFromTrustedJSON when getting events from the database * Update gomatrixserverlib * Strip headers on federationapi endpoints * Fix bug in clientapi profile room version query * Update gomatrixserverlib * Return more useful error if room version query doesn't find the room * Update gomatrixserverlib * Update gomatrixserverlib * Maybe fix federation * Fix formatting directive * Update sytest whitelist and blacklist * Temporarily disable room versions 3 and 4 until gmsl is fixed * Fix count of EDUs in logging * Update gomatrixserverlib * Update gomatrixserverlib * Update gomatrixserverlib * Rely on EventBuilder in gmsl to generate the event IDs for us * Some review comments fixed * Move function out of common and into gmsl * Comment in federationsender destinationqueue * Update gomatrixserverlib
2020-03-27 17:28:22 +01:00
event, err := builder.Build(
evTime, cfg.Matrix.ServerName, cfg.Matrix.KeyID,
cfg.Matrix.PrivateKey, roomVersion,
)
if err != nil {
return nil, fmt.Errorf("cannot build event %s : Builder failed to build. %w", builder.Type, err)
}
return event, nil
}