mirror of
https://github.com/matrix-org/dendrite
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86 lines
5.5 KiB
Markdown
86 lines
5.5 KiB
Markdown
# Sync API Server
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This server is responsible for servicing `/sync` requests. It gets its data from the room server output log. Currently, the sync server will:
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- Return a valid `/sync` response for the user represented by the provided `access_token`.
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- Return a "complete sync" if no `since` value is provided, and return a valid `next_batch` token. This contains all rooms the user has been invited to or has joined. For joined rooms, this includes the complete current room state and the most recent 20 (hard-coded) events in the timeline.
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- For "incremental syncs" (a `since` value is provided), as you get invited to, join, or leave rooms they will be reflected correctly in the `/sync` response.
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- For very large state deltas, the `state` section of a room is correctly populated with the state of the room at the *start* of the timeline.
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- When you join a room, the `/sync` which transitions your client to be "joined" will include the complete current room state as per the specification.
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- Only wake up user streams it needs to wake up.
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- Honours the `timeout` query parameter value.
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## Internals
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When the server gets a `/sync` request, it needs to:
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- Work out *which* rooms to return to the client.
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- For each room, work out *which* events to return to the client.
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The logic for working out which rooms is based on [Synapse](https://github.com/matrix-org/synapse/blob/v0.19.3/synapse/handlers/sync.py#L821):
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1) Get the CURRENT joined room list for this user.
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2) Get membership list changes for this user between the provided stream position and now.
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3) For each room which has membership list changes:
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- Check if the room is 'newly joined' (insufficient to just check for a join event because we allow dupe joins).
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If it is, then we need to send the full room state down (and 'limited' is always true).
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- Check if user is still CURRENTLY invited to the room. If so, add room to 'invited' block.
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- Check if the user is CURRENTLY left/banned. If so, add room to 'archived' block.
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4) Add joined rooms (joined room list)
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For each room, the /sync response returns the most recent timeline events and the state of the room at the start of the timeline.
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The logic for working out *which* events is not based entirely on Synapse code, as it is known broken with respect to working out
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room state. In order to know which events to return, the server needs to calculate room state at various points in the history of
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the room. For example, imagine a room with the following 15 events (letters are state events (updated via `'`), numbers are timeline events):
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```
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index 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 (1-based indexing as StreamPosition(0) represents no event)
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timeline [A, B, C, D, 1, 2, 3, D', 4, D'', 5, B', D''', D'''', 6]
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```
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The current state of this room is: `[A, B', C, D'''']`.
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If this room was requested with `?since=14&limit=5` then 1 timeline event would be returned, the most recent one:
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```
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15
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[ 6 ]
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```
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If this room was requested with `?since=9&limit=5` then 5 timeline events would be returned, the most recent ones:
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```
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11 12 13 14 15
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[5, B', D''', D'''', 6]
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```
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The state of the room at the START of the timeline can be represented in 2 ways:
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- The `full_state` from index 0 : `[A, B, C, D'']` (aka the state between 0-11 exclusive)
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- A partial state from index 9 : `[D'']` (aka the state between 9-11 exclusive)
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Servers advance state events (e.g from `D'` to `D''`) based on the state conflict resolution algorithm.
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You might think that you could advance the current state by just updating the entry for the `(event type, state_key)` tuple
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for each state event, but this state can diverge from the state calculated using the state conflict resolution algorithm.
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For example, if there are two "simultaneous" updates to the same state key, that is two updates at the same depth in the
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event graph, then the final result of the state conflict resolution algorithm might not match the order the events appear
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in the timeline.
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The correct advancement for state events is represented by the `AddsStateEventIDs` and `RemovesStateEventIDs` that
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are in `OutputRoomEvents` from the room server.
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This version of the sync server uses very simple indexing to calculate room state at various points.
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This is inefficient when a very old `since` value is provided, or the `full_state` is requested, as the state delta becomes
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very large. This is mitigated slightly with indexes, but better data structures could be used in the future.
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## Known Issues
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- `m.room.history_visibility` is not honoured: it is always treated as "shared".
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- All ephemeral events are not implemented (presence, typing, receipts).
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- Account data (both user and room) is not implemented.
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- `to_device` messages are not implemented.
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- Back-pagination via `prev_batch` is not implemented.
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- The `limited` flag can lie.
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- Filters are not honoured or implemented. The `limit` for each room is hard-coded to 20.
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- The `full_state` query parameter is not implemented.
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- The `set_presence` query parameter is not implemented.
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- "Ignored" users are not ignored.
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- Redacted events are still sent to clients.
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- Invites over federation (if it existed) won't work as they aren't "real" events and so won't be in the right tables.
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- `invite_state` is not implemented (for similar reasons to the above point).
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- The current implementation scales badly when a very old `since` token is provided.
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- The entire current room state can be re-sent to the client if they send a duplicate "join" event which should be a no-op.
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