- Change condition to include `RepoID` equal to 0 for organization
secrets
Backport https://github.com/go-gitea/gitea/pull/31715 by @appleboy
Signed-off-by: Bo-Yi Wu <appleboy.tw@gmail.com>
Backport #31790 by @wolfogre
Fix#31271.
When gogit is enabled, `IsObjectExist` calls
`repo.gogitRepo.ResolveRevision`, which is not correct. It's for
checking references not objects, it could work with commit hash since
it's both a valid reference and a commit object, but it doesn't work
with blob objects.
So it causes #31271 because it reports that all blob objects do not
exist.
Co-authored-by: Jason Song <i@wolfogre.com>
Backport #31778 by @lunny
Fix#31738
When pushing a new branch, the old commit is zero. Most git commands
cannot recognize the zero commit id. To get the changed files in the
push, we need to get the first diverge commit of this branch. In most
situations, we could check commits one by one until one commit is
contained by another branch. Then we will think that commit is the
diverge point.
And in a pre-receive hook, this will be more difficult because all
commits haven't been merged and they actually stored in a temporary
place by git. So we need to bring some envs to let git know the commit
exist.
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
Backport #31702 by @wolfogre
Fix#31137.
Replace #31623#31697.
When migrating LFS objects, if there's any object that failed (like some
objects are losted, which is not really critical), Gitea will stop
migrating LFS immediately but treat the migration as successful.
This PR checks the error according to the [LFS api
doc](https://github.com/git-lfs/git-lfs/blob/main/docs/api/batch.md#successful-responses).
> LFS object error codes should match HTTP status codes where possible:
>
> - 404 - The object does not exist on the server.
> - 409 - The specified hash algorithm disagrees with the server's
acceptable options.
> - 410 - The object was removed by the owner.
> - 422 - Validation error.
If the error is `404`, it's safe to ignore it and continue migration.
Otherwise, stop the migration and mark it as failed to ensure data
integrity of LFS objects.
And maybe we should also ignore others errors (maybe `410`? I'm not sure
what's the difference between "does not exist" and "removed by the
owner".), we can add it later when some users report that they have
failed to migrate LFS because of an error which should be ignored.
Co-authored-by: Jason Song <i@wolfogre.com>
Backport #31725 by @wolfogre
Fix#31707.
It's split from #31724.
Although #31724 could also fix#31707, it has change a lot so it's not a
good idea to backport it.
Co-authored-by: Jason Song <i@wolfogre.com>
Backport #31672 by @techknowlogick
This lets developers who have direnv enabled to load our nix flake
automatically when entering it
Co-authored-by: techknowlogick <techknowlogick@gitea.com>
Backport #31659 by @Zettat123
Fix#31599Fix#31472
A branch divergence is counted based on the default branch. If the
default branch is updated, all divergence caches of the repo need to be
deleted.
Co-authored-by: Zettat123 <zettat123@gmail.com>
Backport #31564 by @tobiasbp
Gitea 1.22.1 was supposed to allow for team names of length 255 (up from
30) after the following PR was merged in:
https://github.com/go-gitea/gitea/pull/31410. However, the length of
team names was still limited to 30 as described in this issue:
https://github.com/go-gitea/gitea/issues/31554.
One more change to _gitea_ needs to be made to allow for the longer team
names, as there is a 30 character limit here:
2c92c7c522/services/forms/org.go (L65)
This PR changes that value to 255.
Co-authored-by: Tobias Balle-Petersen <tobias.petersen@unity3d.com>
Backport #31187Resolves#31167.
https://github.com/go-gitea/gitea/pull/30885 changed the behavior of
`repo.AvatarLink()` where it can now take the empty string and append it
to the app data URL. This does not point to a valid avatar image URL,
and, as the issue mentions, previous Gitea versions returned the empty
string.
Co-authored-by: Kemal Zebari <60799661+kemzeb@users.noreply.github.com>
Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
Backport #31548 by @brechtvl
Running git update-index for every individual file is slow, so add and
remove everything with a single git command.
When such a big commit lands in the default branch, it could cause PR
creation and patch checking for all open PRs to be slow, or time out
entirely. For example, a commit that removes 1383 files was measured to
take more than 60 seconds and timed out. With this change checking took
about a second.
This is related to #27967, though this will not help with commits that
change many lines in few files.
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Backport #31450 by @silverwind
See
https://docs.docker.com/reference/build-checks/legacy-key-value-format/.
Fixes these warnings seen during the docker build:
```
4 warnings found (use --debug to expand):
- LegacyKeyValueFormat: "ENV key=value" should be used instead of legacy "ENV key value" format (line 5)
- LegacyKeyValueFormat: "ENV key=value" should be used instead of legacy "ENV key value" format (line 9)
- LegacyKeyValueFormat: "ENV key=value" should be used instead of legacy "ENV key value" format (line 75)
- LegacyKeyValueFormat: "ENV key=value" should be used instead of legacy "ENV key value" format (line 76)
```
Introduced in: https://github.com/moby/buildkit/pull/4923
Co-authored-by: silverwind <me@silverwind.io>
Backport #31061 by @sergeyvfx
This change fixes cases when a Wiki page refers to a video stored in the
Wiki repository using relative path. It follows the similar case which
has been already implemented for images.
Test plan:
- Create repository and Wiki page
- Clone the Wiki repository
- Add video to it, say `video.mp4`
- Modify the markdown file to refer to the video using `<video
src="video.mp4">`
- Commit the Wiki page
- Observe that the video is properly displayed
Co-authored-by: Sergey Sharybin <sergey.vfx@gmail.com>
Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
Backport #31420 by charles7668
Co-authored-by: charles <30816317+charles7668@users.noreply.github.com>
Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
Backport #31410 by tobiasbp
This PR modifies the structs for editing and creating org teams to allow
team names to be up to 255 characters. The previous maximum length was
30 characters.
Co-authored-by: Tobias Balle-Petersen <tobias.petersen@unity3d.com>