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synapse/tests/storage/test_roommember.py

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# -*- coding: utf-8 -*-
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# Copyright 2014-2016 OpenMarket Ltd
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# Copyright 2019 The Matrix.org Foundation C.I.C.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
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from unittest.mock import Mock
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from synapse.api.constants import Membership
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from synapse.rest.admin import register_servlets_for_client_rest_resource
from synapse.rest.client.v1 import login, room
from synapse.types import Requester, UserID
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from tests import unittest
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class RoomMemberStoreTestCase(unittest.HomeserverTestCase):
servlets = [
login.register_servlets,
register_servlets_for_client_rest_resource,
room.register_servlets,
]
def make_homeserver(self, reactor, clock):
hs = self.setup_test_homeserver(
resource_for_federation=Mock(), http_client=None
)
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return hs
def prepare(self, reactor, clock, hs):
# We can't test the RoomMemberStore on its own without the other event
# storage logic
self.store = hs.get_datastore()
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self.u_alice = self.register_user("alice", "pass")
self.t_alice = self.login("alice", "pass")
self.u_bob = self.register_user("bob", "pass")
# User elsewhere on another host
self.u_charlie = UserID.from_string("@charlie:elsewhere")
def test_one_member(self):
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# Alice creates the room, and is automatically joined
self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice)
rooms_for_user = self.get_success(
self.store.get_rooms_for_user_where_membership_is(
self.u_alice, [Membership.JOIN]
)
)
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self.assertEquals([self.room], [m.room_id for m in rooms_for_user])
def test_count_known_servers(self):
"""
_count_known_servers will calculate how many servers are in a room.
"""
self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice)
self.inject_room_member(self.room, self.u_bob, Membership.JOIN)
self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN)
servers = self.get_success(self.store._count_known_servers())
self.assertEqual(servers, 2)
def test_count_known_servers_stat_counter_disabled(self):
"""
If enabled, the metrics for how many servers are known will be counted.
"""
self.assertTrue("_known_servers_count" not in self.store.__dict__.keys())
self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice)
self.inject_room_member(self.room, self.u_bob, Membership.JOIN)
self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN)
self.pump(20)
self.assertTrue("_known_servers_count" not in self.store.__dict__.keys())
@unittest.override_config(
{"enable_metrics": True, "metrics_flags": {"known_servers": True}}
)
def test_count_known_servers_stat_counter_enabled(self):
"""
If enabled, the metrics for how many servers are known will be counted.
"""
# Initialises to 1 -- itself
self.assertEqual(self.store._known_servers_count, 1)
self.pump(20)
# No rooms have been joined, so technically the SQL returns 0, but it
# will still say it knows about itself.
self.assertEqual(self.store._known_servers_count, 1)
self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice)
self.inject_room_member(self.room, self.u_bob, Membership.JOIN)
self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN)
self.pump(20)
# It now knows about Charlie's server.
self.assertEqual(self.store._known_servers_count, 2)
class CurrentStateMembershipUpdateTestCase(unittest.HomeserverTestCase):
def prepare(self, reactor, clock, homeserver):
self.store = homeserver.get_datastore()
self.room_creator = homeserver.get_room_creation_handler()
def test_can_rerun_update(self):
# First make sure we have completed all updates.
while not self.get_success(
self.store.db.updates.has_completed_background_updates()
):
self.get_success(
self.store.db.updates.do_next_background_update(100), by=0.1
)
# Now let's create a room, which will insert a membership
user = UserID("alice", "test")
requester = Requester(user, None, False, None, None)
self.get_success(self.room_creator.create_room(requester, {}))
# Register the background update to run again.
self.get_success(
self.store.db.simple_insert(
table="background_updates",
values={
"update_name": "current_state_events_membership",
"progress_json": "{}",
"depends_on": None,
},
)
)
# ... and tell the DataStore that it hasn't finished all updates yet
self.store.db.updates._all_done = False
# Now let's actually drive the updates to completion
while not self.get_success(
self.store.db.updates.has_completed_background_updates()
):
self.get_success(
self.store.db.updates.do_next_background_update(100), by=0.1
)