mirror of
https://mau.dev/maunium/synapse.git
synced 2024-12-15 05:23:51 +01:00
Start fleshing out architecture section. Moar .rst formatting! Reword some copypastaed sections to be terser.
This commit is contained in:
parent
2c7c12bc6e
commit
068b348e7e
1 changed files with 143 additions and 103 deletions
|
@ -5,16 +5,18 @@ TODO(Introduction) : Matthew
|
|||
- Similar to intro paragraph from README.
|
||||
- Explaining the overall mission, what this spec describes...
|
||||
- "What is Matrix?"
|
||||
- Draw parallels with email?
|
||||
|
||||
Architecture
|
||||
============
|
||||
|
||||
- Basic structure: What are clients/home servers and what are their
|
||||
responsibilities? What are events.
|
||||
- Sending a message from A to B
|
||||
|
||||
::
|
||||
|
||||
{ Matrix clients } { Matrix clients }
|
||||
How data flows between clients
|
||||
==============================
|
||||
|
||||
{ Matrix client A } { Matrix client B }
|
||||
^ | ^ |
|
||||
| events | | events |
|
||||
| V | V
|
||||
|
@ -22,22 +24,87 @@ Architecture
|
|||
| |---------( HTTP )---------->| |
|
||||
| Home Server | | Home Server |
|
||||
| |<--------( HTTP )-----------| |
|
||||
+------------------+ +------------------+
|
||||
+------------------+ Federation +------------------+
|
||||
|
||||
- How do identity servers fit in? 3PIDs? Users? Aliases
|
||||
- Pattern of the APIs (HTTP/JSON, REST + txns)
|
||||
- Standard error response format.
|
||||
- C-S Event stream
|
||||
- Client is an end-user (web app, mobile app) which uses C-S APIs to talk to the home server.
|
||||
A given client is typically responsible for a single user.
|
||||
- Home server provides C-S APIs and has the ability to federate with other HSes.
|
||||
Typically responsible for N clients.
|
||||
- Federation's purpose is to share content between interested HSes; no SPOF.
|
||||
- Events are actions within the system. Typically each action (e.g. sending a message)
|
||||
correlates with exactly one event. Each event has a ``type`` string.
|
||||
- ``type`` values SHOULD be namespaced according to standard Java package naming conventions,
|
||||
with a ``.`` delimiter e.g. ``com.example.myapp.event``
|
||||
- Events are typically send in the context of a room.
|
||||
|
||||
Rooms
|
||||
=====
|
||||
Room structure
|
||||
--------------
|
||||
|
||||
A room is a conceptual place where users can send and receive messages. Rooms
|
||||
can be created, joined and left. Messages are sent to a room, and all
|
||||
participants in that room will receive the message. Rooms are uniquely
|
||||
identified via a room ID. There is exactly one room ID for each room.
|
||||
identified via a room ID. There is exactly one room ID for each room. Each
|
||||
room can also have an alias. Each room can have many aliases.
|
||||
|
||||
- Aliases
|
||||
::
|
||||
|
||||
How events flow in rooms
|
||||
========================
|
||||
|
||||
{ @alice:matrix.org } { @bob:domain.com }
|
||||
| ^
|
||||
| |
|
||||
Room ID: !qporfwt:matrix.org Room ID: !qporfwt:matrix.org
|
||||
Event type: m.room.message Event type: m.room.message
|
||||
Content: { JSON object } Content: { JSON object }
|
||||
| |
|
||||
V |
|
||||
+------------------+ +------------------+
|
||||
| Home Server | | Home Server |
|
||||
| matrix.org |<-------Federation--------->| domain.com |
|
||||
+------------------+ +------------------+
|
||||
Room ID: !qporfwt:matrix.org Room ID: !qporfwt:matrix.org
|
||||
Servers: matrix.org, domain.com Servers: matrix.org, domain.com
|
||||
Members: Members:
|
||||
- @alice:matrix.org - @alice:matrix.org
|
||||
- @bob:domain.com - @bob:domain.com
|
||||
|
||||
|
||||
- Room IDs MUST have ! prefix; looks like !foo:domain - domain is simply for namespacing,
|
||||
the room does NOT reside on domain. NOT human readable.
|
||||
- Room Aliases MUST have # prefix; looks like #foo:domain - domain indicates where this
|
||||
alias can be mapped to a room ID. Key point: human readable / friendly.
|
||||
- User IDs MUST have @ prefix; looks like @foo:domain - domain indicates the user's home
|
||||
server.
|
||||
- Aliases can be queried on the domain they specify, which will return a room ID if a
|
||||
mapping exists. These mappings can change.
|
||||
|
||||
Identity
|
||||
--------
|
||||
- Identity in relation to 3PIDs. Discovery of users based on 3PIDs.
|
||||
- Identity servers; trusted clique of servers which replicate content.
|
||||
- They govern the mapping of 3PIDs to user IDs and the creation of said mappings.
|
||||
- Not strictly required in order to communicate.
|
||||
|
||||
|
||||
API Standards
|
||||
-------------
|
||||
- All HTTP[S]
|
||||
- Uses JSON as HTTP bodies
|
||||
- Standard error response format { errcode: M_WHATEVER, error: "some message" }
|
||||
- C-S API provides POST for operations, or PUT with txn IDs. Explain txn IDs.
|
||||
|
||||
Receiving live updates on a client
|
||||
----------------------------------
|
||||
- C-S longpoll event stream
|
||||
- Concept of start/end tokens.
|
||||
- Mention /initialSync to get token.
|
||||
|
||||
|
||||
Rooms
|
||||
=====
|
||||
- How are they created?
|
||||
- Adding / removing aliases.
|
||||
- Invite/join dance
|
||||
- State and non-state data (+extensibility)
|
||||
|
||||
|
@ -46,10 +113,8 @@ TODO : Room permissions / config / power levels.
|
|||
Messages
|
||||
========
|
||||
|
||||
This specification outlines several standard message types, all of which are
|
||||
prefixed with "m.".
|
||||
|
||||
- Namespacing?
|
||||
This specification outlines several standard event types, all of which are
|
||||
prefixed with ``m.``
|
||||
|
||||
State messages
|
||||
--------------
|
||||
|
@ -174,88 +239,59 @@ The following keys can be attached to any ``m.room.message``:
|
|||
Presence
|
||||
========
|
||||
|
||||
Each user has the concept of Presence information. This encodes a sense of the
|
||||
"availability" of that user, suitable for display on other user's clients.
|
||||
Each user has the concept of presence information. This encodes the
|
||||
"availability" of that user, suitable for display on other user's clients. This
|
||||
is transmitted as an ``m.presence`` event and is one of the few events which
|
||||
are sent *outside the context of a room*. The basic piece of presence information
|
||||
is represented by the ``state`` key, which is an enum of one of the following:
|
||||
|
||||
The basic piece of presence information is an enumeration of a small set of
|
||||
state; such as "free to chat", "online", "busy", or "offline". The default state
|
||||
unless the user changes it is "online". Lower states suggest some amount of
|
||||
decreased availability from normal, which might have some client-side effect
|
||||
like muting notification sounds and suggests to other users not to bother them
|
||||
unless it is urgent. Equally, the "free to chat" state exists to let the user
|
||||
announce their general willingness to receive messages moreso than default.
|
||||
- ``online`` : The default state when the user is connected to an event stream.
|
||||
- ``unavailable`` : The user is not reachable at this time.
|
||||
- ``offline`` : The user is not connected to an event stream.
|
||||
- ``free_for_chat`` : The user is generally willing to receive messages
|
||||
moreso than default.
|
||||
- ``hidden`` : TODO. Behaves as offline, but allows the user to see the client
|
||||
state anyway and generally interact with client features.
|
||||
|
||||
Home servers should also allow a user to set their state as "hidden" - a state
|
||||
which behaves as offline, but allows the user to see the client state anyway and
|
||||
generally interact with client features such as reading message history or
|
||||
accessing contacts in the address book.
|
||||
|
||||
This basic state field applies to the user as a whole, regardless of how many
|
||||
This basic ``state`` field applies to the user as a whole, regardless of how many
|
||||
client devices they have connected. The home server should synchronise this
|
||||
status choice among multiple devices to ensure the user gets a consistent
|
||||
experience.
|
||||
|
||||
Idle Time
|
||||
---------
|
||||
As well as the basic state field, the presence information can also show a sense
|
||||
As well as the basic ``state`` field, the presence information can also show a sense
|
||||
of an "idle timer". This should be maintained individually by the user's
|
||||
clients, and the homeserver can take the highest reported time as that to
|
||||
report. Likely this should be presented in fairly coarse granularity; possibly
|
||||
being limited to letting the home server automatically switch from a "free to
|
||||
chat" or "online" mode into "idle".
|
||||
clients, and the home server can take the highest reported time as that to
|
||||
report. When a user is offline, the home server can still report when the user was last
|
||||
seen online.
|
||||
|
||||
When a user is offline, the Home Server can still report when the user was last
|
||||
seen online, again perhaps in a somewhat coarse manner.
|
||||
|
||||
Device Type
|
||||
-----------
|
||||
Client devices that may limit the user experience somewhat (such as "mobile"
|
||||
devices with limited ability to type on a real keyboard or read large amounts of
|
||||
text) should report this to the home server, as this is also useful information
|
||||
to report as "presence" if the user cannot be expected to provide a good typed
|
||||
response to messages.
|
||||
|
||||
- m.presence and enums (when should they be used)
|
||||
Transmission
|
||||
------------
|
||||
- Transmitted as an EDU.
|
||||
- Presence lists determine who to send to.
|
||||
|
||||
Presence List
|
||||
-------------
|
||||
Each user's home server stores a "presence list" for that user. This stores a
|
||||
list of other user IDs the user has chosen to add to it (remembering any ACL
|
||||
Pointer if appropriate).
|
||||
|
||||
To be added to a contact list, the user being added must grant permission. Once
|
||||
granted, both user's HS(es) store this information, as it allows the user who
|
||||
has added the contact some more abilities; see below. Since such subscriptions
|
||||
list of other user IDs the user has chosen to add to it. To be added to this
|
||||
list, the user being added must receive permission from the list owner. Once
|
||||
granted, both user's HS(es) store this information. Since such subscriptions
|
||||
are likely to be bidirectional, HSes may wish to automatically accept requests
|
||||
when a reverse subscription already exists.
|
||||
|
||||
As a convenience, presence lists should support the ability to collect users
|
||||
into groups, which could allow things like inviting the entire group to a new
|
||||
("ad-hoc") chat room, or easy interaction with the profile information ACL
|
||||
implementation of the HS.
|
||||
|
||||
Presence and Permissions
|
||||
------------------------
|
||||
For a viewing user to be allowed to see the presence information of a target
|
||||
user, either
|
||||
user, either:
|
||||
|
||||
* The target user has allowed the viewing user to add them to their presence
|
||||
- The target user has allowed the viewing user to add them to their presence
|
||||
list, or
|
||||
|
||||
* The two users share at least one room in common
|
||||
- The two users share at least one room in common
|
||||
|
||||
In the latter case, this allows for clients to display some minimal sense of
|
||||
presence information in a user list for a room.
|
||||
|
||||
Home servers can also use the user's choice of presence state as a signal for
|
||||
how to handle new private one-to-one chat message requests. For example, it
|
||||
might decide:
|
||||
|
||||
- "free to chat": accept anything
|
||||
- "online": accept from anyone in my address book list
|
||||
- "busy": accept from anyone in this "important people" group in my address
|
||||
book list
|
||||
|
||||
Typing notifications
|
||||
====================
|
||||
|
||||
|
@ -274,18 +310,14 @@ human-friendly string. Profiles grant users the ability to see human-readable
|
|||
names for other users that are in some way meaningful to them. Additionally,
|
||||
profiles can publish additional information, such as the user's age or location.
|
||||
|
||||
It is also conceivable that since we are attempting to provide a
|
||||
worldwide-applicable messaging system, that users may wish to present different
|
||||
subsets of information in their profile to different other people, from a
|
||||
privacy and permissions perspective.
|
||||
|
||||
A Profile consists of a display name, an avatar picture, and a set of other
|
||||
metadata fields that the user may wish to publish (email address, phone
|
||||
numbers, website URLs, etc...). This specification puts no requirements on the
|
||||
display name other than it being a valid Unicode string.
|
||||
display name other than it being a valid unicode string.
|
||||
|
||||
- Metadata extensibility
|
||||
- Bundled with which events? e.g. m.room.member
|
||||
- Generate own events? What type?
|
||||
|
||||
Registration and login
|
||||
======================
|
||||
|
@ -312,8 +344,8 @@ The login process breaks down into the following:
|
|||
step 2.
|
||||
|
||||
As each home server may have different ways of logging in, the client needs to know how
|
||||
they should login. All distinct login stages MUST have a corresponding ``'type'``.
|
||||
A ``'type'`` is a namespaced string which details the mechanism for logging in.
|
||||
they should login. All distinct login stages MUST have a corresponding ``type``.
|
||||
A ``type`` is a namespaced string which details the mechanism for logging in.
|
||||
|
||||
A client may be able to login via multiple valid login flows, and should choose a single
|
||||
flow when logging in. A flow is a series of login stages. The home server MUST respond
|
||||
|
@ -359,17 +391,17 @@ subsequent requests until the login is completed::
|
|||
}
|
||||
|
||||
This specification defines the following login types:
|
||||
- m.login.password
|
||||
- m.login.oauth2
|
||||
- m.login.email.code
|
||||
- m.login.email.url
|
||||
- ``m.login.password``
|
||||
- ``m.login.oauth2``
|
||||
- ``m.login.email.code``
|
||||
- ``m.login.email.url``
|
||||
|
||||
|
||||
Password-based
|
||||
--------------
|
||||
Type:
|
||||
"m.login.password"
|
||||
Description:
|
||||
:Type:
|
||||
m.login.password
|
||||
:Description:
|
||||
Login is supported via a username and password.
|
||||
|
||||
To respond to this type, reply with::
|
||||
|
@ -385,9 +417,9 @@ process, or a standard error response.
|
|||
|
||||
OAuth2-based
|
||||
------------
|
||||
Type:
|
||||
"m.login.oauth2"
|
||||
Description:
|
||||
:Type:
|
||||
m.login.oauth2
|
||||
:Description:
|
||||
Login is supported via OAuth2 URLs. This login consists of multiple requests.
|
||||
|
||||
To respond to this type, reply with::
|
||||
|
@ -438,9 +470,9 @@ visits the REDIRECT_URI with the auth code= query parameter which returns::
|
|||
|
||||
Email-based (code)
|
||||
------------------
|
||||
Type:
|
||||
"m.login.email.code"
|
||||
Description:
|
||||
:Type:
|
||||
m.login.email.code
|
||||
:Description:
|
||||
Login is supported by typing in a code which is sent in an email. This login
|
||||
consists of multiple requests.
|
||||
|
||||
|
@ -473,9 +505,9 @@ the login process, or a standard error response.
|
|||
|
||||
Email-based (url)
|
||||
-----------------
|
||||
Type:
|
||||
"m.login.email.url"
|
||||
Description:
|
||||
:Type:
|
||||
m.login.email.url
|
||||
:Description:
|
||||
Login is supported by clicking on a URL in an email. This login consists of
|
||||
multiple requests.
|
||||
|
||||
|
@ -515,7 +547,7 @@ N-Factor Authentication
|
|||
-----------------------
|
||||
Multiple login stages can be combined to create N-factor authentication during login.
|
||||
|
||||
This can be achieved by responding with the ``'next'`` login type on completion of a
|
||||
This can be achieved by responding with the ``next`` login type on completion of a
|
||||
previous login stage::
|
||||
|
||||
{
|
||||
|
@ -523,7 +555,7 @@ previous login stage::
|
|||
}
|
||||
|
||||
If a home server implements N-factor authentication, it MUST respond with all
|
||||
``'stages'`` when initially queried for their login requirements::
|
||||
``stages`` when initially queried for their login requirements::
|
||||
|
||||
{
|
||||
"type": "<1st login type>",
|
||||
|
@ -592,19 +624,19 @@ can also be performed.
|
|||
|
||||
There are three main kinds of communication that occur between home servers:
|
||||
|
||||
* Queries
|
||||
- Queries
|
||||
These are single request/response interactions between a given pair of
|
||||
servers, initiated by one side sending an HTTP request to obtain some
|
||||
information, and responded by the other. They are not persisted and contain
|
||||
no long-term significant history. They simply request a snapshot state at the
|
||||
instant the query is made.
|
||||
|
||||
* EDUs - Ephemeral Data Units
|
||||
- EDUs - Ephemeral Data Units
|
||||
These are notifications of events that are pushed from one home server to
|
||||
another. They are not persisted and contain no long-term significant history,
|
||||
nor does the receiving home server have to reply to them.
|
||||
|
||||
* PDUs - Persisted Data Units
|
||||
- PDUs - Persisted Data Units
|
||||
These are notifications of events that are broadcast from one home server to
|
||||
any others that are interested in the same "context" (namely, a Room ID).
|
||||
They are persisted to long-term storage and form the record of history for
|
||||
|
@ -629,6 +661,8 @@ milliseconds) generated by its origin server, an origin and destination server
|
|||
name, a list of "previous IDs", and a list of PDUs - the actual message payload
|
||||
that the Transaction carries.
|
||||
|
||||
::
|
||||
|
||||
{"transaction_id":"916d630ea616342b42e98a3be0b74113",
|
||||
"ts":1404835423000,
|
||||
"origin":"red",
|
||||
|
@ -660,6 +694,8 @@ sent them), and a nested content field containing the actual event content.
|
|||
[[TODO(paul): Update this structure so that 'pdu_id' is a two-element
|
||||
[origin,ref] pair like the prev_pdus are]]
|
||||
|
||||
::
|
||||
|
||||
{"pdu_id":"a4ecee13e2accdadf56c1025af232176",
|
||||
"context":"#example.green",
|
||||
"origin":"green",
|
||||
|
@ -686,6 +722,8 @@ PDUs fall into two main categories: those that deliver Events, and those that
|
|||
synchronise State. For PDUs that relate to State synchronisation, additional
|
||||
keys exist to support this:
|
||||
|
||||
::
|
||||
|
||||
{...,
|
||||
"is_state":true,
|
||||
"state_key":TODO
|
||||
|
@ -704,6 +742,8 @@ EDUs, by comparison to PDUs, do not have an ID, a context, or a list of
|
|||
"previous" IDs. The only mandatory fields for these are the type, origin and
|
||||
destination home server names, and the actual nested content.
|
||||
|
||||
::
|
||||
|
||||
{"edu_type":"m.presence",
|
||||
"origin":"blue",
|
||||
"destination":"orange",
|
||||
|
|
Loading…
Reference in a new issue