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Resync state after partial-state join (#12394)

We work through all the events with partial state, updating the state at each
of them. Once it's done, we recalculate the state for the whole room, and then
mark the room as having complete state.
This commit is contained in:
Richard van der Hoff 2022-04-12 14:23:43 +01:00 committed by GitHub
parent 86cf6a3a17
commit 320186319a
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8 changed files with 289 additions and 0 deletions

1
changelog.d/12394.misc Normal file
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@ -0,0 +1 @@
Preparation for faster-room-join work: start a background process to resynchronise the room state after a room join.

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@ -466,6 +466,8 @@ class FederationHandler:
) )
if ret.partial_state: if ret.partial_state:
# TODO(faster_joins): roll this back if we don't manage to start the
# background resync (eg process_remote_join fails)
await self.store.store_partial_state_room(room_id, ret.servers_in_room) await self.store.store_partial_state_room(room_id, ret.servers_in_room)
max_stream_id = await self._federation_event_handler.process_remote_join( max_stream_id = await self._federation_event_handler.process_remote_join(
@ -478,6 +480,18 @@ class FederationHandler:
partial_state=ret.partial_state, partial_state=ret.partial_state,
) )
if ret.partial_state:
# Kick off the process of asynchronously fetching the state for this
# room.
#
# TODO(faster_joins): pick this up again on restart
run_as_background_process(
desc="sync_partial_state_room",
func=self._sync_partial_state_room,
destination=origin,
room_id=room_id,
)
# We wait here until this instance has seen the events come down # We wait here until this instance has seen the events come down
# replication (if we're using replication) as the below uses caches. # replication (if we're using replication) as the below uses caches.
await self._replication.wait_for_stream_position( await self._replication.wait_for_stream_position(
@ -1370,3 +1384,64 @@ class FederationHandler:
# We fell off the bottom, couldn't get the complexity from anyone. Oh # We fell off the bottom, couldn't get the complexity from anyone. Oh
# well. # well.
return None return None
async def _sync_partial_state_room(
self,
destination: str,
room_id: str,
) -> None:
"""Background process to resync the state of a partial-state room
Args:
destination: homeserver to pull the state from
room_id: room to be resynced
"""
# TODO(faster_joins): do we need to lock to avoid races? What happens if other
# worker processes kick off a resync in parallel? Perhaps we should just elect
# a single worker to do the resync.
#
# TODO(faster_joins): what happens if we leave the room during a resync? if we
# really leave, that might mean we have difficulty getting the room state over
# federation.
#
# TODO(faster_joins): try other destinations if the one we have fails
logger.info("Syncing state for room %s via %s", room_id, destination)
# we work through the queue in order of increasing stream ordering.
while True:
batch = await self.store.get_partial_state_events_batch(room_id)
if not batch:
# all the events are updated, so we can update current state and
# clear the lazy-loading flag.
logger.info("Updating current state for %s", room_id)
assert (
self.storage.persistence is not None
), "TODO(faster_joins): support for workers"
await self.storage.persistence.update_current_state(room_id)
logger.info("Clearing partial-state flag for %s", room_id)
success = await self.store.clear_partial_state_room(room_id)
if success:
logger.info("State resync complete for %s", room_id)
# TODO(faster_joins) update room stats and user directory?
return
# we raced against more events arriving with partial state. Go round
# the loop again. We've already logged a warning, so no need for more.
# TODO(faster_joins): there is still a race here, whereby incoming events which raced
# with us will fail to be persisted after the call to `clear_partial_state_room` due to
# having partial state.
continue
events = await self.store.get_events_as_list(
batch,
redact_behaviour=EventRedactBehaviour.AS_IS,
allow_rejected=True,
)
for event in events:
await self._federation_event_handler.update_state_for_partial_state_event(
destination, event
)

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@ -477,6 +477,45 @@ class FederationEventHandler:
return await self.persist_events_and_notify(room_id, [(event, context)]) return await self.persist_events_and_notify(room_id, [(event, context)])
async def update_state_for_partial_state_event(
self, destination: str, event: EventBase
) -> None:
"""Recalculate the state at an event as part of a de-partial-stating process
Args:
destination: server to request full state from
event: partial-state event to be de-partial-stated
"""
logger.info("Updating state for %s", event.event_id)
with nested_logging_context(suffix=event.event_id):
# if we have all the event's prev_events, then we can work out the
# state based on their states. Otherwise, we request it from the destination
# server.
#
# This is the same operation as we do when we receive a regular event
# over federation.
state = await self._resolve_state_at_missing_prevs(destination, event)
# build a new state group for it if need be
context = await self._state_handler.compute_event_context(
event,
old_state=state,
)
if context.partial_state:
# this can happen if some or all of the event's prev_events still have
# partial state - ie, an event has an earlier stream_ordering than one
# or more of its prev_events, so we de-partial-state it before its
# prev_events.
#
# TODO(faster_joins): we probably need to be more intelligent, and
# exclude partial-state prev_events from consideration
logger.warning(
"%s still has partial state: can't de-partial-state it yet",
event.event_id,
)
return
await self._store.update_state_for_partial_state_event(event, context)
async def backfill( async def backfill(
self, dest: str, room_id: str, limit: int, extremities: Collection[str] self, dest: str, room_id: str, limit: int, extremities: Collection[str]
) -> None: ) -> None:

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@ -963,6 +963,21 @@ class PersistEventsStore:
values=to_insert, values=to_insert,
) )
async def update_current_state(
self,
room_id: str,
state_delta: DeltaState,
stream_id: int,
) -> None:
"""Update the current state stored in the datatabase for the given room"""
await self.db_pool.runInteraction(
"update_current_state",
self._update_current_state_txn,
state_delta_by_room={room_id: state_delta},
stream_id=stream_id,
)
def _update_current_state_txn( def _update_current_state_txn(
self, self,
txn: LoggingTransaction, txn: LoggingTransaction,

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@ -1979,3 +1979,27 @@ class EventsWorkerStore(SQLBaseStore):
desc="is_partial_state_event", desc="is_partial_state_event",
) )
return result is not None return result is not None
async def get_partial_state_events_batch(self, room_id: str) -> List[str]:
"""Get a list of events in the given room that have partial state"""
return await self.db_pool.runInteraction(
"get_partial_state_events_batch",
self._get_partial_state_events_batch_txn,
room_id,
)
@staticmethod
def _get_partial_state_events_batch_txn(
txn: LoggingTransaction, room_id: str
) -> List[str]:
txn.execute(
"""
SELECT event_id FROM partial_state_events AS pse
JOIN events USING (event_id)
WHERE pse.room_id = ?
ORDER BY events.stream_ordering
LIMIT 100
""",
(room_id,),
)
return [row[0] for row in txn]

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@ -1077,6 +1077,37 @@ class RoomWorkerStore(CacheInvalidationWorkerStore):
get_rooms_for_retention_period_in_range_txn, get_rooms_for_retention_period_in_range_txn,
) )
async def clear_partial_state_room(self, room_id: str) -> bool:
# this can race with incoming events, so we watch out for FK errors.
# TODO(faster_joins): this still doesn't completely fix the race, since the persist process
# is not atomic. I fear we need an application-level lock.
try:
await self.db_pool.runInteraction(
"clear_partial_state_room", self._clear_partial_state_room_txn, room_id
)
return True
except self.db_pool.engine.module.DatabaseError as e:
# TODO(faster_joins): how do we distinguish between FK errors and other errors?
logger.warning(
"Exception while clearing lazy partial-state-room %s, retrying: %s",
room_id,
e,
)
return False
@staticmethod
def _clear_partial_state_room_txn(txn: LoggingTransaction, room_id: str) -> None:
DatabasePool.simple_delete_txn(
txn,
table="partial_state_rooms_servers",
keyvalues={"room_id": room_id},
)
DatabasePool.simple_delete_one_txn(
txn,
table="partial_state_rooms",
keyvalues={"room_id": room_id},
)
class _BackgroundUpdates: class _BackgroundUpdates:
REMOVE_TOMESTONED_ROOMS_BG_UPDATE = "remove_tombstoned_rooms_from_directory" REMOVE_TOMESTONED_ROOMS_BG_UPDATE = "remove_tombstoned_rooms_from_directory"

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@ -21,6 +21,7 @@ from synapse.api.constants import EventTypes, Membership
from synapse.api.errors import NotFoundError, UnsupportedRoomVersionError from synapse.api.errors import NotFoundError, UnsupportedRoomVersionError
from synapse.api.room_versions import KNOWN_ROOM_VERSIONS, RoomVersion from synapse.api.room_versions import KNOWN_ROOM_VERSIONS, RoomVersion
from synapse.events import EventBase from synapse.events import EventBase
from synapse.events.snapshot import EventContext
from synapse.storage._base import SQLBaseStore from synapse.storage._base import SQLBaseStore
from synapse.storage.database import ( from synapse.storage.database import (
DatabasePool, DatabasePool,
@ -354,6 +355,53 @@ class StateGroupWorkerStore(EventsWorkerStore, SQLBaseStore):
return {row["state_group"] for row in rows} return {row["state_group"] for row in rows}
async def update_state_for_partial_state_event(
self,
event: EventBase,
context: EventContext,
) -> None:
"""Update the state group for a partial state event"""
await self.db_pool.runInteraction(
"update_state_for_partial_state_event",
self._update_state_for_partial_state_event_txn,
event,
context,
)
def _update_state_for_partial_state_event_txn(
self,
txn,
event: EventBase,
context: EventContext,
):
# we shouldn't have any outliers here
assert not event.internal_metadata.is_outlier()
# anything that was rejected should have the same state as its
# predecessor.
if context.rejected:
assert context.state_group == context.state_group_before_event
self.db_pool.simple_update_txn(
txn,
table="event_to_state_groups",
keyvalues={"event_id": event.event_id},
updatevalues={"state_group": context.state_group},
)
self.db_pool.simple_delete_one_txn(
txn,
table="partial_state_events",
keyvalues={"event_id": event.event_id},
)
# TODO(faster_joins): need to do something about workers here
txn.call_after(
self._get_state_group_for_event.prefill,
(event.event_id,),
context.state_group,
)
class MainStateBackgroundUpdateStore(RoomMemberWorkerStore): class MainStateBackgroundUpdateStore(RoomMemberWorkerStore):

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@ -376,6 +376,62 @@ class EventsPersistenceStorage:
pos = PersistedEventPosition(self._instance_name, event_stream_id) pos = PersistedEventPosition(self._instance_name, event_stream_id)
return event, pos, self.main_store.get_room_max_token() return event, pos, self.main_store.get_room_max_token()
async def update_current_state(self, room_id: str) -> None:
"""Recalculate the current state for a room, and persist it"""
state = await self._calculate_current_state(room_id)
delta = await self._calculate_state_delta(room_id, state)
# TODO(faster_joins): get a real stream ordering, to make this work correctly
# across workers.
#
# TODO(faster_joins): this can race against event persistence, in which case we
# will end up with incorrect state. Perhaps we should make this a job we
# farm out to the event persister, somehow.
stream_id = self.main_store.get_room_max_stream_ordering()
await self.persist_events_store.update_current_state(room_id, delta, stream_id)
async def _calculate_current_state(self, room_id: str) -> StateMap[str]:
"""Calculate the current state of a room, based on the forward extremities
Args:
room_id: room for which to calculate current state
Returns:
map from (type, state_key) to event id for the current state in the room
"""
latest_event_ids = await self.main_store.get_latest_event_ids_in_room(room_id)
state_groups = set(
(
await self.main_store._get_state_group_for_events(latest_event_ids)
).values()
)
state_maps_by_state_group = await self.state_store._get_state_for_groups(
state_groups
)
if len(state_groups) == 1:
# If there is only one state group, then we know what the current
# state is.
return state_maps_by_state_group[state_groups.pop()]
# Ok, we need to defer to the state handler to resolve our state sets.
logger.debug("calling resolve_state_groups from preserve_events")
# Avoid a circular import.
from synapse.state import StateResolutionStore
room_version = await self.main_store.get_room_version_id(room_id)
res = await self._state_resolution_handler.resolve_state_groups(
room_id,
room_version,
state_maps_by_state_group,
event_map=None,
state_res_store=StateResolutionStore(self.main_store),
)
return res.state
async def _persist_event_batch( async def _persist_event_batch(
self, self,
events_and_contexts: List[Tuple[EventBase, EventContext]], events_and_contexts: List[Tuple[EventBase, EventContext]],