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Fill out power level bits in the spec

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Erik Johnston 2014-09-03 10:44:40 +01:00
parent da3e04df8b
commit 46ac4a2f85

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@ -428,9 +428,10 @@ event also has a ``creator`` key which contains the user ID of the room
creator. It will also generate several other events in order to manage creator. It will also generate several other events in order to manage
permissions in this room. This includes: permissions in this room. This includes:
- ``m.room.power_levels`` : Sets the authority of the room creator. - ``m.room.power_levels`` : Sets the power levels of users.
- ``m.room.join_rules`` : Whether the room is "invite-only" or not. - ``m.room.join_rules`` : Whether the room is "invite-only" or not.
- ``m.room.add_state_level`` - ``m.room.add_state_level``: The power level required in order to
add new state to the room (as opposed to updating exisiting state)
- ``m.room.send_event_level`` : The power level required in order to - ``m.room.send_event_level`` : The power level required in order to
send a message in this room. send a message in this room.
- ``m.room.ops_level`` : The power level required in order to kick or - ``m.room.ops_level`` : The power level required in order to kick or
@ -463,6 +464,27 @@ Permissions
Link through to respective sections where necessary. How does this tie in with permissions, e.g. Link through to respective sections where necessary. How does this tie in with permissions, e.g.
give example of creating a read-only room. give example of creating a read-only room.
Permissions for rooms are done via the concept of power levels - to do any
action in a room a user must have a suitable power level.
Power levels for users are defined in ``m.room.power_levels``, where both
a default and specific users' power levels can be set. By default all users
have a power level of 0.
State events may contain a ``required_power_level`` key, which indicates the
minimum power a user must have before they can update that state key. The only
exception to this is when a user leaves a room.
To perform certain actions there are additional power level requirements
defined in the following state events:
- ``m.room.send_event_level`` defines the minimum level for sending non-state
events. Defaults to 5.
- ``m.room.add_state_level`` defines the minimum level for adding new state,
rather than updating existing state. Defaults to 5.
- ``m.room.ops_level`` defines the minimum levels to ban and kick other users.
This defaults to a kick and ban levels of 5 each.
Joining rooms Joining rooms
------------- -------------
@ -797,89 +819,88 @@ prefixed with ``m.``
to force this state change directly will fail. See the `Rooms`_ section for how to to force this state change directly will fail. See the `Rooms`_ section for how to
use the membership APIs. use the membership APIs.
``m.room.config`` ``m.room.create``
Summary: Summary:
The room config. The first event in the room.
Type: Type:
State event State event
JSON format: JSON format:
TODO ``{ "creator": "string"}``
Example: Example:
TODO ``{ "creator": "@user:example.com" }``
Description: Description:
TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what This is the first event in a room and cannot be changed. It acts as the
root of all other events.
``m.room.invite_join``
Summary:
TODO.
Type:
State event
JSON format:
TODO
Example:
TODO
Description:
TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what
``m.room.join_rules`` ``m.room.join_rules``
Summary: Summary:
TODO. Descripes how/if people are allowed to join.
Type: Type:
State event State event
JSON format: JSON format:
TODO ``{ "join_rule": "enum [ public|knock|invite|private ]" }``
Example: Example:
TODO ``{ "join_rule": "public" }``
Description: Description:
TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what TODO : Use docs/models/rooms.rst
``m.room.power_levels`` ``m.room.power_levels``
Summary: Summary:
TODO. Defines the power levels of users in the room.
Type: Type:
State event State event
JSON format: JSON format:
TODO ``{ "<user_id>": <int>, ..., "default": <int>}``
Example: Example:
TODO ``{ "@user:example.com": 5, "@user2:example.com": 10, "default": 0 }``
Description: Description:
TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what If a user is in the list, then they have the associated power level.
Otherwise they have the default level. If not ``default`` key is supplied,
it is assumed to be 0.
``m.room.add_state_level`` ``m.room.add_state_level``
Summary: Summary:
TODO. Defines the minimum power level a user needs to add state.
Type: Type:
State event State event
JSON format: JSON format:
TODO ``{ "level": <int> }``
Example: Example:
TODO ``{ "level": 5 }``
Description: Description:
TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what To add a new piece of state to the room a user must have the given power
level. This does not apply to updating current state, which is goverened
by the ``required_power_level`` event key.
``m.room.send_event_level`` ``m.room.send_event_level``
Summary: Summary:
TODO. Defines the minimum power level a user needs to send an event.
Type: Type:
State event State event
JSON format: JSON format:
TODO ``{ "level": <int> }``
Example: Example:
TODO ``{ "level": 0 }``
Description: Description:
TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what To send a new event into the room a user must have at least this power
level. This allows ops to make the room read only by increasing this level,
or muting individual users by lowering their power level below this
threshold.
``m.room.ops_levels`` ``m.room.ops_levels``
Summary: Summary:
TODO. Defines the minimum power levels that a user must have before they can
kick and/or ban other users.
Type: Type:
State event State event
JSON format: JSON format:
TODO ``{ "ban_level": <int>, "kick_level": <int> }``
Example: Example:
TODO ``{ "ban_level": 5, "kick_level": 5 }``
Description: Description:
TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what This defines who can ban and/or kick people in the room. Most of the time
``ban_level`` will be greater than or equal to ``kick_level`` since
banning is more severe than kicking.
``m.room.message`` ``m.room.message``
Summary: Summary: