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Fill out power level bits in the spec
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1 changed files with 63 additions and 42 deletions
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@ -428,9 +428,10 @@ event also has a ``creator`` key which contains the user ID of the room
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creator. It will also generate several other events in order to manage
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creator. It will also generate several other events in order to manage
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permissions in this room. This includes:
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permissions in this room. This includes:
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- ``m.room.power_levels`` : Sets the authority of the room creator.
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- ``m.room.power_levels`` : Sets the power levels of users.
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- ``m.room.join_rules`` : Whether the room is "invite-only" or not.
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- ``m.room.join_rules`` : Whether the room is "invite-only" or not.
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- ``m.room.add_state_level``
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- ``m.room.add_state_level``: The power level required in order to
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add new state to the room (as opposed to updating exisiting state)
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- ``m.room.send_event_level`` : The power level required in order to
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- ``m.room.send_event_level`` : The power level required in order to
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send a message in this room.
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send a message in this room.
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- ``m.room.ops_level`` : The power level required in order to kick or
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- ``m.room.ops_level`` : The power level required in order to kick or
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@ -463,6 +464,27 @@ Permissions
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Link through to respective sections where necessary. How does this tie in with permissions, e.g.
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Link through to respective sections where necessary. How does this tie in with permissions, e.g.
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give example of creating a read-only room.
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give example of creating a read-only room.
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Permissions for rooms are done via the concept of power levels - to do any
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action in a room a user must have a suitable power level.
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Power levels for users are defined in ``m.room.power_levels``, where both
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a default and specific users' power levels can be set. By default all users
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have a power level of 0.
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State events may contain a ``required_power_level`` key, which indicates the
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minimum power a user must have before they can update that state key. The only
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exception to this is when a user leaves a room.
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To perform certain actions there are additional power level requirements
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defined in the following state events:
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- ``m.room.send_event_level`` defines the minimum level for sending non-state
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events. Defaults to 5.
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- ``m.room.add_state_level`` defines the minimum level for adding new state,
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rather than updating existing state. Defaults to 5.
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- ``m.room.ops_level`` defines the minimum levels to ban and kick other users.
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This defaults to a kick and ban levels of 5 each.
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Joining rooms
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Joining rooms
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-------------
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-------------
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@ -797,89 +819,88 @@ prefixed with ``m.``
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to force this state change directly will fail. See the `Rooms`_ section for how to
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to force this state change directly will fail. See the `Rooms`_ section for how to
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use the membership APIs.
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use the membership APIs.
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``m.room.config``
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``m.room.create``
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Summary:
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Summary:
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The room config.
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The first event in the room.
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Type:
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Type:
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State event
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State event
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JSON format:
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JSON format:
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TODO
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``{ "creator": "string"}``
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Example:
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Example:
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TODO
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``{ "creator": "@user:example.com" }``
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Description:
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Description:
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TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what
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This is the first event in a room and cannot be changed. It acts as the
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root of all other events.
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``m.room.invite_join``
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Summary:
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TODO.
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Type:
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State event
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JSON format:
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TODO
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Example:
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TODO
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Description:
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TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what
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``m.room.join_rules``
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``m.room.join_rules``
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Summary:
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Summary:
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TODO.
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Descripes how/if people are allowed to join.
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Type:
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Type:
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State event
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State event
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JSON format:
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JSON format:
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TODO
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``{ "join_rule": "enum [ public|knock|invite|private ]" }``
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Example:
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Example:
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TODO
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``{ "join_rule": "public" }``
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Description:
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Description:
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TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what
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TODO : Use docs/models/rooms.rst
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``m.room.power_levels``
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``m.room.power_levels``
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Summary:
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Summary:
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TODO.
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Defines the power levels of users in the room.
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Type:
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Type:
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State event
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State event
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JSON format:
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JSON format:
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TODO
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``{ "<user_id>": <int>, ..., "default": <int>}``
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Example:
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Example:
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TODO
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``{ "@user:example.com": 5, "@user2:example.com": 10, "default": 0 }``
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Description:
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Description:
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TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what
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If a user is in the list, then they have the associated power level.
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Otherwise they have the default level. If not ``default`` key is supplied,
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it is assumed to be 0.
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``m.room.add_state_level``
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``m.room.add_state_level``
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Summary:
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Summary:
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TODO.
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Defines the minimum power level a user needs to add state.
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Type:
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Type:
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State event
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State event
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JSON format:
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JSON format:
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TODO
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``{ "level": <int> }``
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Example:
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Example:
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TODO
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``{ "level": 5 }``
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Description:
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Description:
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TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what
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To add a new piece of state to the room a user must have the given power
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level. This does not apply to updating current state, which is goverened
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by the ``required_power_level`` event key.
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``m.room.send_event_level``
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``m.room.send_event_level``
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Summary:
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Summary:
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TODO.
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Defines the minimum power level a user needs to send an event.
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Type:
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Type:
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State event
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State event
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JSON format:
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JSON format:
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TODO
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``{ "level": <int> }``
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Example:
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Example:
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TODO
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``{ "level": 0 }``
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Description:
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Description:
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TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what
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To send a new event into the room a user must have at least this power
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level. This allows ops to make the room read only by increasing this level,
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or muting individual users by lowering their power level below this
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threshold.
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``m.room.ops_levels``
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``m.room.ops_levels``
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Summary:
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Summary:
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TODO.
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Defines the minimum power levels that a user must have before they can
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kick and/or ban other users.
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Type:
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Type:
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State event
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State event
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JSON format:
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JSON format:
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TODO
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``{ "ban_level": <int>, "kick_level": <int> }``
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Example:
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Example:
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TODO
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``{ "ban_level": 5, "kick_level": 5 }``
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Description:
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Description:
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TODO : What it represents, What are the valid keys / values and what they represent, When is this event emitted and by what
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This defines who can ban and/or kick people in the room. Most of the time
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``ban_level`` will be greater than or equal to ``kick_level`` since
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banning is more severe than kicking.
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``m.room.message``
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``m.room.message``
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Summary:
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Summary:
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