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Invite: reset the input when the invitation has been done
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2 changed files with 6 additions and 5 deletions
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@ -694,12 +694,13 @@ angular.module('RoomController', ['ngSanitize', 'matrixFilter', 'mFileInput'])
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);
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);
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};
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};
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$scope.inviteUser = function(user_id) {
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$scope.inviteUser = function() {
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matrixService.invite($scope.room_id, user_id).then(
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matrixService.invite($scope.room_id, $scope.userIDToInvite).then(
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function() {
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function() {
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console.log("Invited.");
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console.log("Invited.");
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$scope.feedback = "Invite sent successfully";
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$scope.feedback = "Invite successfully sent to " + $scope.userIDToInvite;
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$scope.userIDToInvite = "";
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},
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},
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function(reason) {
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function(reason) {
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$scope.feedback = "Failure: " + reason;
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$scope.feedback = "Failure: " + reason;
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@ -150,8 +150,8 @@
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<div class="extraControls">
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<div class="extraControls">
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<span>
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<span>
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Invite a user:
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Invite a user:
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<input ng-model="userIDToInvite" size="32" type="text" ng-enter="inviteUser(userIDToInvite)" placeholder="User ID (ex:@user:homeserver)"/>
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<input ng-model="userIDToInvite" size="32" type="text" ng-enter="inviteUser()" placeholder="User ID (ex:@user:homeserver)"/>
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<button ng-click="inviteUser(userIDToInvite)">Invite</button>
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<button ng-click="inviteUser()">Invite</button>
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</span>
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</span>
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<button ng-click="leaveRoom()">Leave</button>
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<button ng-click="leaveRoom()">Leave</button>
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<button ng-click="startVoiceCall()" ng-show="(currentCall == undefined || currentCall.state == 'ended') && memberCount() == 2">Voice Call</button>
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<button ng-click="startVoiceCall()" ng-show="(currentCall == undefined || currentCall.state == 'ended') && memberCount() == 2">Voice Call</button>
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