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Do not remove status_msg when user going offline (#10550)

Signed-off-by: Dirk Klimpel dirk@klimpel.org
This commit is contained in:
Dirk Klimpel 2021-08-09 18:21:04 +02:00 committed by GitHub
parent 189c055eb6
commit 6b61debf5c
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 166 additions and 9 deletions

1
changelog.d/10550.bugfix Normal file
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@ -0,0 +1 @@
Fix longstanding bug which caused the user "status" to be reset when the user went offline. Contributed by @dklimpel.

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@ -1184,8 +1184,7 @@ class PresenceHandler(BasePresenceHandler):
new_fields = {"state": presence}
if not ignore_status_msg:
msg = status_msg if presence != PresenceState.OFFLINE else None
new_fields["status_msg"] = msg
new_fields["status_msg"] = status_msg
if presence == PresenceState.ONLINE or (
presence == PresenceState.BUSY and self._busy_presence_enabled
@ -1478,7 +1477,7 @@ def format_user_presence_state(
content["user_id"] = state.user_id
if state.last_active_ts:
content["last_active_ago"] = now - state.last_active_ts
if state.status_msg and state.state != PresenceState.OFFLINE:
if state.status_msg:
content["status_msg"] = state.status_msg
if state.state == PresenceState.ONLINE:
content["currently_active"] = state.currently_active
@ -1840,9 +1839,7 @@ def handle_timeout(
# don't set them as offline.
sync_or_active = max(state.last_user_sync_ts, state.last_active_ts)
if now - sync_or_active > SYNC_ONLINE_TIMEOUT:
state = state.copy_and_replace(
state=PresenceState.OFFLINE, status_msg=None
)
state = state.copy_and_replace(state=PresenceState.OFFLINE)
changed = True
else:
# We expect to be poked occasionally by the other side.
@ -1850,7 +1847,7 @@ def handle_timeout(
# no one gets stuck online forever.
if now - state.last_federation_update_ts > FEDERATION_TIMEOUT:
# The other side seems to have disappeared.
state = state.copy_and_replace(state=PresenceState.OFFLINE, status_msg=None)
state = state.copy_and_replace(state=PresenceState.OFFLINE)
changed = True
return state if changed else None

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@ -12,7 +12,7 @@
# See the License for the specific language governing permissions and
# limitations under the License.
from typing import Optional
from unittest.mock import Mock, call
from signedjson.key import generate_signing_key
@ -339,8 +339,11 @@ class PresenceUpdateTestCase(unittest.HomeserverTestCase):
class PresenceTimeoutTestCase(unittest.TestCase):
"""Tests different timers and that the timer does not change `status_msg` of user."""
def test_idle_timer(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
@ -348,12 +351,14 @@ class PresenceTimeoutTestCase(unittest.TestCase):
state=PresenceState.ONLINE,
last_active_ts=now - IDLE_TIMER - 1,
last_user_sync_ts=now,
status_msg=status_msg,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNotNone(new_state)
self.assertEquals(new_state.state, PresenceState.UNAVAILABLE)
self.assertEquals(new_state.status_msg, status_msg)
def test_busy_no_idle(self):
"""
@ -361,6 +366,7 @@ class PresenceTimeoutTestCase(unittest.TestCase):
presence state into unavailable.
"""
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
@ -368,15 +374,18 @@ class PresenceTimeoutTestCase(unittest.TestCase):
state=PresenceState.BUSY,
last_active_ts=now - IDLE_TIMER - 1,
last_user_sync_ts=now,
status_msg=status_msg,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNotNone(new_state)
self.assertEquals(new_state.state, PresenceState.BUSY)
self.assertEquals(new_state.status_msg, status_msg)
def test_sync_timeout(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
@ -384,15 +393,18 @@ class PresenceTimeoutTestCase(unittest.TestCase):
state=PresenceState.ONLINE,
last_active_ts=0,
last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
status_msg=status_msg,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNotNone(new_state)
self.assertEquals(new_state.state, PresenceState.OFFLINE)
self.assertEquals(new_state.status_msg, status_msg)
def test_sync_online(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
@ -400,6 +412,7 @@ class PresenceTimeoutTestCase(unittest.TestCase):
state=PresenceState.ONLINE,
last_active_ts=now - SYNC_ONLINE_TIMEOUT - 1,
last_user_sync_ts=now - SYNC_ONLINE_TIMEOUT - 1,
status_msg=status_msg,
)
new_state = handle_timeout(
@ -408,9 +421,11 @@ class PresenceTimeoutTestCase(unittest.TestCase):
self.assertIsNotNone(new_state)
self.assertEquals(new_state.state, PresenceState.ONLINE)
self.assertEquals(new_state.status_msg, status_msg)
def test_federation_ping(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
@ -419,12 +434,13 @@ class PresenceTimeoutTestCase(unittest.TestCase):
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now - FEDERATION_PING_INTERVAL - 1,
status_msg=status_msg,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
self.assertIsNotNone(new_state)
self.assertEquals(new_state, new_state)
self.assertEquals(state, new_state)
def test_no_timeout(self):
user_id = "@foo:bar"
@ -444,6 +460,7 @@ class PresenceTimeoutTestCase(unittest.TestCase):
def test_federation_timeout(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
@ -452,6 +469,7 @@ class PresenceTimeoutTestCase(unittest.TestCase):
last_active_ts=now,
last_user_sync_ts=now,
last_federation_update_ts=now - FEDERATION_TIMEOUT - 1,
status_msg=status_msg,
)
new_state = handle_timeout(
@ -460,9 +478,11 @@ class PresenceTimeoutTestCase(unittest.TestCase):
self.assertIsNotNone(new_state)
self.assertEquals(new_state.state, PresenceState.OFFLINE)
self.assertEquals(new_state.status_msg, status_msg)
def test_last_active(self):
user_id = "@foo:bar"
status_msg = "I'm here!"
now = 5000000
state = UserPresenceState.default(user_id)
@ -471,6 +491,7 @@ class PresenceTimeoutTestCase(unittest.TestCase):
last_active_ts=now - LAST_ACTIVE_GRANULARITY - 1,
last_user_sync_ts=now,
last_federation_update_ts=now,
status_msg=status_msg,
)
new_state = handle_timeout(state, is_mine=True, syncing_user_ids=set(), now=now)
@ -516,6 +537,144 @@ class PresenceHandlerTestCase(unittest.HomeserverTestCase):
)
self.assertEqual(state.state, PresenceState.OFFLINE)
def test_user_goes_offline_by_timeout_status_msg_remain(self):
"""Test that if a user doesn't update the records for a while
users presence goes `OFFLINE` because of timeout and `status_msg` remains.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Check that if we wait a while without telling the handler the user has
# stopped syncing that their presence state doesn't get timed out.
self.reactor.advance(SYNC_ONLINE_TIMEOUT / 2)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.ONLINE)
self.assertEqual(state.status_msg, status_msg)
# Check that if the timeout fires, then the syncing user gets timed out
self.reactor.advance(SYNC_ONLINE_TIMEOUT)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# status_msg should remain even after going offline
self.assertEqual(state.state, PresenceState.OFFLINE)
self.assertEqual(state.status_msg, status_msg)
def test_user_goes_offline_manually_with_no_status_msg(self):
"""Test that if a user change presence manually to `OFFLINE`
and no status is set, that `status_msg` is `None`.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as offline
self.get_success(
self.presence_handler.set_state(
UserID.from_string(user_id), {"presence": PresenceState.OFFLINE}
)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(state.state, PresenceState.OFFLINE)
self.assertEqual(state.status_msg, None)
def test_user_goes_offline_manually_with_status_msg(self):
"""Test that if a user change presence manually to `OFFLINE`
and a status is set, that `status_msg` appears.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as offline
self._set_presencestate_with_status_msg(
user_id, PresenceState.OFFLINE, "And now here."
)
def test_user_reset_online_with_no_status(self):
"""Test that if a user set again the presence manually
and no status is set, that `status_msg` is `None`.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as online again
self.get_success(
self.presence_handler.set_state(
UserID.from_string(user_id), {"presence": PresenceState.ONLINE}
)
)
state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
# status_msg should remain even after going offline
self.assertEqual(state.state, PresenceState.ONLINE)
self.assertEqual(state.status_msg, None)
def test_set_presence_with_status_msg_none(self):
"""Test that if a user set again the presence manually
and status is `None`, that `status_msg` is `None`.
"""
user_id = "@test:server"
status_msg = "I'm here!"
# Mark user as online
self._set_presencestate_with_status_msg(
user_id, PresenceState.ONLINE, status_msg
)
# Mark user as online and `status_msg = None`
self._set_presencestate_with_status_msg(user_id, PresenceState.ONLINE, None)
def _set_presencestate_with_status_msg(
self, user_id: str, state: PresenceState, status_msg: Optional[str]
):
"""Set a PresenceState and status_msg and check the result.
Args:
user_id: User for that the status is to be set.
PresenceState: The new PresenceState.
status_msg: Status message that is to be set.
"""
self.get_success(
self.presence_handler.set_state(
UserID.from_string(user_id),
{"presence": state, "status_msg": status_msg},
)
)
new_state = self.get_success(
self.presence_handler.get_state(UserID.from_string(user_id))
)
self.assertEqual(new_state.state, state)
self.assertEqual(new_state.status_msg, status_msg)
class PresenceFederationQueueTestCase(unittest.HomeserverTestCase):
def prepare(self, reactor, clock, hs):