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Bump the client-side timeout for /state (#14912)
* Bump the client-side timeout for /state to allow faster joins resyncs the chance to complete for large rooms. We have seen this fair poorly (~90s for Matrix HQ's /state) in testing, causing the resync to advance to another HS who hasn't seen our join yet. * Changelog * Milliseconds!!!!
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changelog.d/14912.misc
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changelog.d/14912.misc
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Faster joins: allow the resync process more time to fetch `/state` ids.
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@ -102,6 +102,10 @@ class TransportLayerClient:
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destination,
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destination,
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path=path,
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path=path,
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args={"event_id": event_id},
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args={"event_id": event_id},
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# This can take a looooooong time for large rooms. Give this a generous
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# timeout of 10 minutes to avoid the partial state resync timing out early
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# and trying a bunch of servers who haven't seen our join yet.
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timeout=600_000,
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parser=_StateParser(room_version),
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parser=_StateParser(room_version),
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)
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)
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