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Bump the client-side timeout for /state (#14912)

* Bump the client-side timeout for /state

to allow faster joins resyncs the chance to complete for large rooms.
We have seen this fair poorly (~90s for Matrix HQ's /state) in testing,
causing the resync to advance to another HS who hasn't seen our join yet.

* Changelog

* Milliseconds!!!!
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David Robertson 2023-01-25 16:11:06 +00:00 committed by GitHub
parent a63d4cc9e9
commit 8e37ece015
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changelog.d/14912.misc Normal file
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@ -0,0 +1 @@
Faster joins: allow the resync process more time to fetch `/state` ids.

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@ -102,6 +102,10 @@ class TransportLayerClient:
destination, destination,
path=path, path=path,
args={"event_id": event_id}, args={"event_id": event_id},
# This can take a looooooong time for large rooms. Give this a generous
# timeout of 10 minutes to avoid the partial state resync timing out early
# and trying a bunch of servers who haven't seen our join yet.
timeout=600_000,
parser=_StateParser(room_version), parser=_StateParser(room_version),
) )