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SYWEB-15: Always show the room alias as well as its name in the UI

This commit is contained in:
Emmanuel ROHEE 2014-09-17 15:38:20 +02:00
parent b3a0961c6c
commit 9aed6a06cf

View file

@ -26,72 +26,74 @@ angular.module('matrixFilter', [])
// If there is an alias, use it // If there is an alias, use it
// TODO: only one alias is managed for now // TODO: only one alias is managed for now
var alias = matrixService.getRoomIdToAliasMapping(room_id); var alias = matrixService.getRoomIdToAliasMapping(room_id);
if (alias) {
roomName = alias;
}
if (undefined === roomName) { var room = $rootScope.events.rooms[room_id];
if (room) {
// Get name from room state date
var room_name_event = room["m.room.name"];
if (room_name_event) {
roomName = room_name_event.content.name;
}
else if (alias) {
roomName = alias;
}
else if (room.members) {
// Else, build the name from its users
// FIXME: Is it still required?
// Limit the room renaming to 1:1 room
if (2 === Object.keys(room.members).length) {
for (var i in room.members) {
var member = room.members[i];
if (member.state_key !== matrixService.config().user_id) {
var room = $rootScope.events.rooms[room_id]; if (member.state_key in $rootScope.presence) {
if (room) { // If the user is available in presence, use the displayname there
// Get name from room state date // as it is the most uptodate
var room_name_event = room["m.room.name"]; roomName = $rootScope.presence[member.state_key].content.displayname;
if (room_name_event) { }
roomName = room_name_event.content.name; else if (member.content.displayname) {
} roomName = member.content.displayname;
else if (room.members) { }
// Else, build the name from its users else {
// FIXME: Is it still required? roomName = member.state_key;
// Limit the room renaming to 1:1 room
if (2 === Object.keys(room.members).length) {
for (var i in room.members) {
var member = room.members[i];
if (member.state_key !== matrixService.config().user_id) {
if (member.state_key in $rootScope.presence) {
// If the user is available in presence, use the displayname there
// as it is the most uptodate
roomName = $rootScope.presence[member.state_key].content.displayname;
}
else if (member.content.displayname) {
roomName = member.content.displayname;
}
else {
roomName = member.state_key;
}
} }
} }
} }
else if (1 === Object.keys(room.members).length) { }
// The other member may be in the invite list, get all invited users else if (1 === Object.keys(room.members).length) {
var invitedUserIDs = []; // The other member may be in the invite list, get all invited users
for (var i in room.messages) { var invitedUserIDs = [];
var message = room.messages[i]; for (var i in room.messages) {
if ("m.room.member" === message.type && "invite" === message.membership) { var message = room.messages[i];
// Make sure there is no duplicate user if ("m.room.member" === message.type && "invite" === message.membership) {
if (-1 === invitedUserIDs.indexOf(message.state_key)) { // Make sure there is no duplicate user
invitedUserIDs.push(message.state_key); if (-1 === invitedUserIDs.indexOf(message.state_key)) {
} invitedUserIDs.push(message.state_key);
} }
} }
}
// For now, only 1:1 room needs to be renamed. It means only 1 invited user
if (1 === invitedUserIDs.length) {
var userID = invitedUserIDs[0];
// Try to resolve his displayname in presence global data // For now, only 1:1 room needs to be renamed. It means only 1 invited user
if (userID in $rootScope.presence) { if (1 === invitedUserIDs.length) {
roomName = $rootScope.presence[userID].content.displayname; var userID = invitedUserIDs[0];
}
else { // Try to resolve his displayname in presence global data
roomName = userID; if (userID in $rootScope.presence) {
} roomName = $rootScope.presence[userID].content.displayname;
}
else {
roomName = userID;
} }
} }
} }
} }
} }
// Always show the alias in the room displayed name
if (roomName && alias && alias !== roomName) {
roomName += " (" + alias + ")";
}
if (undefined === roomName) { if (undefined === roomName) {
// By default, use the room ID // By default, use the room ID
roomName = room_id; roomName = room_id;