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Remove status_msg when going offline. Don't offline -> online if you send a message

This commit is contained in:
Erik Johnston 2016-02-18 09:54:08 +00:00
parent 114b929f8b
commit b31ec214a5

View file

@ -208,6 +208,11 @@ class PresenceHandler(BaseHandler):
to_federation_ping = {} # These need sending keep-alives
for new_state in new_states:
user_id = new_state.user_id
# Its fine to not hit the database here, as the only thing not in
# the current state cache are OFFLINE states, where the only field
# of interest is last_active which is safe enough to assume is 0
# here.
prev_state = self.user_to_current_state.get(
user_id, UserPresenceState.default(user_id)
)
@ -326,6 +331,7 @@ class PresenceHandler(BaseHandler):
if now - state.last_user_sync > SYNC_ONLINE_TIMEOUT:
changes[user_id] = state.copy_and_replace(
state=PresenceState.OFFLINE,
status_msg=None,
)
else:
# We expect to be poked occaisonally by the other side.
@ -335,6 +341,7 @@ class PresenceHandler(BaseHandler):
# The other side seems to have disappeared.
changes[user_id] = state.copy_and_replace(
state=PresenceState.OFFLINE,
status_msg=None,
)
preserve_fn(self._update_states)(changes.values())
@ -348,10 +355,13 @@ class PresenceHandler(BaseHandler):
prev_state = yield self.current_state_for_user(user_id)
yield self._update_states([prev_state.copy_and_replace(
state=PresenceState.ONLINE,
last_active=self.clock.time_msec(),
)])
new_fields = {
"last_active": self.clock.time_msec(),
}
if prev_state.state == PresenceState.UNAVAILABLE:
new_fields["state"] = PresenceState.ONLINE
yield self._update_states([prev_state.copy_and_replace(**new_fields)])
@defer.inlineCallbacks
def user_syncing(self, user_id, affect_presence=True):
@ -618,7 +628,7 @@ class PresenceHandler(BaseHandler):
new_fields = {
"state": presence,
"status_msg": status_msg
"status_msg": status_msg if presence != PresenceState.OFFLINE else None
}
if presence == PresenceState.ONLINE: